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objects.c
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objects.c
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#include "list.h"
#include "objects.h"
#include "random.h"
#include "shm.h"
#include "trinity.h"
#include "utils.h"
struct object * alloc_object(void)
{
struct object *obj;
obj = zmalloc(sizeof(struct object));
INIT_LIST_HEAD(&obj->list);
return obj;
}
struct objhead * get_objhead(bool global, enum objecttype type)
{
struct objhead *head;
if (global == OBJ_GLOBAL)
head = &shm->global_objects[type];
else {
struct childdata *child;
child = this_child();
head = &child->objects[type];
}
return head;
}
void add_object(struct object *obj, bool global, enum objecttype type)
{
struct objhead *head;
head = get_objhead(global, type);
if (head->list == NULL) {
head->list = zmalloc(sizeof(struct object));
INIT_LIST_HEAD(head->list);
}
list_add_tail(&obj->list, head->list);
head->num_entries++;
if (head->dump != NULL)
head->dump(obj, global);
/* if we just added something to a child list, check
* to see if we need to do some pruning.
*/
if (global == OBJ_LOCAL)
prune_objects();
}
void init_object_lists(bool global)
{
unsigned int i;
for (i = 0; i < MAX_OBJECT_TYPES; i++) {
struct objhead *head;
head = get_objhead(global, i);
head->list = NULL;
head->num_entries = 0;
/*
* child lists can inherit properties from global lists.
*/
if (global == OBJ_LOCAL) {
struct objhead *globalhead;
globalhead = get_objhead(OBJ_GLOBAL, i);
head->max_entries = globalhead->max_entries;
head->destroy = globalhead->destroy;
head->dump = globalhead->dump;
}
}
}
struct object * get_random_object(enum objecttype type, bool global)
{
struct objhead *head;
struct list_head *node, *list;
unsigned int i, j = 0, n;
head = get_objhead(global, type);
list = head->list;
n = head->num_entries;
if (n == 0)
return NULL;
i = rnd() % n;
list_for_each(node, list) {
struct object *m;
m = (struct object *) node;
if (i == j)
return m;
j++;
}
return NULL;
}
bool objects_empty(enum objecttype type)
{
return shm->global_objects[type].num_entries == 0;
}
/*
* Call the destructor for this object, and then release it.
*/
void destroy_object(struct object *obj, bool global, enum objecttype type)
{
struct objhead *head;
list_del(&obj->list);
head = get_objhead(global, type);
head->num_entries--;
if (head->destroy != NULL)
head->destroy(obj);
free(obj);
}
/*
* Destroy a whole list of objects.
*/
static void destroy_objects(enum objecttype type, bool global)
{
struct list_head *node, *list, *tmp;
struct objhead *head;
if (objects_empty(type) == TRUE)
return;
head = get_objhead(global, type);
list = head->list;
list_for_each_safe(node, tmp, list) {
struct object *obj;
obj = (struct object *) node;
destroy_object(obj, global, type);
}
head->num_entries = 0;
}
/* Destroy all the global objects.
*
* We close this before quitting. All OBJ_LOCAL's got destroyed
* when the children exited, leaving just these OBJ_GLOBALs
* to clean up.
*/
void destroy_global_objects(void)
{
unsigned int i;
for (i = 0; i < MAX_OBJECT_TYPES; i++)
destroy_objects(i, OBJ_GLOBAL);
}
/*
* Think of this as a poor mans garbage collector, to prevent
* us from exhausting all the available fd's in the system etc.
*/
static void __prune_objects(enum objecttype type, bool global)
{
struct objhead *head;
unsigned int num_to_prune;
if (RAND_BOOL())
return;
head = get_objhead(global, type);
/* 0 = don't ever prune. */
if (head->max_entries == 0)
return;
/* only prune full lists. */
if (head->num_entries < head->max_entries)
return;
num_to_prune = rnd() % head->num_entries;
while (num_to_prune > 0) {
struct list_head *node, *list, *tmp;
list = head->list;
list_for_each_safe(node, tmp, list) {
if (ONE_IN(10)) {
struct object *obj;
obj = (struct object *) node;
destroy_object(obj, global, type);
num_to_prune--;
//TODO: log something
}
}
}
}
void prune_objects(void)
{
unsigned int i;
/* We don't want to over-prune things and growing a little
* bit past the ->max is fine, we'll clean it up next time.
*/
if (!(ONE_IN(10)))
return;
for (i = 0; i < MAX_OBJECT_TYPES; i++) {
__prune_objects(i, OBJ_LOCAL);
// For now, we're only pruning local objects.
// __prune_objects(i, OBJ_GLOBAL);
}
}