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PRIORITY - Segmentation fault on release build #80
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this only affects release builds, on debug builds it runs as expected |
BTW i'm using nightly rust |
tried stable as well, it's fair to say this is definitely coming from lunex cargo +stable --version |
i'm using windows 11 pro Version 10.0.22631 Build 22631, |
turn's out it was somehow the fault of my fork of bevy_asset_loader that i used as a dylib (i didn't use any code from that crate in the test, the code above is all i used, but having it in dependencies was enough to segfault), after removing crate-type = "dylib" from it i no longer get a segfault, although i still have no clue how it interferes with lunex :/ |
how to replicate:
run this code with a release build
result:
error: process didn't exit successfully:
target\release\game_name.exe
(exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)Segmentation fault
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