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R_deals.php
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R_deals.php
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<?php include "prefix.php"?>
<header>Deals</header>
<article>
<h1>Rules Reference</h1>
<style> .lrr > li:before, .lrr > h2 > li:before {content: '28.' counter(item, decimal);} </style>
<p>A deal is an agreement between two players that may or may not include a transaction that involves physical components.</p>
<ol class="lrr">
<li>Players can make deals with each other at any time, even if they are not neighbors. However, deals that include a transaction must follow the rules for transactions, including that the players be neighbors.</li>
<li>Deals are binding or non–binding according to the conditions of the deal.</li>
<li>If the terms of a deal can be resolved immediately, it is a binding deal. When a deal is binding, a player must adhere to the terms of the agreement and whatever transactions, if any, were agreed upon.</li>
<ol><li>The results of playing an action card, including the act of successfully resolving a card, are not instantaneous and cannot be guaranteed. They cannot be part of a binding deal.</li></ol>
<li>If the terms of a deal cannot be resolved immediately, it is a non–binding deal. When a deal is non–binding, a player does not have to adhere to any part of the agreement.</li>
</ol>
<h1>Notes</h1>
<ol class="note">
<li>In general, only the terms of the deal that a player can immediately perform, even without the deal taking place, are binding. For example:</li>
<ol>
<li>If a player has four resources available during the <b>Production</b> step of a tactical action, another player may give them four trade goods on the condition that they produce a dreadnought during this <b>Production</b> step. As the active player could produce a dreadnought with the resources, this deal is binding.</li>
<li>If instead the active player has zero resources available, the same deal would be non–binding.</li>
</ol>
<li>The following are further examples of non–binding deals:</li>
<ol>
<li>Making a deal to use a promissory note in a specific way, before the promissory note has been transacted.</li>
<li>Making a deal to not make use of a unit’s <sc>Space Cannon</sc> ability during a tactical action, before ships have been moved.</li>
<li>Making a deal to trade commodities in exchange for the active player to replenish another player’s commodities during the resolution of the primary ability of the <i>Trade</i> strategic action.</li>
<li>Making a deal for a player to vote on an agenda in a certain way, when it is not yet that player’s opportunity to vote.</li>
<li>Any deal that will resolve after dice are rolled.</li>
</ol>
</ol>
<h1>Related Topics</h1>
<ul>
<li><a href="/R_promissory_notes">Promissory Notes</a></li>
<li><a href="/R_trade_goods">Trade Goods</a></li>
<li><a href="/R_transactions">Transactions</a></li>
</ul>
</article>
<?php include "suffix.php"?>