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[AI Chat] fix issues with conversation context menu #26990

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@petemill petemill commented Dec 12, 2024

  • Menu open too small and has scroll inside when there's only 1 conversation list item
  • Opening a menu when hovering causes the list item to be clicked (the link to be followed)
  • Editing the title was impossible because the action was cancelled when navigating

Blocked on:

Resolves

Submitter Checklist:

  • I confirm that no security/privacy review is needed and no other type of reviews are needed, or that I have requested them
  • There is a ticket for my issue
  • Used Github auto-closing keywords in the PR description above
  • Wrote a good PR/commit description
  • Squashed any review feedback or "fixup" commits before merge, so that history is a record of what happened in the repo, not your PR
  • Added appropriate labels (QA/Yes or QA/No; release-notes/include or release-notes/exclude; OS/...) to the associated issue
  • Checked the PR locally:
    • npm run test -- brave_browser_tests, npm run test -- brave_unit_tests wiki
    • npm run presubmit wiki, npm run gn_check, npm run tslint
  • Ran git rebase master (if needed)

Reviewer Checklist:

  • A security review is not needed, or a link to one is included in the PR description
  • New files have MPL-2.0 license header
  • Adequate test coverage exists to prevent regressions
  • Major classes, functions and non-trivial code blocks are well-commented
  • Changes in component dependencies are properly reflected in gn
  • Code follows the style guide
  • Test plan is specified in PR before merging

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Test Plan:

@petemill petemill self-assigned this Dec 12, 2024
@petemill petemill requested a review from a team as a code owner December 12, 2024 01:03
@github-actions github-actions bot added CI/run-audit-deps Check for known npm/cargo vulnerabilities (audit_deps) CI/storybook-url Deploy storybook and provide a unique URL for each build labels Dec 12, 2024
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lgtm assuming Nala bump is separated

conversation->title = title;
void AIChatService::OnConversationTitleChanged(
const std::string& conversation_uuid,
const std::string& new_title) {
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should this just take a std::string so we can move the new_title into this function?

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as discussed in the slack thread, doesn't seem like it's worth the optimization

Comment on lines +815 to +829
auto& conversation_metadata = conversation_it->second;
conversation_metadata->title = new_title;

OnConversationListChanged();

// Persist the change
if (ai_chat_db_) {
ai_chat_db_
.AsyncCall(base::IgnoreResult(&AIChatDatabase::UpdateConversationTitle))
.WithArgs(handler->get_conversation_uuid(), std::move(title));
.WithArgs(conversation_uuid, new_title);
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if we just take a std::string:

Suggested change
auto& conversation_metadata = conversation_it->second;
conversation_metadata->title = new_title;
OnConversationListChanged();
// Persist the change
if (ai_chat_db_) {
ai_chat_db_
.AsyncCall(base::IgnoreResult(&AIChatDatabase::UpdateConversationTitle))
.WithArgs(handler->get_conversation_uuid(), std::move(title));
.WithArgs(conversation_uuid, new_title);
auto& conversation_metadata = conversation_it->second;
conversation_metadata->title = std::move(new_title);
OnConversationListChanged();
// Persist the change
if (ai_chat_db_) {
ai_chat_db_
.AsyncCall(base::IgnoreResult(&AIChatDatabase::UpdateConversationTitle))
.WithArgs(conversation_uuid, conversation_metadata->title);

@@ -1685,7 +1685,7 @@ void ConversationHandler::OnClientConnectionChanged() {

void ConversationHandler::OnConversationTitleChanged(std::string title) {
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could this take a const std::string& or a string_view? It's not doing anything async

@@ -1685,7 +1685,7 @@ void ConversationHandler::OnClientConnectionChanged() {

void ConversationHandler::OnConversationTitleChanged(std::string title) {
for (auto& observer : observers_) {
observer.OnConversationTitleChanged(this, title);
observer.OnConversationTitleChanged(metadata_->uuid, title);
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this one is a const std::string&

const [isButtonMenuVisible, setIsButtonMenuVisible] = React.useState(false)
const [isOptionsMenuOpen, setIsOptionsMenuOpen] = React.useState(false)

const handleButtonMenuChange = React.useCallback((e: {isOpen: boolean}) => {
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optional: with stuff like this where you're at a leaf node, I think its okay to not wrap things in a useCallback (or do it inline)

Up to you on this one

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I just wasn't sure if our web component would cause a new listener to be added (and the old one removed) on every single render. But I suppose we're doing that everywhere anyway

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It will 😆 - but its the same with every other component that does this so 🤷

And with React compiler it will (probably) Just Work (tm)

className={styles.displayTitle}
onMouseEnter={() => setIsButtonMenuVisible(true)}
onMouseLeave={() => setIsButtonMenuVisible(false)}
className={classnames(styles.displayTitle, isOptionsMenuOpen && styles.isOptionsMenuOpen)}
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this is a handy util taher added!

@@ -28,11 +28,11 @@ function SearchSummary (props: { searchQueries: string[] }) {
const message = formatMessage(getLocale('searchQueries'), {
placeholders: {
$1: props.searchQueries.map((query, i, a) => (
<>
<React.Fragment key={i}>
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👍 you're a hero - these errors drive me nuts

// Unknown events should be ignored
return null
}

export default function AssistantResponse(props: { entry: Mojom.ConversationTurn, isEntryInProgress: boolean }) {
const searchQueriesEvent = props.entry.events?.find(event => !!event.searchQueriesEvent)?.searchQueriesEvent
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superfluous !!

Suggested change
const searchQueriesEvent = props.entry.events?.find(event => !!event.searchQueriesEvent)?.searchQueriesEvent
const searchQueriesEvent = props.entry.events?.find(event => event.searchQueriesEvent)?.searchQueriesEvent

export default function AssistantResponse(props: { entry: Mojom.ConversationTurn, isEntryInProgress: boolean }) {
const searchQueriesEvent = props.entry.events?.find(event => !!event.searchQueriesEvent)?.searchQueriesEvent
const hasCompletionStarted = !props.isEntryInProgress || props.entry.events?.find(event => !!event.completionEvent)
const hasCompletionStarted = !props.isEntryInProgress ||
(props.entry.events?.some(event => !!event.completionEvent) ?? false)
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superfluous !!

Suggested change
(props.entry.events?.some(event => !!event.completionEvent) ?? false)
(props.entry.events?.some(event => event.completionEvent) ?? false)

optional:

Suggested change
(props.entry.events?.some(event => !!event.completionEvent) ?? false)
const hasCompletionStarted = props.isEntryInProgress
|| !!props.entry.events?.some(e => e.completionEvent)

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I've been studying this for a good few minutes and I still can't quickly reason with the names here, or how your suggestion is equivalent to what's there at the moment. Not introduced in this PR but I think we can improve it at some point.

@petemill petemill force-pushed the ai-chat-untrusted-frame branch from ce3b00c to 84b6868 Compare December 12, 2024 03:52
@petemill petemill requested review from a team and bridiver as code owners December 12, 2024 03:52
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petemill commented Dec 12, 2024

Ignore this, it needs a rebase

@petemill petemill removed request for a team and bridiver December 12, 2024 06:16
Base automatically changed from ai-chat-untrusted-frame to master December 12, 2024 06:42
@petemill petemill force-pushed the ai-chat-menu-fixes branch 4 times, most recently from 8cd1e4c to f086917 Compare December 12, 2024 22:39
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A Storybook has been deployed to preview UI for the latest push

@petemill petemill force-pushed the ai-chat-menu-fixes branch 2 times, most recently from 1e12113 to 0f6e891 Compare December 13, 2024 06:05
@petemill petemill enabled auto-merge December 13, 2024 06:14
@petemill petemill disabled auto-merge December 13, 2024 08:43
- ButtonMenu can open without being tiny and scrolling
- make sure edit isn't blocked by the link activation
- storybook get edit ability
and log database title because of historical bad values due to ref expiring
storybook context can use react hooks
@petemill petemill enabled auto-merge December 13, 2024 09:17
@petemill petemill disabled auto-merge December 13, 2024 09:24
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