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main.cpp
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main.cpp
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//ItemType.h
//#ifndef ITEMTYPETYPE_H
//#define ITEMTYPETYPE_H
#include <string>
const int MAX_ITEMS = 20;
enum RelationType { LESS, GREATER, EQUAL };
class ItemType
{
public:
ItemType();
RelationType ComparedTo(ItemType) const;
void Print() const;
void Initialize(int number);
private:
int value;
};
//#endif
//the list header
//#ifndef UNSORTED_H
//#define UNSORTED_H
//#endif
struct NodeType //where information is in
{
ItemType info;
NodeType* next;
};
class UnsortedType
{
public:
UnsortedType(); // Constructor
~UnsortedType(); // Destructor
bool IsFull() const;
void InsertItem(ItemType item);
void DeleteItem(ItemType item);
void ResetList();
int GetLenght() const;
ItemType GetItem(ItemType& item, bool& found);
ItemType GetNextItem(ItemType& item);
private:
int length;
NodeType* listData;
NodeType* currentPos;
};
//implementation file
#include <iostream>
#include <stdio.h>
using namespace std;
//
//implementation of ItemType.h
//
ItemType::ItemType()
{
value = 0;
}
RelationType ItemType::ComparedTo(ItemType otherItem) const
{
if (value < otherItem.value)
return LESS;
else if (value > otherItem.value)
return GREATER;
else return EQUAL;
}
void ItemType::Initialize(int number)
{
value = number;
}
void ItemType::Print() const //the print info in the node
{
cout << "\t" << value << endl;
}
//
//implementation of unsorted.h
//
UnsortedType::UnsortedType()
{
length = 0;
}
UnsortedType::~UnsortedType()
// thanks to this function, list is empty; all items have been deallocated.
{
NodeType* tempPtr;
while (listData != NULL) //until listdata is null, delete whole nodes
{
tempPtr = listData;
listData = listData->next;
delete tempPtr;
}
}
bool UnsortedType::IsFull() const // to check if the list is full
{
NodeType* location;
try
{
location = new NodeType;
delete location;
return false;
}
catch (bad_alloc exception)
{
return true;
}
}
void UnsortedType::InsertItem(ItemType item)
{
NodeType* p; // Declare a pointer to a node
p = new NodeType; // Get a new node
p->info = item; // Store the item in the node
p->next = listData; // Store address of first node in next field of new node
listData = p; // the new node is now the first node
length++; // Increment length of the list
}
void UnsortedType::DeleteItem(ItemType item)
{
NodeType* p = listData;
NodeType* pMatch;
// Locate node to be deleted.
if (item.ComparedTo(listData->info) == EQUAL)
{
pMatch = listData; //pMatch points to the node to be deleted
listData = listData->next; // listData points to next node.
}
else
{
//keep move p to point to next node, until it points to the node before matching node.
while (item.ComparedTo((p->next)->info) != EQUAL)
p = p->next;
pMatch = p->next; // this is the node to be deleted
p->next = (pMatch->next); //skip the matching node in the linked list
}
delete pMatch; //recycle the memory
length--;
}
ItemType UnsortedType::GetNextItem(ItemType& item)
{
if (currentPos == NULL)
currentPos = listData;
else
currentPos = currentPos->next;
item = currentPos->info;
return item;
}
ItemType UnsortedType::GetItem(ItemType& item, bool& found)
// thanks to this function, if found, item's key matches an element's key in the
// list and a copy of that element has been stored in item;
// otherwise, item is unchanged.
{
bool moreToSearch;
NodeType* p;
p = listData;
found = false;
moreToSearch = (p != NULL);
while (moreToSearch && !found)
{
if (item.ComparedTo(p->info) == EQUAL)
{
found = true;
item = p->info;
}
else
{
p = p->next;
moreToSearch = (p != NULL);
}
}
return item;
}
void UnsortedType::ResetList()
// Current position has been initialized.
{
currentPos = NULL;
}
//
//main
//
#include <iostream>
#include <stdio.h>
#include <string>
using namespace std;
int main()
{
string method;
ItemType name;
int getting_name;
UnsortedType list;
bool found;
cout << "Enter the method you want to test\n";
cout << "InsertItem\n";
cout << "DeleteItem\n";
cout << "GetItem\n";
cout << "PrintList\n";
cout << "MakeEmpty\n";
cin >> method;
while (true)
{
if (method == "PutItem")
{
cout << "Enter a name:" << endl;
cin >> getting_name;
name.Initialize(getting_name);
list.InsertItem(name);
}
else if (method == "DeleteItem")
{
cin >> getting_name;
name.Initialize(getting_name);
list.DeleteItem(name);
cout << " is deleted" << endl;
}
else if (method == "GetItem")
{
name.Initialize(getting_name);
list.InsertItem(name);
name = list.GetItem(name, found);
cout << getting_name << endl;
if (found)
cout << " found in list." << endl;
else cout << " not in list." << endl;
}
else if (method == "Print")
list.ResetList();
for (int i = 0; i < list.GetLenght(); i++)
{
list.GetNextItem(name);
name.Print();
cout << " ";
}
}
}