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Smooth aim setting #2034

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2 tasks done
mmoomocow opened this issue Sep 25, 2020 · 18 comments
Closed
2 tasks done

Smooth aim setting #2034

mmoomocow opened this issue Sep 25, 2020 · 18 comments
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enhancement New feature or request

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@mmoomocow
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mmoomocow commented Sep 25, 2020

Describe your suggestion

Smooth aim, when enabled instead of instantly turning to mine blocks etc, it turns more slowly.

Settings

Obviously a toggle for smooth aim, but maybe a number for how fast/slow it is. Eg 0 is instant and 10 would be fast but not quite instant

Context

Smooth aim could be used then doing all actions and would make it look more human as well as looking nicer for the client user as it's not instantly snapping to a block and jerking all over the screen

Final checklist

  • I know how to properly use check boxes
  • I have not used any OwO's or UwU's in this issue.
@mmoomocow mmoomocow added the enhancement New feature or request label Sep 25, 2020
@5HT2
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5HT2 commented Sep 25, 2020

In the future, search before making an issue. #1218, #1470, #1795, #1048 are all very similar to this, I only kept it opened because it's more detailed.

@jsomeara
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jsomeara commented May 9, 2021

When will this be implemented?

@ghost
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ghost commented May 9, 2021

When the pr gets merged

@ZacSharp
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I don't think it will be merged unless someone helps @AppleStrafe fixing the problems it has (walking sideways server side, easily breaking parkour place).

@Eccys
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Eccys commented May 27, 2021

yes this would be very useful. some servers kick ppl when they do turns very fast and accurately and with 0 jitter so I hope there would be a speed adjustment and a jitter option and a random value added on to the speed so it's not a constant turning speed 24/7.

@nedisy
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nedisy commented Jan 12, 2022

Would the smoothAim ever be implemented? My server kicked me even for walking with goto command

@ZacSharp ZacSharp mentioned this issue Jan 15, 2022
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@ZacSharp ZacSharp mentioned this issue Nov 13, 2022
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@HenryXiaoYang
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2years had past and this issue is still open and nothing about smooth aiming is added in the baritone

@ZacSharp
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ZacSharp commented Jan 3, 2023

the biggest thing that will allow it to bypass anticheats

that's actually a good reason not to do it

@HenryXiaoYang
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true

@ehylo
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ehylo commented Jan 4, 2023

if you think most people using baritone are doing it on servers where its allowed

I don't see where ZacSharp or anyone said this, while most people may be using baritone where it isn't allowed, that doesn't mean the developers and contributors are required to follow that when making design choices.

@battletoaster12
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still need it though

@AncientBot
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Sorry to comment if this is dead post... but just wanted to ask if there is still any smoot aim or anything... Just because I would be allowed to use this with litematica if I can slow it down. Same with farm command... It moves too fast so... it kicks me out. I would not mind even if it way slower than actually playing.

@ZacSharp
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If you want to slow down block placement you can increase rightClickSpeed (it's the number of ticks to wait between clicks).
If your problem really is the head movement there's still no option to point you at.

@AncientBot
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Thank you :) . well... is there command for leftclick also? I tried leftClickSpeed and ClickSpeed but.. nope. That rightclick thing fixed half of it atleast. I somehow missed it in settings menu D:

@ZacSharp ZacSharp mentioned this issue Jun 21, 2023
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@scorbett123 scorbett123 mentioned this issue Aug 24, 2023
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@kittenvr
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When the pr gets merged

did it get merged?

@pyzoman1
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pyzoman1 commented Dec 6, 2023

Today still not implemented??
This is wild bruh

@ZXMushroom63
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Implemented in the latest version through #smoothLook

@TheThouZands
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smoothlook does not work in all cases, made the PR #4505 which implements this, settings (boolean) interpolatedLook, (integer) interpolatedLookLength, which sets the time for source rotation until target rotation in ticks

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