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frame_timer_mgt.cpp
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frame_timer_mgt.cpp
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/*
* frame_timer_mgt.cpp
*
* Created on: 2011-11-22
* Author: jimm
*/
#include "common/common_datetime.h"
#include "frame_errordef.h"
#include "frame_timer_mgt.h"
#include "frame_mem_mgt.h"
FRAME_NAMESPACE_BEGIN
CFrameTimerMgt::CFrameTimerMgt()
{
m_nTimerSeq = 0;
}
CFrameTimerMgt::~CFrameTimerMgt()
{
}
//初始化数据中心
int32_t CFrameTimerMgt::Initialize()
{
MUTEX_GUARD(TimerLock, m_stTimerLock);
m_timerPool.Initialize();
m_timerMap.Initialize();
return S_OK;
}
//恢复数据中心
int32_t CFrameTimerMgt::Resume()
{
MUTEX_GUARD(TimerLock, m_stTimerLock);
m_timerPool.Resume();
m_timerMap.Resume();
return S_OK;
}
//注销定时器管理器
int32_t CFrameTimerMgt::Uninitialize()
{
MUTEX_GUARD(TimerLock, m_stTimerLock);
m_timerPool.Uninitialize();
m_timerMap.Uninitialize();
return S_OK;
}
int32_t CFrameTimerMgt::CreateTimer(int32_t nTimerID, ITimerEvent *pHandle, ITimerData *pTimerData, int64_t nCycleTime, bool bLoop, TimerIndex& timerIndex)
{
uint8_t *pObj = NULL;
if(pTimerData != NULL)
{
int32_t nTimerDataSize = pTimerData->GetSize();
pObj = MALLOC(nTimerDataSize);//g_FrameMemMgt.AllocBlock(nTimerDataSize);
if(pObj == NULL)
{
return E_LIBF_ALLOCBLOCKFAILED;
}
memcpy(pObj, pTimerData, nTimerDataSize);
}
//初始化定时器参数
FrameTimer timer;
timer.timerType = 0;//enmFrameTimerType_Timer;
timer.nTimerID = nTimerID;
timer.pData = pObj;
timer.nStartTime = CTimeValue::CurrentTime().Microseconds();
timer.nCycleTime = nCycleTime;
timer.nEndTime = timer.nStartTime + timer.nCycleTime;
timer.bLoop = bLoop;
timer.pEventHandle = pHandle;
timer.pTimerProc = NULL;
timer.nFiredCount = 0;
MUTEX_GUARD(TimerLock, m_stTimerLock);
//设置Timer生成时的Seq
timer.nTimerSeq = m_nTimerSeq;
//递增TimerSeq;
++m_nTimerSeq;
//创建定时器对象
TimerPool::CIndex* pIndex = m_timerPool.CreateObject();
if (NULL == pIndex)
{
if(pObj != NULL)
{
FREE(pObj);
}
return E_LIBF_CREATETIMER;
}
//建立定时器索引
TimerMap::CIndex* pMapIndex = m_timerMap.Insert(timer.nEndTime, pIndex->Index());
if (NULL == pMapIndex)
{
if(pObj != NULL)
{
FREE(pObj);
}
m_timerPool.DestroyObject(pIndex);
pIndex = NULL;
return E_LIBF_CREATETIMERINDEX;
}
//将索引保存到附加数据表中
int32_t ret = pIndex->SetAdditionalData(enmAdditionalIndex_RBTreeIndex, (uint64_t)pMapIndex);
if (0 > ret)
{
if(pObj != NULL)
{
FREE(pObj);
}
m_timerMap.Erase(pMapIndex);
m_timerPool.DestroyObject(pIndex);
pIndex = NULL;
return ret;
}
//设置定时器参数
pIndex->ObjectPtr()->SetTimer(timer);
timerIndex = pIndex->Index();
return S_OK;
}
int32_t CFrameTimerMgt::CreateTimer(TimerProc Proc, ITimerEvent *pTimer, ITimerData *pTimerData, int64_t nCycleTime, bool bLoop, TimerIndex& timerIndex)
{
uint8_t *pObj = NULL;
if(pTimerData != NULL)
{
int32_t nTimerDataSize = pTimerData->GetSize();
pObj = MALLOC(nTimerDataSize);//g_FrameMemMgt.AllocBlock(nTimerDataSize);
if(pObj == NULL)
{
return E_LIBF_ALLOCBLOCKFAILED;
}
memcpy(pObj, pTimerData, nTimerDataSize);
}
//初始化定时器参数
FrameTimer timer;
timer.timerType = 0;//enmFrameTimerType_Timer;
timer.nTimerID = 0;
timer.pData = pObj;
timer.nStartTime = CTimeValue::CurrentTime().Microseconds();
timer.nCycleTime = nCycleTime;
timer.nEndTime = timer.nStartTime + timer.nCycleTime;
timer.bLoop = bLoop;
timer.pEventHandle = pTimer;
timer.pTimerProc = Proc;
timer.nFiredCount = 0;
MUTEX_GUARD(TimerLock, m_stTimerLock);
//设置Timer生成时的Seq
timer.nTimerSeq = m_nTimerSeq;
//递增TimerSeq;
++m_nTimerSeq;
//创建定时器对象
TimerPool::CIndex* pIndex = m_timerPool.CreateObject();
if (NULL == pIndex)
{
if(pObj != NULL)
{
FREE(pObj);
}
return E_LIBF_CREATETIMER;
}
//建立定时器索引
TimerMap::CIndex* pMapIndex = m_timerMap.Insert(timer.nEndTime, pIndex->Index());
if (NULL == pMapIndex)
{
if(pObj != NULL)
{
FREE(pObj);
}
m_timerPool.DestroyObject(pIndex);
pIndex = NULL;
return E_LIBF_CREATETIMERINDEX;
}
//将索引保存到附加数据表中
int32_t ret = pIndex->SetAdditionalData(enmAdditionalIndex_RBTreeIndex, (uint64_t)pMapIndex);
if (0 > ret)
{
if(pObj != NULL)
{
FREE(pObj);
}
m_timerMap.Erase(pMapIndex);
m_timerPool.DestroyObject(pIndex);
pIndex = NULL;
return ret;
}
//设置定时器参数
pIndex->ObjectPtr()->SetTimer(timer);
timerIndex = pIndex->Index();
return S_OK;
}
//删除定时器
int32_t CFrameTimerMgt::RemoveTimer(TimerIndex timerIndex)
{
MUTEX_GUARD(TimerLock, m_stTimerLock);
TimerPool::CIndex* pIndex = m_timerPool.GetIndex(timerIndex);
if (NULL == pIndex)
{
return E_LIBF_TIMERNOTEXIST;
}
return RemoveTimer(pIndex);
}
//清空定时器管理器
int32_t CFrameTimerMgt::Clear()
{
MUTEX_GUARD(TimerLock, m_stTimerLock);
m_timerPool.Clear();
m_timerMap.Clear();
return S_OK;
}
//定时器已触发
int32_t CFrameTimerMgt::TimerFired(TimerIndex timerIndex, uint32_t timerSeq)
{
CFrameTimer *pTimer = NULL;
int32_t nRet = GetTimer(timerIndex,pTimer);
if( nRet == S_OK && pTimer->GetTimerSeq() == timerSeq)
{
return TimerFired(timerIndex);
}
return S_FALSE;
}
//获取定时器
int32_t CFrameTimerMgt::GetTimer(TimerIndex timerIndex, CFrameTimer*& pTimer)
{
MUTEX_GUARD(TimerLock, m_stTimerLock);
TimerPool::CIndex* pIndex = m_timerPool.GetIndex(timerIndex);
if (NULL == pIndex)
{
return E_LIBF_TIMERNOTFOUND;
}
pTimer = pIndex->ObjectPtr();
return S_OK;
}
//删除定时器
int32_t CFrameTimerMgt::RemoveTimer(TimerPool::CIndex* pIndex)
{
if (NULL == pIndex)
{
return E_LIBF_TIMERNOTEXIST;
}
CFrameTimer* pTimer = pIndex->ObjectPtr();
if(pTimer == NULL)
{
return E_NULLPOINTER;
}
//回收定时器所申请的内存资源
FrameTimer timer;
pTimer->GetTimer(timer);
if(timer.pData != NULL)
{
FREE((uint8_t *)timer.pData);//g_FrameMemMgt.RecycleBlock((uint8_t *)timer.pData);
}
uint64_t nAddtionalValue = 0;
pIndex->GetAdditionalData(enmAdditionalIndex_RBTreeIndex, nAddtionalValue);
TimerMap::CIndex* pMapIndex = (TimerMap::CIndex*)nAddtionalValue;
//将定时器从对象池及索引表中删除
// MUTEX_GUARD(TimerLock, m_stTimerLock);
m_timerMap.Erase(pMapIndex);
m_timerPool.DestroyObject(pIndex);
return S_OK;
}
//定时器已触发
int32_t CFrameTimerMgt::TimerFired(TimerIndex timerIndex)
{
MUTEX_GUARD(TimerLock, m_stTimerLock);
TimerPool::CIndex* pIndex = m_timerPool.GetIndex(timerIndex);
if (NULL == pIndex)
{
return E_LIBF_TIMERNOTFOUND;
}
CFrameTimer* pTimer = pIndex->ObjectPtr();
if(pTimer == NULL)
{
return E_NULLPOINTER;
}
if (!pTimer->IsLoop())
{
//若不是循环触发则删除定时器
return RemoveTimer(pIndex);
}
FrameTimer timer;
pTimer->GetTimer(timer);
//更新定时器参数
timer.nEndTime = CTimeValue::CurrentTime().Microseconds() + timer.nCycleTime;
++timer.nFiredCount;
pTimer->SetTimer(timer);
//调整定时器索引
uint64_t nAddtionalValue = 0;
pIndex->GetAdditionalData(enmAdditionalIndex_RBTreeIndex, nAddtionalValue);
TimerMap::CIndex* pMapIndex = (TimerMap::CIndex*)nAddtionalValue;
m_timerMap.Erase(pMapIndex);
pMapIndex = m_timerMap.Insert(timer.nEndTime, pIndex->Index());
if (NULL == pMapIndex)
{
m_timerPool.DestroyObject(pIndex);
return E_LIBF_CREATETIMERINDEX;
}
//将索引保存到附加数据表中
int32_t ret = pIndex->SetAdditionalData(enmAdditionalIndex_RBTreeIndex, (uint64_t)pMapIndex);
if (0 > ret)
{
m_timerMap.Erase(pMapIndex);
m_timerPool.DestroyObject(pIndex);
return ret;
}
return S_OK;
}
//获取结束时间最小的定时器
int32_t CFrameTimerMgt::GetFirstTimer(CFrameTimer*& pTimer, TimerIndex& timerIndex)
{
MUTEX_GUARD(TimerLock, m_stTimerLock);
TimerMap::CIndex* pMapIndex = m_timerMap.First();
if (NULL == pMapIndex)
{
return E_LIBF_NOTIMER;
}
TimerPool::CIndex* pIndex = m_timerPool.GetIndex( pMapIndex->Object() );
if (NULL == pIndex)
{
//索引列表中存在无效索引则删除
m_timerMap.Erase(pMapIndex);
return E_LIBF_INVALIDTIMERINDEX;
}
pTimer = pIndex->ObjectPtr();
timerIndex = pIndex->Index();
return S_OK;
}
FRAME_NAMESPACE_END