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mutex_test.cc
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mutex_test.cc
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// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "absl/synchronization/mutex.h"
#ifdef _WIN32
#include <windows.h>
#endif
#include <algorithm>
#include <atomic>
#include <cstdlib>
#include <functional>
#include <memory>
#include <random>
#include <string>
#include <thread> // NOLINT(build/c++11)
#include <type_traits>
#include <vector>
#include "gtest/gtest.h"
#include "absl/base/attributes.h"
#include "absl/base/config.h"
#include "absl/base/internal/raw_logging.h"
#include "absl/base/internal/sysinfo.h"
#include "absl/memory/memory.h"
#include "absl/synchronization/internal/thread_pool.h"
#include "absl/time/clock.h"
#include "absl/time/time.h"
namespace {
// TODO(dmauro): Replace with a commandline flag.
static constexpr bool kExtendedTest = false;
std::unique_ptr<absl::synchronization_internal::ThreadPool> CreatePool(
int threads) {
return absl::make_unique<absl::synchronization_internal::ThreadPool>(threads);
}
std::unique_ptr<absl::synchronization_internal::ThreadPool>
CreateDefaultPool() {
return CreatePool(kExtendedTest ? 32 : 10);
}
// Hack to schedule a function to run on a thread pool thread after a
// duration has elapsed.
static void ScheduleAfter(absl::synchronization_internal::ThreadPool *tp,
absl::Duration after,
const std::function<void()> &func) {
tp->Schedule([func, after] {
absl::SleepFor(after);
func();
});
}
struct TestContext {
int iterations;
int threads;
int g0; // global 0
int g1; // global 1
absl::Mutex mu;
absl::CondVar cv;
};
// To test whether the invariant check call occurs
static std::atomic<bool> invariant_checked;
static bool GetInvariantChecked() {
return invariant_checked.load(std::memory_order_relaxed);
}
static void SetInvariantChecked(bool new_value) {
invariant_checked.store(new_value, std::memory_order_relaxed);
}
static void CheckSumG0G1(void *v) {
TestContext *cxt = static_cast<TestContext *>(v);
ABSL_RAW_CHECK(cxt->g0 == -cxt->g1, "Error in CheckSumG0G1");
SetInvariantChecked(true);
}
static void TestMu(TestContext *cxt, int c) {
for (int i = 0; i != cxt->iterations; i++) {
absl::MutexLock l(&cxt->mu);
int a = cxt->g0 + 1;
cxt->g0 = a;
cxt->g1--;
}
}
static void TestTry(TestContext *cxt, int c) {
for (int i = 0; i != cxt->iterations; i++) {
do {
std::this_thread::yield();
} while (!cxt->mu.TryLock());
int a = cxt->g0 + 1;
cxt->g0 = a;
cxt->g1--;
cxt->mu.Unlock();
}
}
static void TestR20ms(TestContext *cxt, int c) {
for (int i = 0; i != cxt->iterations; i++) {
absl::ReaderMutexLock l(&cxt->mu);
absl::SleepFor(absl::Milliseconds(20));
cxt->mu.AssertReaderHeld();
}
}
static void TestRW(TestContext *cxt, int c) {
if ((c & 1) == 0) {
for (int i = 0; i != cxt->iterations; i++) {
absl::WriterMutexLock l(&cxt->mu);
cxt->g0++;
cxt->g1--;
cxt->mu.AssertHeld();
cxt->mu.AssertReaderHeld();
}
} else {
for (int i = 0; i != cxt->iterations; i++) {
absl::ReaderMutexLock l(&cxt->mu);
ABSL_RAW_CHECK(cxt->g0 == -cxt->g1, "Error in TestRW");
cxt->mu.AssertReaderHeld();
}
}
}
struct MyContext {
int target;
TestContext *cxt;
bool MyTurn();
};
bool MyContext::MyTurn() {
TestContext *cxt = this->cxt;
return cxt->g0 == this->target || cxt->g0 == cxt->iterations;
}
static void TestAwait(TestContext *cxt, int c) {
MyContext mc;
mc.target = c;
mc.cxt = cxt;
absl::MutexLock l(&cxt->mu);
cxt->mu.AssertHeld();
while (cxt->g0 < cxt->iterations) {
cxt->mu.Await(absl::Condition(&mc, &MyContext::MyTurn));
ABSL_RAW_CHECK(mc.MyTurn(), "Error in TestAwait");
cxt->mu.AssertHeld();
if (cxt->g0 < cxt->iterations) {
int a = cxt->g0 + 1;
cxt->g0 = a;
mc.target += cxt->threads;
}
}
}
static void TestSignalAll(TestContext *cxt, int c) {
int target = c;
absl::MutexLock l(&cxt->mu);
cxt->mu.AssertHeld();
while (cxt->g0 < cxt->iterations) {
while (cxt->g0 != target && cxt->g0 != cxt->iterations) {
cxt->cv.Wait(&cxt->mu);
}
if (cxt->g0 < cxt->iterations) {
int a = cxt->g0 + 1;
cxt->g0 = a;
cxt->cv.SignalAll();
target += cxt->threads;
}
}
}
static void TestSignal(TestContext *cxt, int c) {
ABSL_RAW_CHECK(cxt->threads == 2, "TestSignal should use 2 threads");
int target = c;
absl::MutexLock l(&cxt->mu);
cxt->mu.AssertHeld();
while (cxt->g0 < cxt->iterations) {
while (cxt->g0 != target && cxt->g0 != cxt->iterations) {
cxt->cv.Wait(&cxt->mu);
}
if (cxt->g0 < cxt->iterations) {
int a = cxt->g0 + 1;
cxt->g0 = a;
cxt->cv.Signal();
target += cxt->threads;
}
}
}
static void TestCVTimeout(TestContext *cxt, int c) {
int target = c;
absl::MutexLock l(&cxt->mu);
cxt->mu.AssertHeld();
while (cxt->g0 < cxt->iterations) {
while (cxt->g0 != target && cxt->g0 != cxt->iterations) {
cxt->cv.WaitWithTimeout(&cxt->mu, absl::Seconds(100));
}
if (cxt->g0 < cxt->iterations) {
int a = cxt->g0 + 1;
cxt->g0 = a;
cxt->cv.SignalAll();
target += cxt->threads;
}
}
}
static bool G0GE2(TestContext *cxt) { return cxt->g0 >= 2; }
static void TestTime(TestContext *cxt, int c, bool use_cv) {
ABSL_RAW_CHECK(cxt->iterations == 1, "TestTime should only use 1 iteration");
ABSL_RAW_CHECK(cxt->threads > 2, "TestTime should use more than 2 threads");
const bool kFalse = false;
absl::Condition false_cond(&kFalse);
absl::Condition g0ge2(G0GE2, cxt);
if (c == 0) {
absl::MutexLock l(&cxt->mu);
absl::Time start = absl::Now();
if (use_cv) {
cxt->cv.WaitWithTimeout(&cxt->mu, absl::Seconds(1));
} else {
ABSL_RAW_CHECK(!cxt->mu.AwaitWithTimeout(false_cond, absl::Seconds(1)),
"TestTime failed");
}
absl::Duration elapsed = absl::Now() - start;
ABSL_RAW_CHECK(
absl::Seconds(0.9) <= elapsed && elapsed <= absl::Seconds(2.0),
"TestTime failed");
ABSL_RAW_CHECK(cxt->g0 == 1, "TestTime failed");
start = absl::Now();
if (use_cv) {
cxt->cv.WaitWithTimeout(&cxt->mu, absl::Seconds(1));
} else {
ABSL_RAW_CHECK(!cxt->mu.AwaitWithTimeout(false_cond, absl::Seconds(1)),
"TestTime failed");
}
elapsed = absl::Now() - start;
ABSL_RAW_CHECK(
absl::Seconds(0.9) <= elapsed && elapsed <= absl::Seconds(2.0),
"TestTime failed");
cxt->g0++;
if (use_cv) {
cxt->cv.Signal();
}
start = absl::Now();
if (use_cv) {
cxt->cv.WaitWithTimeout(&cxt->mu, absl::Seconds(4));
} else {
ABSL_RAW_CHECK(!cxt->mu.AwaitWithTimeout(false_cond, absl::Seconds(4)),
"TestTime failed");
}
elapsed = absl::Now() - start;
ABSL_RAW_CHECK(
absl::Seconds(3.9) <= elapsed && elapsed <= absl::Seconds(6.0),
"TestTime failed");
ABSL_RAW_CHECK(cxt->g0 >= 3, "TestTime failed");
start = absl::Now();
if (use_cv) {
cxt->cv.WaitWithTimeout(&cxt->mu, absl::Seconds(1));
} else {
ABSL_RAW_CHECK(!cxt->mu.AwaitWithTimeout(false_cond, absl::Seconds(1)),
"TestTime failed");
}
elapsed = absl::Now() - start;
ABSL_RAW_CHECK(
absl::Seconds(0.9) <= elapsed && elapsed <= absl::Seconds(2.0),
"TestTime failed");
if (use_cv) {
cxt->cv.SignalAll();
}
start = absl::Now();
if (use_cv) {
cxt->cv.WaitWithTimeout(&cxt->mu, absl::Seconds(1));
} else {
ABSL_RAW_CHECK(!cxt->mu.AwaitWithTimeout(false_cond, absl::Seconds(1)),
"TestTime failed");
}
elapsed = absl::Now() - start;
ABSL_RAW_CHECK(absl::Seconds(0.9) <= elapsed &&
elapsed <= absl::Seconds(2.0), "TestTime failed");
ABSL_RAW_CHECK(cxt->g0 == cxt->threads, "TestTime failed");
} else if (c == 1) {
absl::MutexLock l(&cxt->mu);
const absl::Time start = absl::Now();
if (use_cv) {
cxt->cv.WaitWithTimeout(&cxt->mu, absl::Milliseconds(500));
} else {
ABSL_RAW_CHECK(
!cxt->mu.AwaitWithTimeout(false_cond, absl::Milliseconds(500)),
"TestTime failed");
}
const absl::Duration elapsed = absl::Now() - start;
ABSL_RAW_CHECK(
absl::Seconds(0.4) <= elapsed && elapsed <= absl::Seconds(0.9),
"TestTime failed");
cxt->g0++;
} else if (c == 2) {
absl::MutexLock l(&cxt->mu);
if (use_cv) {
while (cxt->g0 < 2) {
cxt->cv.WaitWithTimeout(&cxt->mu, absl::Seconds(100));
}
} else {
ABSL_RAW_CHECK(cxt->mu.AwaitWithTimeout(g0ge2, absl::Seconds(100)),
"TestTime failed");
}
cxt->g0++;
} else {
absl::MutexLock l(&cxt->mu);
if (use_cv) {
while (cxt->g0 < 2) {
cxt->cv.Wait(&cxt->mu);
}
} else {
cxt->mu.Await(g0ge2);
}
cxt->g0++;
}
}
static void TestMuTime(TestContext *cxt, int c) { TestTime(cxt, c, false); }
static void TestCVTime(TestContext *cxt, int c) { TestTime(cxt, c, true); }
static void EndTest(int *c0, int *c1, absl::Mutex *mu, absl::CondVar *cv,
const std::function<void(int)>& cb) {
mu->Lock();
int c = (*c0)++;
mu->Unlock();
cb(c);
absl::MutexLock l(mu);
(*c1)++;
cv->Signal();
}
// Code common to RunTest() and RunTestWithInvariantDebugging().
static int RunTestCommon(TestContext *cxt, void (*test)(TestContext *cxt, int),
int threads, int iterations, int operations) {
absl::Mutex mu2;
absl::CondVar cv2;
int c0 = 0;
int c1 = 0;
cxt->g0 = 0;
cxt->g1 = 0;
cxt->iterations = iterations;
cxt->threads = threads;
absl::synchronization_internal::ThreadPool tp(threads);
for (int i = 0; i != threads; i++) {
tp.Schedule(std::bind(&EndTest, &c0, &c1, &mu2, &cv2,
std::function<void(int)>(
std::bind(test, cxt, std::placeholders::_1))));
}
mu2.Lock();
while (c1 != threads) {
cv2.Wait(&mu2);
}
mu2.Unlock();
return cxt->g0;
}
// Basis for the parameterized tests configured below.
static int RunTest(void (*test)(TestContext *cxt, int), int threads,
int iterations, int operations) {
TestContext cxt;
return RunTestCommon(&cxt, test, threads, iterations, operations);
}
// Like RunTest(), but sets an invariant on the tested Mutex and
// verifies that the invariant check happened. The invariant function
// will be passed the TestContext* as its arg and must call
// SetInvariantChecked(true);
#if !defined(ABSL_MUTEX_ENABLE_INVARIANT_DEBUGGING_NOT_IMPLEMENTED)
static int RunTestWithInvariantDebugging(void (*test)(TestContext *cxt, int),
int threads, int iterations,
int operations,
void (*invariant)(void *)) {
absl::EnableMutexInvariantDebugging(true);
SetInvariantChecked(false);
TestContext cxt;
cxt.mu.EnableInvariantDebugging(invariant, &cxt);
int ret = RunTestCommon(&cxt, test, threads, iterations, operations);
ABSL_RAW_CHECK(GetInvariantChecked(), "Invariant not checked");
absl::EnableMutexInvariantDebugging(false); // Restore.
return ret;
}
#endif
// --------------------------------------------------------
// Test for fix of bug in TryRemove()
struct TimeoutBugStruct {
absl::Mutex mu;
bool a;
int a_waiter_count;
};
static void WaitForA(TimeoutBugStruct *x) {
x->mu.LockWhen(absl::Condition(&x->a));
x->a_waiter_count--;
x->mu.Unlock();
}
static bool NoAWaiters(TimeoutBugStruct *x) { return x->a_waiter_count == 0; }
// Test that a CondVar.Wait(&mutex) can un-block a call to mutex.Await() in
// another thread.
TEST(Mutex, CondVarWaitSignalsAwait) {
// Use a struct so the lock annotations apply.
struct {
absl::Mutex barrier_mu;
bool barrier ABSL_GUARDED_BY(barrier_mu) = false;
absl::Mutex release_mu;
bool release ABSL_GUARDED_BY(release_mu) = false;
absl::CondVar released_cv;
} state;
auto pool = CreateDefaultPool();
// Thread A. Sets barrier, waits for release using Mutex::Await, then
// signals released_cv.
pool->Schedule([&state] {
state.release_mu.Lock();
state.barrier_mu.Lock();
state.barrier = true;
state.barrier_mu.Unlock();
state.release_mu.Await(absl::Condition(&state.release));
state.released_cv.Signal();
state.release_mu.Unlock();
});
state.barrier_mu.LockWhen(absl::Condition(&state.barrier));
state.barrier_mu.Unlock();
state.release_mu.Lock();
// Thread A is now blocked on release by way of Mutex::Await().
// Set release. Calling released_cv.Wait() should un-block thread A,
// which will signal released_cv. If not, the test will hang.
state.release = true;
state.released_cv.Wait(&state.release_mu);
state.release_mu.Unlock();
}
// Test that a CondVar.WaitWithTimeout(&mutex) can un-block a call to
// mutex.Await() in another thread.
TEST(Mutex, CondVarWaitWithTimeoutSignalsAwait) {
// Use a struct so the lock annotations apply.
struct {
absl::Mutex barrier_mu;
bool barrier ABSL_GUARDED_BY(barrier_mu) = false;
absl::Mutex release_mu;
bool release ABSL_GUARDED_BY(release_mu) = false;
absl::CondVar released_cv;
} state;
auto pool = CreateDefaultPool();
// Thread A. Sets barrier, waits for release using Mutex::Await, then
// signals released_cv.
pool->Schedule([&state] {
state.release_mu.Lock();
state.barrier_mu.Lock();
state.barrier = true;
state.barrier_mu.Unlock();
state.release_mu.Await(absl::Condition(&state.release));
state.released_cv.Signal();
state.release_mu.Unlock();
});
state.barrier_mu.LockWhen(absl::Condition(&state.barrier));
state.barrier_mu.Unlock();
state.release_mu.Lock();
// Thread A is now blocked on release by way of Mutex::Await().
// Set release. Calling released_cv.Wait() should un-block thread A,
// which will signal released_cv. If not, the test will hang.
state.release = true;
EXPECT_TRUE(
!state.released_cv.WaitWithTimeout(&state.release_mu, absl::Seconds(10)))
<< "; Unrecoverable test failure: CondVar::WaitWithTimeout did not "
"unblock the absl::Mutex::Await call in another thread.";
state.release_mu.Unlock();
}
// Test for regression of a bug in loop of TryRemove()
TEST(Mutex, MutexTimeoutBug) {
auto tp = CreateDefaultPool();
TimeoutBugStruct x;
x.a = false;
x.a_waiter_count = 2;
tp->Schedule(std::bind(&WaitForA, &x));
tp->Schedule(std::bind(&WaitForA, &x));
absl::SleepFor(absl::Seconds(1)); // Allow first two threads to hang.
// The skip field of the second will point to the first because there are
// only two.
// Now cause a thread waiting on an always-false to time out
// This would deadlock when the bug was present.
bool always_false = false;
x.mu.LockWhenWithTimeout(absl::Condition(&always_false),
absl::Milliseconds(500));
// if we get here, the bug is not present. Cleanup the state.
x.a = true; // wakeup the two waiters on A
x.mu.Await(absl::Condition(&NoAWaiters, &x)); // wait for them to exit
x.mu.Unlock();
}
struct CondVarWaitDeadlock : testing::TestWithParam<int> {
absl::Mutex mu;
absl::CondVar cv;
bool cond1 = false;
bool cond2 = false;
bool read_lock1;
bool read_lock2;
bool signal_unlocked;
CondVarWaitDeadlock() {
read_lock1 = GetParam() & (1 << 0);
read_lock2 = GetParam() & (1 << 1);
signal_unlocked = GetParam() & (1 << 2);
}
void Waiter1() {
if (read_lock1) {
mu.ReaderLock();
while (!cond1) {
cv.Wait(&mu);
}
mu.ReaderUnlock();
} else {
mu.Lock();
while (!cond1) {
cv.Wait(&mu);
}
mu.Unlock();
}
}
void Waiter2() {
if (read_lock2) {
mu.ReaderLockWhen(absl::Condition(&cond2));
mu.ReaderUnlock();
} else {
mu.LockWhen(absl::Condition(&cond2));
mu.Unlock();
}
}
};
// Test for a deadlock bug in Mutex::Fer().
// The sequence of events that lead to the deadlock is:
// 1. waiter1 blocks on cv in read mode (mu bits = 0).
// 2. waiter2 blocks on mu in either mode (mu bits = kMuWait).
// 3. main thread locks mu, sets cond1, unlocks mu (mu bits = kMuWait).
// 4. main thread signals on cv and this eventually calls Mutex::Fer().
// Currently Fer wakes waiter1 since mu bits = kMuWait (mutex is unlocked).
// Before the bug fix Fer neither woke waiter1 nor queued it on mutex,
// which resulted in deadlock.
TEST_P(CondVarWaitDeadlock, Test) {
auto waiter1 = CreatePool(1);
auto waiter2 = CreatePool(1);
waiter1->Schedule([this] { this->Waiter1(); });
waiter2->Schedule([this] { this->Waiter2(); });
// Wait while threads block (best-effort is fine).
absl::SleepFor(absl::Milliseconds(100));
// Wake condwaiter.
mu.Lock();
cond1 = true;
if (signal_unlocked) {
mu.Unlock();
cv.Signal();
} else {
cv.Signal();
mu.Unlock();
}
waiter1.reset(); // "join" waiter1
// Wake waiter.
mu.Lock();
cond2 = true;
mu.Unlock();
waiter2.reset(); // "join" waiter2
}
INSTANTIATE_TEST_SUITE_P(CondVarWaitDeadlockTest, CondVarWaitDeadlock,
::testing::Range(0, 8),
::testing::PrintToStringParamName());
// --------------------------------------------------------
// Test for fix of bug in DequeueAllWakeable()
// Bug was that if there was more than one waiting reader
// and all should be woken, the most recently blocked one
// would not be.
struct DequeueAllWakeableBugStruct {
absl::Mutex mu;
absl::Mutex mu2; // protects all fields below
int unfinished_count; // count of unfinished readers; under mu2
bool done1; // unfinished_count == 0; under mu2
int finished_count; // count of finished readers, under mu2
bool done2; // finished_count == 0; under mu2
};
// Test for regression of a bug in loop of DequeueAllWakeable()
static void AcquireAsReader(DequeueAllWakeableBugStruct *x) {
x->mu.ReaderLock();
x->mu2.Lock();
x->unfinished_count--;
x->done1 = (x->unfinished_count == 0);
x->mu2.Unlock();
// make sure that both readers acquired mu before we release it.
absl::SleepFor(absl::Seconds(2));
x->mu.ReaderUnlock();
x->mu2.Lock();
x->finished_count--;
x->done2 = (x->finished_count == 0);
x->mu2.Unlock();
}
// Test for regression of a bug in loop of DequeueAllWakeable()
TEST(Mutex, MutexReaderWakeupBug) {
auto tp = CreateDefaultPool();
DequeueAllWakeableBugStruct x;
x.unfinished_count = 2;
x.done1 = false;
x.finished_count = 2;
x.done2 = false;
x.mu.Lock(); // acquire mu exclusively
// queue two thread that will block on reader locks on x.mu
tp->Schedule(std::bind(&AcquireAsReader, &x));
tp->Schedule(std::bind(&AcquireAsReader, &x));
absl::SleepFor(absl::Seconds(1)); // give time for reader threads to block
x.mu.Unlock(); // wake them up
// both readers should finish promptly
EXPECT_TRUE(
x.mu2.LockWhenWithTimeout(absl::Condition(&x.done1), absl::Seconds(10)));
x.mu2.Unlock();
EXPECT_TRUE(
x.mu2.LockWhenWithTimeout(absl::Condition(&x.done2), absl::Seconds(10)));
x.mu2.Unlock();
}
struct LockWhenTestStruct {
absl::Mutex mu1;
bool cond = false;
absl::Mutex mu2;
bool waiting = false;
};
static bool LockWhenTestIsCond(LockWhenTestStruct* s) {
s->mu2.Lock();
s->waiting = true;
s->mu2.Unlock();
return s->cond;
}
static void LockWhenTestWaitForIsCond(LockWhenTestStruct* s) {
s->mu1.LockWhen(absl::Condition(&LockWhenTestIsCond, s));
s->mu1.Unlock();
}
TEST(Mutex, LockWhen) {
LockWhenTestStruct s;
std::thread t(LockWhenTestWaitForIsCond, &s);
s.mu2.LockWhen(absl::Condition(&s.waiting));
s.mu2.Unlock();
s.mu1.Lock();
s.cond = true;
s.mu1.Unlock();
t.join();
}
TEST(Mutex, LockWhenGuard) {
absl::Mutex mu;
int n = 30;
bool done = false;
// We don't inline the lambda because the conversion is ambiguous in MSVC.
bool (*cond_eq_10)(int *) = [](int *p) { return *p == 10; };
bool (*cond_lt_10)(int *) = [](int *p) { return *p < 10; };
std::thread t1([&mu, &n, &done, cond_eq_10]() {
absl::ReaderMutexLock lock(&mu, absl::Condition(cond_eq_10, &n));
done = true;
});
std::thread t2[10];
for (std::thread &t : t2) {
t = std::thread([&mu, &n, cond_lt_10]() {
absl::WriterMutexLock lock(&mu, absl::Condition(cond_lt_10, &n));
++n;
});
}
{
absl::MutexLock lock(&mu);
n = 0;
}
for (std::thread &t : t2) t.join();
t1.join();
EXPECT_TRUE(done);
EXPECT_EQ(n, 10);
}
// --------------------------------------------------------
// The following test requires Mutex::ReaderLock to be a real shared
// lock, which is not the case in all builds.
#if !defined(ABSL_MUTEX_READER_LOCK_IS_EXCLUSIVE)
// Test for fix of bug in UnlockSlow() that incorrectly decremented the reader
// count when putting a thread to sleep waiting for a false condition when the
// lock was not held.
// For this bug to strike, we make a thread wait on a free mutex with no
// waiters by causing its wakeup condition to be false. Then the
// next two acquirers must be readers. The bug causes the lock
// to be released when one reader unlocks, rather than both.
struct ReaderDecrementBugStruct {
bool cond; // to delay first thread (under mu)
int done; // reference count (under mu)
absl::Mutex mu;
bool waiting_on_cond; // under mu2
bool have_reader_lock; // under mu2
bool complete; // under mu2
absl::Mutex mu2; // > mu
};
// L >= mu, L < mu_waiting_on_cond
static bool IsCond(void *v) {
ReaderDecrementBugStruct *x = reinterpret_cast<ReaderDecrementBugStruct *>(v);
x->mu2.Lock();
x->waiting_on_cond = true;
x->mu2.Unlock();
return x->cond;
}
// L >= mu
static bool AllDone(void *v) {
ReaderDecrementBugStruct *x = reinterpret_cast<ReaderDecrementBugStruct *>(v);
return x->done == 0;
}
// L={}
static void WaitForCond(ReaderDecrementBugStruct *x) {
absl::Mutex dummy;
absl::MutexLock l(&dummy);
x->mu.LockWhen(absl::Condition(&IsCond, x));
x->done--;
x->mu.Unlock();
}
// L={}
static void GetReadLock(ReaderDecrementBugStruct *x) {
x->mu.ReaderLock();
x->mu2.Lock();
x->have_reader_lock = true;
x->mu2.Await(absl::Condition(&x->complete));
x->mu2.Unlock();
x->mu.ReaderUnlock();
x->mu.Lock();
x->done--;
x->mu.Unlock();
}
// Test for reader counter being decremented incorrectly by waiter
// with false condition.
TEST(Mutex, MutexReaderDecrementBug) ABSL_NO_THREAD_SAFETY_ANALYSIS {
ReaderDecrementBugStruct x;
x.cond = false;
x.waiting_on_cond = false;
x.have_reader_lock = false;
x.complete = false;
x.done = 2; // initial ref count
// Run WaitForCond() and wait for it to sleep
std::thread thread1(WaitForCond, &x);
x.mu2.LockWhen(absl::Condition(&x.waiting_on_cond));
x.mu2.Unlock();
// Run GetReadLock(), and wait for it to get the read lock
std::thread thread2(GetReadLock, &x);
x.mu2.LockWhen(absl::Condition(&x.have_reader_lock));
x.mu2.Unlock();
// Get the reader lock ourselves, and release it.
x.mu.ReaderLock();
x.mu.ReaderUnlock();
// The lock should be held in read mode by GetReadLock().
// If we have the bug, the lock will be free.
x.mu.AssertReaderHeld();
// Wake up all the threads.
x.mu2.Lock();
x.complete = true;
x.mu2.Unlock();
// TODO(delesley): turn on analysis once lock upgrading is supported.
// (This call upgrades the lock from shared to exclusive.)
x.mu.Lock();
x.cond = true;
x.mu.Await(absl::Condition(&AllDone, &x));
x.mu.Unlock();
thread1.join();
thread2.join();
}
#endif // !ABSL_MUTEX_READER_LOCK_IS_EXCLUSIVE
// Test that we correctly handle the situation when a lock is
// held and then destroyed (w/o unlocking).
#ifdef ABSL_HAVE_THREAD_SANITIZER
// TSAN reports errors when locked Mutexes are destroyed.
TEST(Mutex, DISABLED_LockedMutexDestructionBug) ABSL_NO_THREAD_SAFETY_ANALYSIS {
#else
TEST(Mutex, LockedMutexDestructionBug) ABSL_NO_THREAD_SAFETY_ANALYSIS {
#endif
for (int i = 0; i != 10; i++) {
// Create, lock and destroy 10 locks.
const int kNumLocks = 10;
auto mu = absl::make_unique<absl::Mutex[]>(kNumLocks);
for (int j = 0; j != kNumLocks; j++) {
if ((j % 2) == 0) {
mu[j].WriterLock();
} else {
mu[j].ReaderLock();
}
}
}
}
struct True {
template <class... Args>
bool operator()(Args...) const {
return true;
}
};
struct DerivedTrue : True {};
TEST(Mutex, FunctorCondition) {
{ // Variadic
True f;
EXPECT_TRUE(absl::Condition(&f).Eval());
}
{ // Inherited
DerivedTrue g;
EXPECT_TRUE(absl::Condition(&g).Eval());
}
{ // lambda
int value = 3;
auto is_zero = [&value] { return value == 0; };
absl::Condition c(&is_zero);
EXPECT_FALSE(c.Eval());
value = 0;
EXPECT_TRUE(c.Eval());
}
{ // bind
int value = 0;
auto is_positive = std::bind(std::less<int>(), 0, std::cref(value));
absl::Condition c(&is_positive);
EXPECT_FALSE(c.Eval());
value = 1;
EXPECT_TRUE(c.Eval());
}
{ // std::function
int value = 3;
std::function<bool()> is_zero = [&value] { return value == 0; };
absl::Condition c(&is_zero);
EXPECT_FALSE(c.Eval());
value = 0;
EXPECT_TRUE(c.Eval());
}
}
// --------------------------------------------------------
// Test for bug with pattern of readers using a condvar. The bug was that if a
// reader went to sleep on a condition variable while one or more other readers
// held the lock, but there were no waiters, the reader count (held in the
// mutex word) would be lost. (This is because Enqueue() had at one time
// always placed the thread on the Mutex queue. Later (CL 4075610), to
// tolerate re-entry into Mutex from a Condition predicate, Enqueue() was
// changed so that it could also place a thread on a condition-variable. This
// introduced the case where Enqueue() returned with an empty queue, and this
// case was handled incorrectly in one place.)
static void ReaderForReaderOnCondVar(absl::Mutex *mu, absl::CondVar *cv,
int *running) {
std::random_device dev;
std::mt19937 gen(dev());
std::uniform_int_distribution<int> random_millis(0, 15);
mu->ReaderLock();
while (*running == 3) {
absl::SleepFor(absl::Milliseconds(random_millis(gen)));
cv->WaitWithTimeout(mu, absl::Milliseconds(random_millis(gen)));
}
mu->ReaderUnlock();
mu->Lock();
(*running)--;
mu->Unlock();
}
static bool IntIsZero(int *x) { return *x == 0; }
// Test for reader waiting condition variable when there are other readers
// but no waiters.
TEST(Mutex, TestReaderOnCondVar) {
auto tp = CreateDefaultPool();
absl::Mutex mu;
absl::CondVar cv;
int running = 3;
tp->Schedule(std::bind(&ReaderForReaderOnCondVar, &mu, &cv, &running));
tp->Schedule(std::bind(&ReaderForReaderOnCondVar, &mu, &cv, &running));
absl::SleepFor(absl::Seconds(2));
mu.Lock();
running--;
mu.Await(absl::Condition(&IntIsZero, &running));
mu.Unlock();
}
// --------------------------------------------------------
struct AcquireFromConditionStruct {
absl::Mutex mu0; // protects value, done
int value; // times condition function is called; under mu0,
bool done; // done with test? under mu0
absl::Mutex mu1; // used to attempt to mess up state of mu0
absl::CondVar cv; // so the condition function can be invoked from
// CondVar::Wait().
};
static bool ConditionWithAcquire(AcquireFromConditionStruct *x) {
x->value++; // count times this function is called
if (x->value == 2 || x->value == 3) {
// On the second and third invocation of this function, sleep for 100ms,
// but with the side-effect of altering the state of a Mutex other than
// than one for which this is a condition. The spec now explicitly allows
// this side effect; previously it did not. it was illegal.
bool always_false = false;
x->mu1.LockWhenWithTimeout(absl::Condition(&always_false),
absl::Milliseconds(100));
x->mu1.Unlock();
}
ABSL_RAW_CHECK(x->value < 4, "should not be invoked a fourth time");
// We arrange for the condition to return true on only the 2nd and 3rd calls.
return x->value == 2 || x->value == 3;
}
static void WaitForCond2(AcquireFromConditionStruct *x) {
// wait for cond0 to become true
x->mu0.LockWhen(absl::Condition(&ConditionWithAcquire, x));
x->done = true;
x->mu0.Unlock();