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Hooks.h
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Hooks.h
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#pragma once
extern bool DoUnload;
#include "Utilities.h"
#include "Interfaces.h"
extern float lastmovelby[64];
extern bool antiAimSide;
namespace resolvokek
{
extern int Shots;
extern int missedshots;
extern float RealAngle;
extern float FakeAngle;
extern bool shouldflip;
extern bool ySwitch;
extern float NextTime;
extern int resolvemode;
extern float fakeAngle;
extern float OldSimulationTime[65];
extern bool error;
}
Vector CalcAngle69(Vector dst, Vector src);/**/
namespace Hooks
{
void Initialise();
void DrawBeamd(Vector src, Vector end, Color color);
void UndoHooks();
extern Utilities::Memory::VMTManager VMTPanel;
extern Utilities::Memory::VMTManager VMTClient;
extern Utilities::Memory::VMTManager VMTClientMode;
extern Utilities::Memory::VMTManager VMTModelRender;
extern Utilities::Memory::VMTManager VMTPrediction;
extern Utilities::Memory::VMTManager VMTRenderView;
extern Utilities::Memory::VMTManager VMTEventManager;
extern Utilities::Memory::VMTManager VMTCreateMove;
};
namespace bigboi
{
extern int indicator;
}
namespace Resolver
{
extern bool didhitHS;
}
extern bool warmup;
extern int hittedLogHits[65];
extern int missedLogHits[65];
extern int shotsfired[65];
extern bool flipAA;