-
Notifications
You must be signed in to change notification settings - Fork 1.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Smooth aim setting #2034
Comments
When will this be implemented? |
When the pr gets merged |
I don't think it will be merged unless someone helps @AppleStrafe fixing the problems it has (walking sideways server side, easily breaking parkour place). |
yes this would be very useful. some servers kick ppl when they do turns very fast and accurately and with 0 jitter so I hope there would be a speed adjustment and a jitter option and a random value added on to the speed so it's not a constant turning speed 24/7. |
Would the smoothAim ever be implemented? My server kicked me even for walking with goto command |
2years had past and this issue is still open and nothing about smooth aiming is added in the baritone |
that's actually a good reason not to do it |
true |
I don't see where ZacSharp or anyone said this, while most people may be using baritone where it isn't allowed, that doesn't mean the developers and contributors are required to follow that when making design choices. |
still need it though |
Sorry to comment if this is dead post... but just wanted to ask if there is still any smoot aim or anything... Just because I would be allowed to use this with litematica if I can slow it down. Same with farm command... It moves too fast so... it kicks me out. I would not mind even if it way slower than actually playing. |
If you want to slow down block placement you can increase |
Thank you :) . well... is there command for leftclick also? I tried leftClickSpeed and ClickSpeed but.. nope. That rightclick thing fixed half of it atleast. I somehow missed it in settings menu D: |
did it get merged? |
Today still not implemented?? |
Implemented in the latest version through |
smoothlook does not work in all cases, made the PR #4505 which implements this, settings (boolean) interpolatedLook, (integer) interpolatedLookLength, which sets the time for source rotation until target rotation in ticks |
Describe your suggestion
Smooth aim, when enabled instead of instantly turning to mine blocks etc, it turns more slowly.
Settings
Obviously a toggle for smooth aim, but maybe a number for how fast/slow it is. Eg
0
is instant and10
would be fast but not quite instantContext
Smooth aim could be used then doing all actions and would make it look more human as well as looking nicer for the client user as it's not instantly snapping to a block and jerking all over the screen
Final checklist
The text was updated successfully, but these errors were encountered: