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Resolver.cpp
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Resolver.cpp
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/*credits by ibanned*/
#include "Resolver.h"
#include "Ragebot.h"
#include "Hooks.h"
#include "lagcomp.h"
int IClientEntity::GetSequenceActivity(int sequence)
{
auto hdr = Interfaces::ModelInfo->GetStudiomodel(this->GetModel());
if (!hdr)
return -1;
static auto getSequenceActivity = (DWORD)(Utilities::Memory::FindPatternV2("client.dll", "55 8B EC 83 7D 08 FF 56 8B F1 74"));
static auto GetSequenceActivity = reinterpret_cast<int(__fastcall*)(void*, studiohdr_t*, int)>(getSequenceActivity);
return GetSequenceActivity(this, hdr, sequence);
}
BackTrack* lbybacktrack;
bool lowerBodyYawUpdated(IClientEntity* pEntity) {
for (int w = 0; w < 13; w++)
{
AnimationLayer currentLayer = pEntity->GetAnimOverlays()[1];
const int activity = pEntity->GetSequenceActivity(currentLayer.m_nSequence);
float flcycle = currentLayer.m_flCycle, flprevcycle = currentLayer.m_flPrevCycle, flweight = currentLayer.m_flWeight, flweightdatarate = currentLayer.m_flWeightDeltaRate;
uint32_t norder = currentLayer.m_nOrder;
if (activity == 973 && flweight == 1.f || activity == 979 && flweight == 1.0f && currentLayer.m_flPrevCycle != currentLayer.m_flCycle)// 961 looks like they shot //flweight seems like right as the animation or right after 972 could be moving
return true;
}
return false;
}
//gonna fix resolver for you. with correct animation statements from vids i watched and other resolvers that showed the same results.
bool IsBreakingLBY120(IClientEntity* pEntity)
{
for (int w = 0; w < 13; w++)
{
AnimationLayer prevlayer;
AnimationLayer currentLayer = pEntity->GetAnimOverlays()[1];
const int activity = pEntity->GetSequenceActivity(currentLayer.m_nSequence);
float flcycle = currentLayer.m_flCycle, flprevcycle = currentLayer.m_flPrevCycle, flweight = currentLayer.m_flWeight, flweightdatarate = currentLayer.m_flWeightDeltaRate;
uint32_t norder = currentLayer.m_nOrder;
if (activity == ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING || activity == ACT_CSGO_IDLE_TURN_BALANCEADJUST && flweight >= .99 && currentLayer.m_flPrevCycle != currentLayer.m_flCycle)
{
float flanimTime = currentLayer.m_flCycle, flsimtime = pEntity->GetSimulationTime();
return true;//force lby-180?
}
prevlayer = currentLayer;
return false;
}
return false;
}
bool IsResolvableByLBY(IClientEntity* pEntity)
{
for (int w = 0; w < 13; w++)
{
AnimationLayer prevlayer;
AnimationLayer currentLayer = pEntity->GetAnimOverlays()[1];
const int activity = pEntity->GetSequenceActivity(currentLayer.m_nSequence);
float flcycle = currentLayer.m_flCycle, flprevcycle = currentLayer.m_flPrevCycle, flweight = currentLayer.m_flWeight, flweightdatarate = currentLayer.m_flWeightDeltaRate;
uint32_t norder = currentLayer.m_nOrder;
if (activity == 979 && currentLayer.m_flWeight == 0.f && currentLayer.m_flPrevCycle != currentLayer.m_flCycle)
{
return true;//bruteeee because breaking lby <120
}
prevlayer = currentLayer;
}
return false;
}
bool playerStoppedMoving(IClientEntity* pEntity)
{
for (int w = 0; w < 13; w++)
{
AnimationLayer currentLayer = pEntity->GetAnimOverlays()[1];
const int activity = pEntity->GetSequenceActivity(currentLayer.m_nSequence);
float flcycle = currentLayer.m_flCycle, flprevcycle = currentLayer.m_flPrevCycle, flweight = currentLayer.m_flWeight, flweightdatarate = currentLayer.m_flWeightDeltaRate;
uint32_t norder = currentLayer.m_nOrder;
if (activity == ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING)
return true;
}
return false;
}
bool lowerBodyPrediction(IClientEntity* pEntity)
{
static float prediction = 0.f;
static bool secondrun = false;
float flServerTime = (float)pEntity->GetTickBase() * Interfaces::Globals->interval_per_tick;
if (playerStoppedMoving(pEntity) && !secondrun)
{
prediction = flServerTime + 0.22;
secondrun = true;
}
else if (pEntity->GetVelocity().Length2D() < 0.1f && secondrun && prediction <= pEntity->GetSimulationTime())
{
prediction = pEntity->GetTickBase() + 1.1f;
}
else//theyre moving
{
secondrun = false;
return false;
}
if (prediction <= pEntity->GetSimulationTime())
{
return true;
}
return false;
}
bool ResolverSetup::IsFakewalking(IClientEntity* player, int entID)
{
if (g_menu::window.RageBotTab.Resolverfakewalk.GetState());
{
for (int s = 0; s < 13; s++)
{
auto anim_layer = player->GetAnimOverlay(s);
if (!anim_layer.m_pOwner)
continue;
auto activity = player->GetSequenceActivity(anim_layer.m_nSequence);
bool
bFakewalking = false,
stage1 = false, // stages needed cause we are iterating all layers, otherwise won't work :)
stage2 = false,
stage3 = false;
for (int i = 0; i < 16; i++)
{
if (activity == 26 && anim_layer.m_flWeight < 0.4f)
stage1 = true;
if (activity == 7 && anim_layer.m_flWeight > 0.001f)
stage2 = true;
if (activity == 2 && anim_layer.m_flWeight == 0)
stage3 = true;
}
if (stage1 && stage2)
bFakewalking = true;
else
bFakewalking = false;
return bFakewalking;
}
}
}
bool isflying(IClientEntity* pEntity)
{
if (!pEntity->GetFlags() & FL_ONGROUND)
{
return true;
}
return false;
}
//nospread resolver
void ResolverSetup::Pitches(IClientEntity* pEntity)
{
if (g_menu::window.RageBotTab.PitchAimbotResolver.GetState())
{
Vector* eyeAngles = pEntity->GetEyeAnglesXY();
if (eyeAngles->x < -179.f) eyeAngles->x += 360.f;
else if (eyeAngles->x > 90.0 || eyeAngles->x < -90.0) eyeAngles->x = 89.f;
else if (eyeAngles->x > 89.0 && eyeAngles->x < 91.0) eyeAngles->x -= 90.f;
else if (eyeAngles->x > 179.0 && eyeAngles->x < 181.0) eyeAngles->x -= 180;
else if (eyeAngles->x > -179.0 && eyeAngles->x < -181.0) eyeAngles->x += 180;
else if (fabs(eyeAngles->x) == 0) eyeAngles->x = std::copysign(89.0f, eyeAngles->x);
}
}
void ResolverSetup::OverrideResolver(IClientEntity* pEntity)
{
bool MeetsLBYReq;
if (pEntity->GetFlags() & FL_ONGROUND)
MeetsLBYReq = true;
else
MeetsLBYReq = false;
int OverrideKey = g_menu::window.RageBotTab.SomeShit.GetKey();
if (g_menu::window.RageBotTab.SomeShit.GetKey());
{
if (GetAsyncKeyState(g_menu::window.RageBotTab.SomeShit.GetKey()))
{
pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 180.f;
{
resolvokek::resolvemode = 2;
if (Globals::missedshots > 4 && Globals::missedshots < 5)
{
if (MeetsLBYReq && lbyupdated)
{
pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw();
}
else if (!MeetsLBYReq && lbyupdated)
{
switch (Globals::Shots % 4)
{
case 1:
pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() + 180.f;
break;
case 2:
pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() + 90.f;
break;
case 3:
pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 90.f;
break;
case 4:
pEntity->GetEyeAnglesXY()->y = pEntity->GetLowerBodyYaw() - 180.f;
break;
}
}
}
}
}
}
}
#include "RenderManager.h"
#include "RageBot.h"
/*void ResolverSetup::OverrideYaw() {
Globals::Overriding = -1;
if (!g_menu::window.RageBotTab.Overridex2.GetState()) return;
if (!g_menu::window.RageBotTab.Overridex.GetKey()) return;
int w, h, cx, cy;
Interfaces::Engine->GetScreenSize(w, h);
cx = w / 2;
cy = h / 2;
Vector crosshair = Vector(cx, cy, 0);
int bestEnt = -1;
float bestFOV = 0;
Vector bestHead2D;
for (int i = 0; i <= Interfaces::Globals->maxClients; i++) {
IClientEntity* player = Interfaces::EntList->GetClientEntity(i);
IClientEntity *pLocalPlayer = Interfaces::EntList->GetClientEntity(Interfaces::Engine->GetLocalPlayer());
if (!IsBreakableEntity(player))
continue;
Vector HeadPos3D = player->GetBonePos(i), HeadPos2D;
if (Render::WorldToScreen(HeadPos3D, HeadPos2D)) continue;
float fov2D = crosshair.DistTo(HeadPos2D);
if (bestEnt == -1 || fov2D < bestFOV) {
bestEnt = i;
bestFOV = fov2D;
bestHead2D = HeadPos2D;
}
}
if (bestEnt > -1) {
IClientEntity* player = Interfaces::EntList->GetClientEntity(bestEnt);
int minX = cx - (w / 10), maxX = cx + (w, 10);
if (bestHead2D.x < minX || bestHead2D.x > maxX) return;
int totalWidth = maxX - minX;
int playerX = bestHead2D.x - minX;
int yawAddtive = -(((playerX * 360) / totalWidth) - 180); //- 180 to 0 to 180
player->GetHeadRotation()->y += yawAddtive;
Globals::Overriding = bestEnt;
Globals::OverridingYaw = yawAddtive;
}
}*/
void ResolverSetup::LowerBody(IClientEntity* pEntity)
{
if (g_menu::window.RageBotTab.AimbotResolver.GetIndex() == 1)
{
static int missedshots[65];
static int lbyupdated2[64];
static float Yaw[64];
static float lastLby[64];
static float newYaw[64];
auto lby = *pEntity->GetLowerBodyYawTarget();
auto idx = pEntity->GetIndex();
auto velocity = pEntity->GetVelocity().Length();
auto length2d = pEntity->GetVelocity().Length2D();
auto target = Globals::TargetID;
AnimationLayer prevLay, curLayer;
curLayer = pEntity->GetAnimOverlays()[1];
prevLay = pEntity->GetAnimOverlays()[1];
const int cur_activity = pEntity->GetSequenceActivity(curLayer.m_nSequence);
const int prev_activity = pEntity->GetSequenceActivity(prevLay.m_nSequence);
Yaw[idx] = pEntity->GetEyeAnglesXY()->y;
{
if (cur_activity == 979) {
if (prev_activity == 979) {
if ((prevLay.m_flCycle != curLayer.m_flCycle) || curLayer.m_flWeight == 1.f) {
float
flAnimTime = curLayer.m_flCycle,
flSimTime = pEntity->GetSimulationTime();
if (flAnimTime < 0.01f && prevLay.m_flCycle > 0.01f && TIME_TO_TICKS(flSimTime - flAnimTime))
{
lbybacktrack->Update(GetTickCount64()), (flSimTime - flAnimTime);
}
Yaw[idx] = lastLby[idx] - 180;
}
}
}
else if (velocity > 0.1 && !isflying(pEntity)) {
Yaw[idx] = lby;
lastLby[idx] = lby;
}
else if (length2d > 6.0f && length2d < 45.f && !isflying(pEntity)) {
Yaw[idx] = lby - lby;
}
else if (IsResolvableByLBY(pEntity) && missedshots[target] < 2 && !isflying(pEntity) && !IsBreakingLBY120(pEntity) && !lowerBodyPrediction(pEntity)) {
Yaw[idx] = lby;
}
else if (IsBreakingLBY120(pEntity) && missedshots[target] < 2 && !lowerBodyPrediction(pEntity) && !isflying(pEntity)) {
Yaw[idx] = newYaw[idx] + 160;
}
else if (lowerBodyPrediction(pEntity))
{
Yaw[idx] = lby;
newYaw[idx] = lby;
lbyupdated2[idx] = true;
}
if (missedshots[target] > 2 || isflying(pEntity)) {
Yaw[idx] = lby + 60 * missedshots[Globals::TargetID];
}
else {
Yaw[idx] = lastLby[idx];
}
pEntity->GetEyeAnglesXY()->y = Yaw[idx];
}
}
}
void ResolverSetup::CM(IClientEntity* pEntity)
{
for (int x = 1; x < Interfaces::Engine->GetMaxClients(); x++)
{
pEntity = (IClientEntity*)Interfaces::EntList->GetClientEntity(x);
if (!pEntity
|| pEntity == hackManager.pLocal()
|| pEntity->IsDormant()
|| !pEntity->IsAlive())
continue;
//ResolverSetup::StoreThings(pEntity);
}
}
void ResolverSetup::FSN(IClientEntity* pEntity, ClientFrameStage_t stage)
{
for (int i = 1; i < Interfaces::Engine->GetMaxClients(); i++)
{
pEntity = (IClientEntity*)Interfaces::EntList->GetClientEntity(i);
if (!pEntity || pEntity == hackManager.pLocal() || pEntity->IsDormant() || !pEntity->IsAlive())
continue;
int entID;
ResolverSetup::LowerBody(pEntity);
ResolverSetup::IsFakewalking(pEntity, entID);
ResolverSetup::OverrideResolver(pEntity);
//ResolverSetup::OverrideYaw()
}
}