-
Notifications
You must be signed in to change notification settings - Fork 18
/
LaplacianMesh.py
executable file
·353 lines (295 loc) · 13.1 KB
/
LaplacianMesh.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
import sys
sys.path.append("S3DGLPy")
from PolyMesh import *
from Primitives3D import *
import numpy as np
from scipy import sparse
from scipy.sparse.linalg import lsqr, cg, eigsh
import matplotlib.pyplot as plt
import scipy.io as sio
WEIGHT = 1.0
##############################################################
## Laplacian Mesh Editing ##
##############################################################
#Purpose: To return a sparse matrix representing a Laplacian matrix with
#the graph Laplacian (D - A) in the upper square part and anchors as the
#lower rows
#Inputs: mesh (polygon mesh object), anchorsIdx (indices of the anchor points)
#Returns: L (An (N+K) x N sparse matrix, where N is the number of vertices
#and K is the number of anchors)
def getLaplacianMatrixUmbrella(mesh, anchorsIdx):
n = mesh.VPos.shape[0] # N x 3
k = anchorsIdx.shape[0]
I = []
J = []
V = []
# Build sparse Laplacian Matrix coordinates and values
for i in range(n):
neighbors = mesh.vertices[i].getVertexNeighbors()
indices = map(lambda x: x.ID, neighbors)
z = len(indices)
I = I + ([i] * (z + 1)) # repeated row
J = J + indices + [i] # column indices and this row
V = V + ([-1] * z) + [z] # negative weights and row degree
# augment Laplacian matrix with anchor weights
for i in range(k):
I = I + [n + i]
J = J + [anchorsIdx[i]]
V = V + [WEIGHT] # default anchor weight
L = sparse.coo_matrix((V, (I, J)), shape=(n + k, n)).tocsr()
return L
#Purpose: To return a sparse matrix representing a laplacian matrix with
#cotangent weights in the upper square part and anchors as the lower rows
#Inputs: mesh (polygon mesh object), anchorsIdx (indices of the anchor points)
#Returns: L (An (N+K) x N sparse matrix, where N is the number of vertices
#and K is the number of anchors)
def getLaplacianMatrixCotangent(mesh, anchorsIdx):
n = mesh.VPos.shape[0] # N x 3
k = anchorsIdx.shape[0]
I = []
J = []
V = []
# Build sparse Laplacian Matrix coordinates and values
for i in range(n):
vertex = mesh.vertices[i]
neighbors = vertex.getVertexNeighbors()
indices = map(lambda x: x.ID, neighbors)
weights = []
z = len(indices)
I = I + ([i] * (z + 1)) # repeated row
J = J + indices + [i] # column indices and this row
for j in range(z):
neighbor = neighbors[j]
edge = getEdgeInCommon(vertex, neighbor)
faces = [edge.f1, edge.f2]
cotangents = []
for f in range(2):
if faces[f]:
P = mesh.VPos[filter(lambda v: v not in [neighbor, vertex], faces[f].getVertices())[0].ID]
(u, v) = (mesh.VPos[vertex.ID] - P, mesh.VPos[neighbor.ID] - P)
cotangents.append(np.dot(u, v) / np.sqrt(np.sum(np.square(np.cross(u, v)))))
weights.append(-1 / len(cotangents) * np.sum(cotangents)) # cotangent weights
V = V + weights + [(-1 * np.sum(weights))] # n negative weights and row vertex sum
# augment Laplacian matrix with anchor weights
for i in range(k):
I = I + [n + i]
J = J + [anchorsIdx[i]]
V = V + [WEIGHT] # default anchor weight
L = sparse.coo_matrix((V, (I, J)), shape=(n + k, n)).tocsr()
return L
#Purpose: Given a mesh, to perform Laplacian mesh editing by solving the system
#of delta coordinates and anchors in the least squared sense
#Inputs: mesh (polygon mesh object), anchors (a K x 3 numpy array of anchor
#coordinates), anchorsIdx (a parallel array of the indices of the anchors)
#Returns: Nothing (should update mesh.VPos)
def solveLaplacianMesh(mesh, anchors, anchorsIdx, cotangent=True):
n = mesh.VPos.shape[0] # N x 3
k = anchorsIdx.shape[0]
operator = (getLaplacianMatrixUmbrella, getLaplacianMatrixCotangent)
L = operator[1](mesh, anchorsIdx) if cotangent else operator[0](mesh, anchorsIdx)
delta = np.array(L.dot(mesh.VPos))
# augment delta solution matrix with weighted anchors
for i in range(k):
delta[n + i, :] = WEIGHT * anchors[i, :]
# update mesh vertices with least-squares solution
for i in range(3):
mesh.VPos[:, i] = lsqr(L, delta[:, i])[0]
return mesh
#Purpose: Given a few RGB colors on a mesh, smoothly interpolate those colors
#by using their values as anchors and
#Inputs: mesh (polygon mesh object), anchors (a K x 3 numpy array of anchor
#coordinates), colorsIdx (a parallel array of the indices of the RGB anchor indices)
def smoothColors(mesh, anchors, colorsIdx):
colorsIdx = np.array(colorsIdx)
n = mesh.VPos.shape[0]
k = anchors.shape[0]
colors = np.zeros((n, 3))
delta = np.zeros((n + k, 3))
L = getLaplacianMatrixUmbrella(mesh, colorsIdx);
# augment delta solution matrix with weighted anchors
for i in range(k):
delta[n + i, :] = WEIGHT * anchors[i, :]
# update RGB values with least-squares solution
for i in range(3):
colors[:, i] = lsqr(L, delta[:, i])[0]
return colors
#Purpose: Given a mesh, to smooth it by subtracting off the delta coordinates
#from each vertex, normalized by the degree of that vertex
#Inputs: mesh (polygon mesh object)
#Returns: Nothing (should update mesh.VPos)
def doLaplacianSmooth(mesh, sharpen=False):
n = mesh.VPos.shape[0] # N x 3
I = []
J = []
V = []
# Build sparse Laplacian Matrix coordinates and values
for i in range(n):
neighbors = mesh.vertices[i].getVertexNeighbors()
indices = map(lambda x: x.ID, neighbors)
z = len(indices)
I = I + ([i] * (z + 1)) # repeated row
J = J + indices + [i] # column indices and this row
V = V + ([-1 / float(z)] * z) + [1] # negative weights divided by degree and row degree
L = sparse.coo_matrix((V, (I, J)), shape=(n, n)).tocsr()
diff = np.array(L.dot(mesh.VPos))
mesh.VPos = mesh.VPos + diff if sharpen else mesh.VPos - diff
return mesh
#Purpose: Given a mesh, to sharpen it by adding back the delta coordinates
#from each vertex, normalized by the degree of that vertex
#Inputs: mesh (polygon mesh object)
#Returns: Nothing (should update mesh.VPos)
def doLaplacianSharpen(mesh):
doLaplacianSmooth(mesh, sharpen=True)
return mesh
#Purpose: Given a mesh and a set of anchors, to simulate a minimal surface
#by replacing the rows of the laplacian matrix with the anchors, setting
#those "delta coordinates" to the anchor values, and setting the rest of the
#delta coordinates to zero
#Inputs: mesh (polygon mesh object), anchors (a K x 3 numpy array of anchor
#coordinates), anchorsIdx (a parallel array of the indices of the anchors)
#Returns: Nothing (should update mesh.VPos)
def makeMinimalSurface(mesh, anchors, anchorsIdx):
n = mesh.VPos.shape[0] # N x 3
k = anchorsIdx.shape[0]
I = []
J = []
V = []
# Build sparse Laplacian Matrix coordinates and values
for i in range(n):
neighbors = mesh.vertices[i].getVertexNeighbors()
indices = map(lambda x: x.ID, neighbors)
if i in anchorsIdx:
I = I + [i]
J = J + [i]
V = V + [WEIGHT]
else:
z = len(indices)
I = I + ([i] * (z + 1)) # repeated row
J = J + indices + [i] # column indices and this row
V = V + ([-1 / float(z)] * z) + [1] # negative weights divided by degree and row degree
L = sparse.coo_matrix((V, (I, J)), shape=(n, n)).tocsr()
delta = np.zeros((n, 3))
delta[np.array(anchorsIdx), :] = WEIGHT * anchors
# update mesh vertices with least-squares solution
for i in range(3):
mesh.VPos[:, i] = lsqr(L, delta[:, i])[0]
return mesh
##############################################################
## Spectral Representations / Heat Flow ##
##############################################################
#Purpose: Given a mesh, to compute first K eigenvectors of its Laplacian
#and the corresponding eigenvalues
#Inputs: mesh (polygon mesh object), K (number of eigenvalues/eigenvectors)
#Returns: (eigvalues, eigvectors): a tuple of the eigenvalues and eigenvectors
def getLaplacianSpectrum(mesh, K):
#TODO: Finish this
return (None, None)
#Purpose: Given a mesh, to use the first K eigenvectors of its Laplacian
#to perform a lowpass filtering
#Inputs: mesh (polygon mesh object), K (number of eigenvalues/eigenvectors)
#Returns: Nothing (should update mesh.VPos)
def doLowpassFiltering(mesh, K):
print "TODO"
#TODO: Finish this
#Purpose: Given a mesh, to simulate heat flow by projecting initial conditions
#onto the eigenvectors of the Laplacian matrix, and then to sum up the heat
#flow of each eigenvector after it's decayed after an amount of time t
#Inputs: mesh (polygon mesh object), eigvalues (K eigenvalues),
#eigvectors (an NxK matrix of eigenvectors computed by your laplacian spectrum
#code), t (the time to simulate), initialVertices (indices of the verticies
#that have an initial amount of heat), heatValue (the value to put at each of
#the initial vertices at the beginning of time
#Returns: heat (a length N array of heat values on the mesh)
def getHeat(mesh, eigvalues, eigvectors, t, initialVertices, heatValue = 100.0):
N = mesh.VPos.shape[0]
heat = np.zeros(N) #Dummy value
return heat #TODO: Finish this
#Purpose: Given a mesh, to approximate its curvature at some measurement scale
#by recording the amount of heat that stays at each vertex after a unit impulse
#of heat is applied. This is called the "Heat Kernel Signature" (HKS)
#Inputs: mesh (polygon mesh object), K (number of eigenvalues/eigenvectors to use)
#t (the time scale at which to compute the HKS)
#Returns: hks (a length N array of the HKS values)
def getHKS(mesh, K, t):
N = mesh.VPos.shape[0]
hks = np.zeros(N) #Dummy value
return hks #TODO: Finish this
##############################################################
## Parameterization/Texturing ##
##############################################################
#Purpose: Given 4 vertex indices on a quadrilateral, to anchor them to the
#square and flatten the rest of the mesh inside of that square
#Inputs: mesh (polygon mesh object), quadIdxs (a length 4 array of indices
#into the mesh of the four points that are to be anchored, in CCW order)
#Returns: nothing (update mesh.VPos)
def doFlattening(mesh, quadIdx):
n = mesh.VPos.shape[0] # N x 3
k = np.array(quadIdx).shape[0]
I = []
J = []
V = []
anchors = np.array([[0, 0, 0],
[0, 1, 0],
[1, 1, 0],
[1, 0, 0]])
# Build sparse Laplacian Matrix coordinates and values
for i in range(n):
vertex = mesh.vertices[i]
neighbors = mesh.vertices[i].getVertexNeighbors()
indices = map(lambda x: x.ID, neighbors)
if i in quadIdx:
I = I + [i]
J = J + [i]
V = V + [WEIGHT]
else:
z = len(indices)
I = I + ([i] * (z + 1)) # repeated row
J = J + indices + [i] # column indices and this row
V = V + ([-1 / float(z)] * z) + [1] # negative weights divided by degree and row degree
L = sparse.coo_matrix((V, (I, J)), shape=(n, n)).tocsr()
delta = np.zeros((n, 3))
delta[np.array(quadIdx), :] = WEIGHT * anchors
# update mesh vertices with least-squares solution
for i in range(3):
mesh.VPos[:, i] = lsqr(L, delta[:, i])[0]
return mesh
#Purpose: Given 4 vertex indices on a quadrilateral, to anchor them to the
#square and flatten the rest of the mesh inside of that square. Then, to
#return these to be used as texture coordinates
#Inputs: mesh (polygon mesh object), quadIdxs (a length 4 array of indices
#into the mesh of the four points that are to be anchored, in CCW order)
#Returns: U (an N x 2 matrix of texture coordinates)
def getTexCoords(mesh, quadIdx):
n = mesh.VPos.shape[0] # N x 3
k = np.array(quadIdx).shape[0]
I = []
J = []
V = []
anchors = np.array([[0, 0, 0],
[0, 1, 0],
[1, 1, 0],
[1, 0, 0]])
U = np.zeros((n, 2))
# Build sparse Laplacian Matrix coordinates and values
for i in range(n):
vertex = mesh.vertices[i]
neighbors = mesh.vertices[i].getVertexNeighbors()
indices = map(lambda x: x.ID, neighbors)
if i in quadIdx:
I = I + [i]
J = J + [i]
V = V + [WEIGHT]
else:
z = len(indices)
I = I + ([i] * (z + 1)) # repeated row
J = J + indices + [i] # column indices and this row
V = V + ([-1 / max(float(z), 1)] * z) + [1] # negative weights divided by degree and row degree
L = sparse.coo_matrix((V, (I, J)), shape=(n, n)).tocsr()
delta = np.zeros((n, 3))
delta[np.array(quadIdx), :] = WEIGHT * anchors
# update mesh vertices with least-squares solution
for i in range(2): #(only X and Y cooridinates)
U[:, i] = lsqr(L, delta[:, i])[0]
return U
if __name__ == '__main__':
print "TODO"