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main.py
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main.py
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# MIT License
#
# Copyright (c) 2018 Blanyal D'Souza
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# ==============================================================================
"""File which starts the program"""
import argparse
import os
from tic_tac_toe.tic_tac_toe_game import TicTacToeGame
from othello.othello_game import OthelloGame
from connect_four.connect_four_game import ConnectFourGame
from neural_net import NeuralNetworkWrapper
from train import Train
from human_play import HumanPlay
from config import CFG
# Code to read command line arguments
parser = argparse.ArgumentParser()
parser.add_argument("--num_iterations",
help="Number of iterations.",
dest="num_iterations",
type=int,
default=CFG.num_iterations)
parser.add_argument("--num_games",
help="Number of self play games played for each iteration.",
dest="num_games",
type=int,
default=CFG.num_games)
parser.add_argument("--num_mcts_sims",
help="Number of MCTS simulations per game.",
dest="num_mcts_sims",
type=int,
default=CFG.num_mcts_sims)
parser.add_argument("--c_puct",
help="The level of exploration used in MCTS.",
dest="c_puct",
type=float,
default=CFG.c_puct)
parser.add_argument("--l2_val",
help="The level of L2 regularization used for training.",
dest="l2_val",
type=float,
default=CFG.l2_val)
parser.add_argument("--momentum",
help="Momentum Parameter for the momentum optimizer.",
dest="momentum",
type=float,
default=CFG.momentum)
parser.add_argument("--learning_rate",
help="Learning Rate for the momentum optimizer.",
dest="learning_rate",
type=float,
default=CFG.learning_rate)
parser.add_argument("--t_policy_val",
help="Value for policy prediction.",
dest="t_policy_val",
type=float,
default=CFG.t_policy_val)
parser.add_argument("--temp_init",
help="Initial Temperature value to control exploration.",
dest="temp_init",
type=float,
default=CFG.temp_init)
parser.add_argument("--temp_final",
help="Final Temperature value to control exploration.",
dest="temp_final",
type=float,
default=CFG.temp_final)
parser.add_argument("--temp_thresh",
help="Threshold where temperature init changes to final.",
dest="temp_thresh",
type=int,
default=CFG.temp_thresh)
parser.add_argument("--epochs",
help="Number of epochs during training.",
dest="epochs",
type=int,
default=CFG.epochs)
parser.add_argument("--batch_size",
help="Batch size for training.",
dest="batch_size",
type=int,
default=CFG.batch_size)
parser.add_argument("--dirichlet_alpha",
help="Alpha value for Dirichlet noise.",
dest="dirichlet_alpha",
type=float,
default=CFG.dirichlet_alpha)
parser.add_argument("--epsilon",
help="Number of iterations.",
dest="epsilon",
type=float,
default=CFG.epsilon)
parser.add_argument("--model_directory",
help="Name of the directory to store models.",
dest="model_directory",
type=str,
default=CFG.model_directory)
parser.add_argument("--num_eval_games",
help="Number of self-play games to play for evaluation.",
dest="num_eval_games",
type=int,
default=CFG.num_eval_games)
parser.add_argument("--eval_win_rate",
help="Win rate needed to be the best model.",
dest="eval_win_rate",
type=float,
default=CFG.eval_win_rate)
parser.add_argument("--load_model",
help="Bool to initialize the network with the best model.",
dest="load_model",
type=int,
default=CFG.load_model)
parser.add_argument("--human_play",
help="Bool to play as a Human vs the AI.",
dest="human_play",
type=int,
default=CFG.human_play)
parser.add_argument("--resnet_blocks",
help="Number of residual blocks in the resnet.",
dest="resnet_blocks",
type=int,
default=CFG.resnet_blocks)
parser.add_argument("--record_loss",
help="Binary to record policy and value loss to a file.",
dest="record_loss",
type=int,
default=CFG.record_loss)
parser.add_argument("--loss_file",
help="Name of the file to record loss.",
dest="loss_file",
type=str,
default=CFG.loss_file)
parser.add_argument("--game",
help="Name of the file to record loss.",
dest="game",
type=int,
default=CFG.game)
if __name__ == '__main__':
"""Initializes game state, neural network and the training loop"""
arguments = parser.parse_args()
# Replace CFG values with the values from the command line.
CFG.num_iterations = arguments.num_iterations
CFG.num_games = arguments.num_games
CFG.num_mcts_sims = arguments.num_mcts_sims
CFG.c_puct = arguments.c_puct
CFG.l2_val = arguments.l2_val
CFG.momentum = arguments.momentum
CFG.learning_rate = arguments.learning_rate
CFG.t_policy_val = arguments.t_policy_val
CFG.temp_init = arguments.temp_init
CFG.temp_final = arguments.temp_final
CFG.temp_thresh = arguments.temp_thresh
CFG.epochs = arguments.epochs
CFG.batch_size = arguments.batch_size
CFG.dirichlet_alpha = arguments.dirichlet_alpha
CFG.epsilon = arguments.epsilon
CFG.model_directory = arguments.model_directory
CFG.num_eval_games = arguments.num_eval_games
CFG.eval_win_rate = arguments.eval_win_rate
CFG.load_model = arguments.load_model
CFG.human_play = arguments.human_play
CFG.resnet_blocks = arguments.resnet_blocks
CFG.record_loss = arguments.record_loss
CFG.loss_file = arguments.loss_file
CFG.game = arguments.game
# Initialize the game object with the chosen game.
game = object
if CFG.game == 0:
game = TicTacToeGame()
elif CFG.game == 1:
game = OthelloGame()
elif CFG.game == 2:
game = ConnectFourGame()
net = NeuralNetworkWrapper(game)
# Initialize the network with the best model.
if CFG.load_model:
file_path = CFG.model_directory + "best_model.meta"
if os.path.exists(file_path):
net.load_model("best_model")
else:
print("Trained model doesn't exist. Starting from scratch.")
else:
print("Trained model not loaded. Starting from scratch.")
# Play vs the AI as a human instead of training.
if CFG.human_play:
human_play = HumanPlay(game, net)
human_play.play()
else:
train = Train(game, net)
train.start()