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F_jol_nar.php
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F_jol_nar.php
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<?php include "prefix.php"?>
<header>The Universities of Jol–Nar</header>
<article>
<h1>Fragile</h1>
<ol class="note">
<li>The <sc>Fragile</sc> ability does not affect anti–fighter barrage, bombardment or space cannon rolls.</li>
<li>The effect of the <sc>Fragile</sc> ability is mandatory.</li>
</ol>
<h1>Brilliant</h1>
<ol class="note">
</ol>
<h1>Analytical</h1>
<ol class="note">
</ol>
<h1>Research Agreement <sub>(Promissory Note)</sub></h1>
<ol class="note">
<li>If the Jol–Nar player will research several technologies in a row, then after each, the player holding <i>Research Agreement</i> may play it. The Jol–Nar player does not decide the next technology they will research until after the player holding the <i>Research Agreement</i> plays it or declines to.</li>
<li>If a player receives <i>Research Agreement</i> in a transaction immediately after the Jol–Nar player researched a technology, that player may play it immediately to gain that technology.</li>
<ol>
<li>The active player may perform a transaction with each other player at most once per turn. As such, the active player cannot receive <i>Research Agreement</i> more than once per turn.</li>
<li>Once a player has used <i>Research Agreement</i> after the Jol–Nar player researches a technology, no other player may use <i>Research Agreement</i> for that same Jol–Nar research instance to gain the same technology.</li>
<li>If the active player received the <i>Research Agreement</i> on a previous turn, they may play it and immediately perform a transaction with the Jol–Nar player to regain it. They may then play it when the Jol–Nar player researches their next technology.</li>
</ol>
<li>Any deal between the Jol–Nar player and another player regarding when <i>Research Agreement</i> will be played, if made before <i>Research Agreement</i> is exchanged, is non–binding.</li>
<li>If a faction has a faction–specific unit upgrade as one of their faction technologies, they cannot gain that unit upgrade from <i>Research Agreement</i> when the Jol–Nar player researches the generic version of that unit upgrade.</li>
<li><i>Research Agreement</i> may be triggered when the Jol–Nar player reseaches a technology outside of the <i>Technology</i> strategy card. For example, it may be triggered by the <i>Divert Funding</i> action card, the <i>Focused Research</i> action card, the <i>Reveal Prototype</i> action card, the <i>Technology Rider</i> action card, the <i>Ixthian Artifact</i> agenda, the <i>Wormhole Research</i> agenda, or the <i>Enigmatic Device</i> exploration card.</li>
<ol>
<li><i>Research Agreement</i> cannot be triggered by a game effect that instructs the Jol–Nar player to directly gain a technology, without researching. For example, it cannot be triggered by the <i>Fire of the Gashlai</i> Muaat faction promissory note, the <i>Plagiarize</i> action card, the <i>Research Grant Reallocation</i> agenda, or the <i>Maw of Worlds</i> relic.</li>
<li><i>Research Agreement</i> cannot be triggered when the Jol–Nar player resolves <i>Genetic Memory</i>.</li>
</ol>
</ol>
<h1>E–Res Siphons <sub>(Technology)</sub></h1>
<ol class="note">
<li><i>E–Res Siphons</i> ability is triggered when the system is activated, even if the active player will perform no hostile acts towards the Jol–Nar player this turn.</li>
<li>If an effect other than activating a system during a tactical action places a command counter in a system with the Jol–Nar player’s ships (for example, the primary ability of the <i>Diplomacy</i> strategy card), this will not cause <i>E–Res Siphons</i> ability to trigger.</li>
</ol>
<h1>Spatial Conduit Cylinder <sub>(Technology)</sub></h1>
<ol class="note">
<li>Other players may use the <sc>Deep Space Cannon</sc> ability of units in the same system as a Jol–Nar player’s unit to produce hits during the <b>Space Cannon Offense</b> step.</li>
<li>If the Jol–Nar player moves ships out of a gravity rift, they must still roll for removal.</li>
<li>If its move value is high enough, a ship may still travel through other systems as it moves to the active system. This will allow a ship with capacity to transport units as normal from a system it did not start its movement in.</li>
</ol>
<h1>J.N.S. Hylarim <sub>(Flagship)</sub></h1>
<ol class="note">
</ol>
<h1>Doctor Sucaban <sub>(Agent)</sub></h1>
<ol class="note">
<li>If the Jol–Nar player has the Infantry II unit upgrade, any of their infantry removed with Doctor Sucaban will not roll for resurrection.</li>
</ol>
<h1>Ta Zern <sub>(Commander)</sub></h1>
<ol class="note">
<li>“Combat” is a unit attribute, not a unit ability; Ta Zern cannot reroll combat dice.</li>
<li>Ta Zern cannot be used to reroll dice for an Infantry II resurrection ability.</li>
</ol>
<h1>Rin, The Master’s Legacy — Genetic Memory <sub>(Hero)</sub></h1>
<ol class="note">
<li>The Jol–Nar player does not have to meet the prerequisites of the technologies they acquire.</li>
<li>All replacements happen simultaneously. If this ability returns a specific technology, it cannot then be regained via this ability.</li>
<li>If the Jol–Nar player later gains a technology they returned, they gain it readied.</li>
</ol>
<h1>Shield Paling <sub>(Mech)</sub></h1>
<ol class="note">
<li>The Shield Paling itself is still affected by the <sc>Fragile</sc> ability.</li>
</ol>
</article>
<?php include "suffix.php"?>