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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.21)
include(CMakeDependentOption)
# Generic CMake variables, should be done before project()
set(output_postfix "")
get_property(F3D_MULTI_CONFIG_GENERATOR GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(${F3D_MULTI_CONFIG_GENERATOR})
set(output_postfix "_$<CONFIG>")
if(NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release;RelWithDebInfo" CACHE STRING "Multi-config types" FORCE)
endif()
else()
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo")
endif()
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin${output_postfix}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib${output_postfix}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib${output_postfix}")
project(F3D
DESCRIPTION "F3D - A fast and minimalist 3D viewer"
LANGUAGES C CXX)
set(f3d_cmake_dir "${F3D_SOURCE_DIR}/cmake")
list(INSERT CMAKE_MODULE_PATH 0 "${f3d_cmake_dir}")
include(f3dVersion)
# Handle F3D_VERSION
set(F3D_MAJOR_VERSION 2)
set(F3D_MINOR_VERSION 5)
set(F3D_PATCH_VERSION 0)
set(F3D_VERSION ${F3D_MAJOR_VERSION}.${F3D_MINOR_VERSION}.${F3D_PATCH_VERSION})
set(F3D_PATCH_VERSION_EXTRA "")
if(F3D_PATCH_VERSION_EXTRA STREQUAL "")
set(F3D_VERSION_FULL ${F3D_VERSION})
else()
set(F3D_VERSION_FULL ${F3D_VERSION}-${F3D_PATCH_VERSION_EXTRA})
endif()
find_package(Git QUIET)
f3d_determine_version("${CMAKE_CURRENT_SOURCE_DIR}" "${GIT_EXECUTABLE}" "F3D")
string(TIMESTAMP F3D_BUILD_DATE "%Y-%m-%d %H:%M:%S" UTC)
math(EXPR F3D_SYSTEM_PROCESSOR "8 * ${CMAKE_SIZEOF_VOID_P}")
set(F3D_SYSTEM_PROCESSOR "${F3D_SYSTEM_PROCESSOR}-bits")
option(F3D_EXCLUDE_DEPRECATED "Exclude deprecated functions and options" OFF)
mark_as_advanced(F3D_EXCLUDE_DEPRECATED)
# Modules
option(F3D_MODULE_EXTERNAL_RENDERING "External rendering module" OFF)
option(F3D_MODULE_RAYTRACING "Raytracing module" OFF)
option(F3D_MODULE_EXR "OpenEXR images module" OFF)
# Use externals
option(F3D_USE_EXTERNAL_CXXOPTS "Use external cxxopts dependency" OFF)
option(F3D_USE_EXTERNAL_NLOHMANN_JSON "Use external nlohmann_json dependency" OFF)
option(F3D_USE_EXTERNAL_DMON "Use external dmon dependency" OFF)
if (F3D_USE_EXTERNAL_CXXOPTS)
find_package(cxxopts REQUIRED)
endif ()
if (F3D_USE_EXTERNAL_NLOHMANN_JSON)
find_package(nlohmann_json REQUIRED)
endif ()
if (F3D_USE_EXTERNAL_DMON)
find_package(dmon REQUIRED)
endif ()
# VTK dependency
# Optional components should list VTK modules
# needed by plugins and optional modules
find_package(VTK 9.0 REQUIRED
COMPONENTS
CommonCore
CommonDataModel
CommonExecutionModel
FiltersGeneral
FiltersGeometry
ImagingCore
ImagingHybrid
InteractionStyle
InteractionWidgets
IOCityGML
IOGeometry
IOImage
IOImport
IOParallel
IOPLY
IOXML
RenderingAnnotation
RenderingCore
RenderingOpenGL2
RenderingVolumeOpenGL2
TestingCore
jsoncpp
opengl
OPTIONAL_COMPONENTS
IOExodus
IOOpenVDB
RenderingExternal
RenderingRayTracing)
message(STATUS "VTK ${VTK_VERSION} found")
# Shared options between application and library
include(GNUInstallDirs)
cmake_dependent_option(F3D_WINDOWS_GUI "Build a non-console Win32 application" ON "WIN32" OFF)
cmake_dependent_option(F3D_MACOS_BUNDLE "Build a macOS bundle application" ON "APPLE" OFF)
# Force static library when creating a macOS bundle
cmake_dependent_option(BUILD_SHARED_LIBS "Build f3d with shared libraries" ON "NOT ANDROID" OFF)
# F3D_STRICT_BUILD
set(F3D_STRICT_BUILD OFF CACHE BOOL "Use strict warnings and errors flags for building F3D")
mark_as_advanced(F3D_STRICT_BUILD)
set(f3d_strict_build_compile_options "")
if(F3D_STRICT_BUILD)
if(MSVC)
set(f3d_strict_build_compile_options /W4 /WX)
else()
set(f3d_strict_build_compile_options -Wall -Wextra -Wshadow -Woverloaded-virtual -Wno-deprecated -Wno-strict-overflow -Wno-array-bounds -Wunreachable-code -Wno-missing-field-initializers -Wno-unused-parameter -Wredundant-decls -Wpointer-arith -Werror)
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
list(APPEND f3d_strict_build_compile_options -Wsuggest-override)
endif()
endif()
endif()
# Coverage
cmake_dependent_option(F3D_COVERAGE "Emit coverage files" OFF "UNIX" OFF)
mark_as_advanced(F3D_COVERAGE)
set(f3d_coverage_compile_options "")
set(f3d_coverage_link_options "")
if(F3D_COVERAGE)
set(f3d_coverage_compile_options -g -O0 --coverage)
set(f3d_coverage_link_options --coverage)
endif()
# Sanitizer
if(NOT F3D_SANITIZER)
set(F3D_SANITIZER "none" CACHE STRING "Sanitizer type" FORCE)
set_property(CACHE F3D_SANITIZER PROPERTY STRINGS "none" "address" "thread" "leak" "memory" "undefined")
endif()
mark_as_advanced(F3D_SANITIZER)
if(NOT UNIX)
set_property(CACHE F3D_SANITIZER PROPERTY TYPE INTERNAL)
endif()
set(f3d_sanitizer_compile_options "")
set(f3d_sanitizer_link_options "")
if(NOT F3D_SANITIZER STREQUAL "none")
set(f3d_sanitizer_compile_options -fsanitize=${F3D_SANITIZER} -fno-optimize-sibling-calls -fno-omit-frame-pointer -g)
if(${F3D_SANITIZER} STREQUAL "address")
list(APPEND f3d_sanitizer_compile_options -fsanitize-address-use-after-scope)
endif()
if(${F3D_SANITIZER} STREQUAL "memory")
list(APPEND f3d_sanitizer_compile_options -fsanitize-memory-track-origins)
endif()
set(f3d_sanitizer_link_options -fsanitize=${F3D_SANITIZER})
endif()
# Construct generic build and link options
set(f3d_compile_options_private "")
set(f3d_compile_options_public "")
set(f3d_link_options_public "")
## F3D_STRICT_BUILD
list(APPEND f3d_compile_options_private ${f3d_strict_build_compile_options})
## Coverage
list(APPEND f3d_compile_options_public ${f3d_coverage_compile_options})
list(APPEND f3d_link_options_public ${f3d_coverage_link_options})
## Sanitizer
list(APPEND f3d_compile_options_public ${f3d_sanitizer_compile_options})
list(APPEND f3d_link_options_public ${f3d_sanitizer_link_options})
# Testing
option(BUILD_TESTING "Build the tests" OFF)
cmake_dependent_option(F3D_TESTING_ENABLE_RENDERING_TESTS "Enable rendering tests" ON "BUILD_TESTING" OFF)
cmake_dependent_option(F3D_TESTING_ENABLE_LONG_TIMEOUT_TESTS "Enable long timeout tests" OFF "BUILD_TESTING" OFF)
if(BUILD_TESTING)
enable_testing()
endif()
# Figure out F3D configuration directory
if(UNIX AND NOT APPLE)
option(F3D_LINUX_INSTALL_DEFAULT_CONFIGURATION_FILE_IN_PREFIX "Install the default configuration at the prefix root instead of system wide" OFF)
mark_as_advanced(F3D_LINUX_INSTALL_DEFAULT_CONFIGURATION_FILE_IN_PREFIX)
endif()
set(f3d_resources_dir "share/f3d")
if (F3D_MACOS_BUNDLE)
set(f3d_resources_dir "f3d.app/Contents/Resources")
endif()
## Will be stored in f3dConfig.cmake
set(f3d_config_dir "${f3d_resources_dir}/configs")
if (UNIX AND NOT APPLE)
if (NOT F3D_LINUX_INSTALL_DEFAULT_CONFIGURATION_FILE_IN_PREFIX)
set(f3d_config_dir "${CMAKE_INSTALL_FULL_SYSCONFDIR}/f3d")
endif()
endif()
# F3D Application
cmake_dependent_option(F3D_BUILD_APPLICATION "Build the application" ON "NOT ANDROID AND NOT EMSCRIPTEN" OFF)
# Build VTK extension modules
add_subdirectory(vtkext)
# plugins
option(F3D_PLUGINS_STATIC_BUILD "Make all plugins static (embedded into libf3d) and automatically loaded by F3D" ON)
mark_as_advanced(F3D_PLUGINS_STATIC_BUILD)
if (F3D_MACOS_BUNDLE AND NOT F3D_PLUGINS_STATIC_BUILD)
message(FATAL_ERROR "Building a macOS Bundle do not support loading plugins dynamically")
endif()
set(F3D_PLUGINS_INSTALL_DIR "${CMAKE_INSTALL_LIBDIR}" CACHE STRING "Plugins install directory relative path")
mark_as_advanced(F3D_PLUGINS_INSTALL_DIR)
add_subdirectory(plugins)
# libf3d target
add_subdirectory(library)
if (F3D_BUILD_APPLICATION)
add_subdirectory(application)
endif()
# Windows Shell Extension
cmake_dependent_option(F3D_WINDOWS_BUILD_SHELL_THUMBNAILS_EXTENSION "Build the Windows Shell Extension to produce thumbnails" ON "WIN32" OFF)
if(F3D_WINDOWS_BUILD_SHELL_THUMBNAILS_EXTENSION)
add_subdirectory(winshellext)
endif()
# Python bindings
option(F3D_BINDINGS_PYTHON "Create Python bindings" OFF)
if(F3D_BINDINGS_PYTHON)
add_subdirectory(python)
endif()
# JNI bindings
option(F3D_BINDINGS_JAVA "Create Java bindings" OFF)
if(F3D_BINDINGS_JAVA)
add_subdirectory(java)
endif()
# webassembly bindings
if(EMSCRIPTEN)
add_subdirectory(webassembly)
endif ()
# Installing licenses
set(F3D_LIC_DIR ".")
if (UNIX AND NOT APPLE AND NOT ANDROID)
set(F3D_LIC_DIR ${CMAKE_INSTALL_DOCDIR})
endif()
install(FILES LICENSE.md
DESTINATION ${F3D_LIC_DIR} COMPONENT licenses)
if (F3D_BUILD_APPLICATION)
install(FILES doc/THIRD_PARTY_LICENSES.md
DESTINATION ${F3D_LIC_DIR} COMPONENT licenses)
endif ()
# Check that a LFS data file is big enough to be an actual file
file(SIZE "${F3D_SOURCE_DIR}/testing/data/dragon.vtu" f3d_lfs_file_size)
if (f3d_lfs_file_size LESS_EQUAL 500)
if(BUILD_TESTING)
message(FATAL_ERROR "Building tests without git LFS data will result in non functioning tests, please fetch LFS data (git lfs pull) or disable BUILD_TESTING. Aborting.")
endif()
if (F3D_BINDINGS_PYTHON)
message(WARNING "Building python binding without git LFS data is supported but testing using pytest will not be, please fetch LFS data (git lfs pull) to avoid this.")
endif()
endif()
# Report options
function(f3d_report_variable f3d_var)
message(STATUS "${f3d_var}: ${${f3d_var}}")
endfunction()
f3d_report_variable(F3D_BINDINGS_JAVA)
f3d_report_variable(F3D_BINDINGS_PYTHON)
f3d_report_variable(F3D_BUILD_APPLICATION)
f3d_report_variable(F3D_MODULE_EXR)
f3d_report_variable(F3D_MODULE_EXTERNAL_RENDERING)
f3d_report_variable(F3D_MODULE_RAYTRACING)
f3d_report_variable(F3D_PLUGIN_BUILD_ALEMBIC)
f3d_report_variable(F3D_PLUGIN_BUILD_ASSIMP)
f3d_report_variable(F3D_PLUGIN_BUILD_DRACO)
f3d_report_variable(F3D_PLUGIN_BUILD_EXODUS)
f3d_report_variable(F3D_PLUGIN_BUILD_OCCT)
f3d_report_variable(F3D_PLUGIN_BUILD_USD)
f3d_report_variable(F3D_PLUGIN_BUILD_VDB)