From 9c534033cafc17dca925c8e15cfdf33eb080c5bf Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed, 17 Apr 2024 17:46:34 -0700 Subject: [PATCH] Update --- ExportCustoms_de.json | 20 ++--- ExportCustoms_pt.json | 4 +- ExportCustoms_ru.json | 2 +- ExportCustoms_uk.json | 8 +- ExportFlavour_ru.json | 2 +- ExportFlavour_uk.json | 14 ++-- ExportSortieRewards_de.json | 4 +- ExportUpgrades_de.json | 68 ++++++++-------- ExportUpgrades_en.json | 68 ++++++++-------- ExportUpgrades_es.json | 150 +++++++++++++++++------------------ ExportUpgrades_fr.json | 150 +++++++++++++++++------------------ ExportUpgrades_it.json | 150 +++++++++++++++++------------------ ExportUpgrades_ja.json | 68 ++++++++-------- ExportUpgrades_ko.json | 68 ++++++++-------- ExportUpgrades_pl.json | 68 ++++++++-------- ExportUpgrades_pt.json | 68 ++++++++-------- ExportUpgrades_ru.json | 154 ++++++++++++++++++------------------ ExportUpgrades_tc.json | 142 ++++++++++++++++----------------- ExportUpgrades_th.json | 68 ++++++++-------- ExportUpgrades_tr.json | 68 ++++++++-------- ExportUpgrades_uk.json | 68 ++++++++-------- ExportUpgrades_zh.json | 150 +++++++++++++++++------------------ ExportWarframes_es.json | 6 +- ExportWarframes_fr.json | 6 +- ExportWarframes_it.json | 4 +- ExportWarframes_pl.json | 8 +- ExportWarframes_zh.json | 6 +- ExportWeapons_pt.json | 2 +- 28 files changed, 797 insertions(+), 797 deletions(-) diff --git a/ExportCustoms_de.json b/ExportCustoms_de.json index 8e4aa50..39705f8 100644 --- a/ExportCustoms_de.json +++ b/ExportCustoms_de.json @@ -63,13 +63,13 @@ }, { "uniqueName": "/Lotus/Types/Game/CatbrowPet/Patterns/CatbrowPetPatternHyekka", - "name": "Kavat-Fellmuster: Hyekka (Felllos)", + "name": "Fellmuster: Hyekka (Felllos)", "codexSecret": false, "description": "Ein degeneriertes fellloses Muster f\u00fcr deine Kavat." }, { "uniqueName": "/Lotus/Types/Game/CatbrowPet/Patterns/CatbrowPetPatternVampire", - "name": "Kavat-Fellmuster: Vasca", + "name": "Fellmuster: Vasca", "codexSecret": false, "excludeFromCodex": true, "description": "Ein markantes Fellmuster f\u00fcr eine Vasca Kavat." @@ -82,7 +82,7 @@ }, { "uniqueName": "/Lotus/Types/Game/CatbrowPet/Patterns/FeralCatbrowPattern", - "name": "Kavat-Fellmuster: Moonless", + "name": "Fellmuster: Moonless", "codexSecret": false, "description": "Ein Kavat-Fellmuster, ideal f\u00fcr die n\u00e4chtliche Jagd." }, @@ -102,13 +102,13 @@ }, { "uniqueName": "/Lotus/Types/Game/KubrowPet/Patterns/DrahkKubrowPattern", - "name": "Kubrow-Fellmuster: Drahk", + "name": "Fellmuster: Drahk", "codexSecret": false, "description": "Diese Dogge kann einstecken, und austeilen." }, { "uniqueName": "/Lotus/Types/Game/KubrowPet/Patterns/FeralKubrowPattern", - "name": "Kubrow-Fellmuster: Underbrush", + "name": "Fellmuster: Underbrush", "codexSecret": false, "description": "Der Stille folgt das Knacken eines Zweiges, dann der Tod." }, @@ -156,7 +156,7 @@ }, { "uniqueName": "/Lotus/Types/Game/KubrowPet/Patterns/KubrowPetPatternDuviriWolf", - "name": "Kubrow-Fellmuster: Fabelhafter Kubrow", + "name": "Fellmuster: Fabelhafter Kubrow", "codexSecret": false, "description": "Ein Fellmuster, das von Euleria Entrati in Auftrag gegeben wurde, um eine Kreatur aus dem M\u00e4rchenbuch 'Geschichten aus Duviri' zu erschaffen." }, @@ -241,7 +241,7 @@ }, { "uniqueName": "/Lotus/Types/Game/KubrowPet/Patterns/WukongPrimeKubrowPattern", - "name": "Kubrow-Fellmuster: Tang Prime", + "name": "Fellmuster: Tang Prime", "codexSecret": false, "description": "Das Produkt unz\u00e4hliger Generationen von selektiver Z\u00fcchtung in Verbindung mit vielfachen Durchl\u00e4ufen von Orokin Biotechnik hat folgendes ergeben: die Tang Kubrow-Rasse. Treue W\u00e4chter der Meistverehrten." }, @@ -4042,7 +4042,7 @@ }, { "uniqueName": "/Lotus/Upgrades/Skins/Catbrows/ContestCatbrowFur", - "name": "Kavat-Fellmuster: Deaeira", + "name": "Fellmuster: Deaeira", "codexSecret": false, "description": "Erhaltenen Aufzeichnungen zufolge wurde der Strang der Deaeira Kavat von den Orokin sowohl entwickelt, als auch hochgesch\u00e4tzt. [Gewinner des 'Bester Freund der Tenno'-Wettbewerbs]" }, @@ -4054,7 +4054,7 @@ }, { "uniqueName": "/Lotus/Upgrades/Skins/Catbrows/NexusCatbrowFur", - "name": "Kavat-Fellmuster: Nexus", + "name": "Fellmuster: Nexus", "codexSecret": false, "description": "Ein einzigartiges Fellmuster f\u00fcr deine Kavat." }, @@ -10039,7 +10039,7 @@ }, { "uniqueName": "/Lotus/Upgrades/Skins/Kubrows/Fur/ContestKubrowFur", - "name": "Kubrow-Fellmuster: Heino", + "name": "Fellmuster: Heino", "codexSecret": false, "description": "Dieses Fellmuster spiegelt die Herkunft der Heino-Vorfahren deines Kurbows wieder. Dieser Strang stammt aus einer Genlinie, die von Kubrowmeister Skvirl konserviert wurde. [Gewinner des Bester Freund der Tenno Wettbewerbs] " }, diff --git a/ExportCustoms_pt.json b/ExportCustoms_pt.json index 0ef6d54..b8c2823 100644 --- a/ExportCustoms_pt.json +++ b/ExportCustoms_pt.json @@ -5129,7 +5129,7 @@ }, { "uniqueName": "/Lotus/Upgrades/Skins/Crowns/DexVinesCrown", - "name": "Signa Envine", + "name": "Signa: Envine", "codexSecret": false, "description": "Traga eleg\u00e2ncia ao seu visual com esta grinalda majestosa." }, @@ -5147,7 +5147,7 @@ }, { "uniqueName": "/Lotus/Upgrades/Skins/Crowns/LaurelHaloCrown", - "name": "Signa Krios", + "name": "Signa: Krios", "codexSecret": false, "description": "Irradie beleza com esta coroa de louros." }, diff --git a/ExportCustoms_ru.json b/ExportCustoms_ru.json index a20251e..c11ebda 100644 --- a/ExportCustoms_ru.json +++ b/ExportCustoms_ru.json @@ -22483,7 +22483,7 @@ }, { "uniqueName": "/Lotus/Upgrades/Skins/TextureOverrides/Shark", - "name": "\u0427\u0435\u0448\u0443\u044f \u043c\u044e\u043a\u0440\u0435\u044f", + "name": "\u0427\u0435\u0448\u0443\u044f \u043c\u044e\u0440\u043a\u0440\u0435\u044f", "codexSecret": false, "description": "\u041c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044c\u043d\u044b\u0435 \u0441\u0442\u0440\u0443\u043a\u0442\u0443\u0440\u044b \u0425\u043e\u043c\u0431\u0430\u0441\u043a \u043f\u0440\u043e\u043d\u0438\u043a\u043d\u0443\u0442\u044b \u0434\u0443\u0445\u043e\u043c \u043e\u0442\u043a\u0440\u044b\u0442\u0438\u044f \u0438 \u0438\u043d\u043d\u043e\u0432\u0430\u0446\u0438\u0439 \u0417\u0430\u0440\u0438\u043c\u0430\u043d\u0430.\n\n\u041c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044c\u043d\u044b\u0435 \u0441\u0442\u0440\u0443\u043a\u0442\u0443\u0440\u044b \u044f\u0432\u043b\u044f\u044e\u0442\u0441\u044f \u044d\u043a\u0441\u043a\u043b\u044e\u0437\u0438\u0432\u043d\u044b\u043c\u0438 \u0434\u043b\u044f \u0441\u043a\u0438\u043d\u043e\u0432 \u00ab\u041e\u0431\u043e\u043b\u043e\u0447\u043a\u0430 \u0411\u0435\u0437\u0434\u043d\u044b\u00bb." }, diff --git a/ExportCustoms_uk.json b/ExportCustoms_uk.json index c4dbf4e..f5a3bfc 100644 --- a/ExportCustoms_uk.json +++ b/ExportCustoms_uk.json @@ -6165,9 +6165,9 @@ }, { "uniqueName": "/Lotus/Upgrades/Skins/Effects/SandmanEphemera", - "name": "Sands of Mars Ephemera", + "name": "\u0415\u0444\u0435\u043c\u0435\u0440\u0430 \u00ab\u041f\u0456\u0441\u043a\u0438 \u041c\u0430\u0440\u0441\u0430\u00bb", "codexSecret": false, - "description": "Let the familiar sands of Mars accompany you." + "description": "\u041d\u0435\u0445\u0430\u0439 \u0437\u043d\u0430\u0439\u043e\u043c\u0456 \u043f\u0456\u0441\u043a\u0438 \u041c\u0430\u0440\u0441\u0443 \u0441\u0443\u043f\u0440\u043e\u0432\u043e\u0434\u0436\u0443\u044e\u0442\u044c \u0432\u0430\u0441." }, { "uniqueName": "/Lotus/Upgrades/Skins/Effects/SentientDeadEphemera", @@ -6459,7 +6459,7 @@ "name": "\u0413\u043e\u043b\u043e\u0432\u043d\u0438\u0439 \u0443\u0431\u0456\u0440 \u00ab\u041e\u0441\u0442\u0430\u0440\u0443\u0441\u00bb", "codexSecret": false, "excludeFromCodex": true, - "description": "Manifest the joys of blossoming flowers and hopping rablits in any season." + "description": "\u041f\u0440\u043e\u044f\u0432\u0456\u0442\u044c \u0440\u0430\u0434\u043e\u0449\u0456 \u0432\u0456\u0434 \u0446\u0432\u0456\u0442\u0443 \u043a\u0432\u0456\u0442\u0456\u0432 \u0442\u0430 \u0441\u0442\u0440\u0438\u0431\u043a\u0456\u0432 \u043a\u0440\u043e\u0431\u043b\u0438\u043a\u0456\u0432 \u0443 \u0431\u0443\u0434\u044c-\u044f\u043a\u0443 \u043f\u043e\u0440\u0443 \u0440\u043e\u043a\u0443." }, { "uniqueName": "/Lotus/Upgrades/Skins/Events/WolfStalkerMask", @@ -23790,7 +23790,7 @@ "uniqueName": "/Lotus/Upgrades/Skins/Wraith/SWSevagothEzrielHelmet", "name": "\u0428\u043e\u043b\u043e\u043c \u00ab\u0415\u0437\u0440\u0456\u0435\u043b\u044c\u00bb \u0434\u043b\u044f \u0421\u0435\u0432\u0430\u0491\u043e\u0442\u0430", "codexSecret": false, - "description": "A helmet for the Sevagoth Warframe, designed by Goosmo." + "description": "\u0428\u043e\u043b\u043e\u043c \u0434\u043b\u044f \u0432\u043e\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u0421\u0435\u0432\u0430\u0491\u043e\u0442\u0430, \u0441\u0442\u0432\u043e\u0440\u0435\u043d\u0438\u0439 Goosmo." }, { "uniqueName": "/Lotus/Upgrades/Skins/Wraith/SWSevagothEzrielReaperHelmet", diff --git a/ExportFlavour_ru.json b/ExportFlavour_ru.json index f199a27..646e0bf 100644 --- a/ExportFlavour_ru.json +++ b/ExportFlavour_ru.json @@ -5742,7 +5742,7 @@ { "uniqueName": "/Lotus/Types/StoreItems/AvatarImages/Warframes/ImageStyanaxDeluxe", "name": "\u0413\u043b\u0438\u0444 \u0421\u0442\u0438\u043d\u0430\u043a\u0441\u0430: \u0422\u043e\u043d\u0430\u0442\u0438\u0443", - "description": "\u0413\u043b\u0438\u0444 \u0441\u00a0\u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435\u043c \u0422\u0438\u0442\u0430\u043d\u0438\u0438 \u00ab\u0422\u043e\u043d\u0430\u0442\u0438\u0443\u00bb.", + "description": "\u0413\u043b\u0438\u0444 \u0441\u00a0\u0438\u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u0435\u043c \u0421\u0442\u0438\u043d\u0430\u043a\u0441\u0430 \u00ab\u0422\u043e\u043d\u0430\u0442\u0438\u0443\u00bb.", "codexSecret": true }, { diff --git a/ExportFlavour_uk.json b/ExportFlavour_uk.json index 6fc0a3e..cfa9638 100644 --- a/ExportFlavour_uk.json +++ b/ExportFlavour_uk.json @@ -5935,7 +5935,7 @@ { "uniqueName": "/Lotus/Types/StoreItems/AvatarImages/AvatarImageCommunityChroma", "name": "\u0413\u043b\u0456\u0444 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u0438 \u00ab\u0425\u0440\u043e\u043c\u0430\u00bb", - "description": "A community glyph depicting Chroma in the style of community artist StudioCyen.", + "description": "\u0413\u043b\u0456\u0444 \u0456\u0437 \u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u043d\u044f\u043c \u0425\u0440\u043e\u043c\u0438, \u0441\u0442\u0432\u043e\u0440\u0435\u043d\u0438\u0439 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u043e\u044e \u0432 \u0441\u0442\u0438\u043b\u0456 StudioCyen.", "codexSecret": true }, { @@ -5947,13 +5947,13 @@ { "uniqueName": "/Lotus/Types/StoreItems/AvatarImages/AvatarImageCommunityEquinox", "name": "\u0413\u043b\u0456\u0444 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u0438 \u00ab\u0415\u043a\u0432\u0456\u043d\u043e\u043a\u0441\u00bb", - "description": "A community glyph depicting Equinox in the style of community artist CalamityDeath.", + "description": "\u0413\u043b\u0456\u0444 \u0456\u0437 \u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u043d\u044f\u043c \u0415\u043a\u0432\u0456\u043d\u043e\u043a\u0441, \u0441\u0442\u0432\u043e\u0440\u0435\u043d\u0438\u0439 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u043e\u044e \u0432 \u0441\u0442\u0438\u043b\u0456 CalamityDeath.", "codexSecret": true }, { "uniqueName": "/Lotus/Types/StoreItems/AvatarImages/AvatarImageCommunityKullervo", "name": "\u0413\u043b\u0456\u0444 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u0438 \u00ab\u041a\u0443\u043b\u043b\u0435\u0440\u0432\u043e\u00bb", - "description": "A community glyph depicting Kullervo in the style of community artist UpsideDownSmore.", + "description": "\u0413\u043b\u0456\u0444 \u0456\u0437 \u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u043d\u044f\u043c \u041a\u0443\u043b\u043b\u0435\u0440\u0432\u043e, \u0441\u0442\u0432\u043e\u0440\u0435\u043d\u0438\u0439 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u043e\u044e \u0432 \u0441\u0442\u0438\u043b\u0456 UpsideDownSmore.", "codexSecret": true }, { @@ -5971,7 +5971,7 @@ { "uniqueName": "/Lotus/Types/StoreItems/AvatarImages/AvatarImageCommunityRevenant", "name": "\u0413\u043b\u0456\u0444 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u0438 \u00ab\u0420\u0435\u0432\u0435\u043d\u0430\u043d\u0442\u00bb", - "description": "A community glyph depicting Revenant in the style of community artist Kirdy.", + "description": "\u0413\u043b\u0456\u0444 \u0456\u0437 \u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u043d\u044f\u043c \u0420\u0435\u0432\u0435\u043d\u0430\u043d\u0442\u0430, \u0441\u0442\u0432\u043e\u0440\u0435\u043d\u0438\u0439 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u043e\u044e \u0432 \u0441\u0442\u0438\u043b\u0456 Kirdy.", "codexSecret": true }, { @@ -6007,7 +6007,7 @@ { "uniqueName": "/Lotus/Types/StoreItems/AvatarImages/AvatarImageCommunityTitania", "name": "\u0413\u043b\u0456\u0444 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u0438 \u00ab\u0422\u0438\u0442\u0430\u043d\u0456\u044f\u00bb", - "description": "A community glyph depicting Titania in the style of community artist Ritens.", + "description": "\u0413\u043b\u0456\u0444 \u0456\u0437 \u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u043d\u044f\u043c \u0422\u0438\u0442\u0430\u043d\u0456\u0457, \u0441\u0442\u0432\u043e\u0440\u0435\u043d\u0438\u0439 \u0441\u043f\u0456\u043b\u044c\u043d\u043e\u0442\u043e\u044e \u0432 \u0441\u0442\u0438\u043b\u0456 Ritens.", "codexSecret": true }, { @@ -8536,8 +8536,8 @@ }, { "uniqueName": "/Lotus/Types/StoreItems/AvatarImages/ImageInarosMarsGlyph", - "name": "King Inaros Glyph", - "description": "Proudly display the Warframe known as the God King.", + "name": "\u0413\u043b\u0456\u0444 \u00ab\u0426\u0430\u0440 \u0406\u043d\u0430\u0440\u00bb", + "description": "\u0413\u043e\u0440\u0434\u043e \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0443\u0439\u0442\u0435 \u0437\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u043d\u044f \u0432\u043e\u0440\u0444\u0440\u0435\u0439\u043c\u0430, \u0432\u0456\u0434\u043e\u043c\u043e\u0433\u043e \u044f\u043a \u00ab\u0411\u043e\u0433-\u0446\u0430\u0440\u00bb.", "codexSecret": true }, { diff --git a/ExportSortieRewards_de.json b/ExportSortieRewards_de.json index 3c0723a..858cd41 100644 --- a/ExportSortieRewards_de.json +++ b/ExportSortieRewards_de.json @@ -2775,7 +2775,7 @@ }, { "uniqueName": "/Lotus/Types/StoreItems/Packages/KavatColorPackCeph", - "name": "Gen-Maskierung: Neura Kavat", + "name": "Gen-Maskierung: Neura", "description": "Passe die Farbgebung einer Kavat mit diesen isolierten DNA-Sequenzen an.", "excludeFromCodex": true }, @@ -2786,7 +2786,7 @@ }, { "uniqueName": "/Lotus/Types/StoreItems/Packages/KavatColorPackEntrati", - "name": "Gen-Maskierung: Kalymos Kavat", + "name": "Gen-Maskierung: Kalymos", "description": "Verleihe deiner Kavat das Aussehen von Albrecht Entratis treuem Begleiter, Kalymos." }, { diff --git a/ExportUpgrades_de.json b/ExportUpgrades_de.json index 64e570f..75869ab 100644 --- a/ExportUpgrades_de.json +++ b/ExportUpgrades_de.json @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_en.json b/ExportUpgrades_en.json index bde29fc..f4baca1 100644 --- a/ExportUpgrades_en.json +++ b/ExportUpgrades_en.json @@ -53055,8 +53055,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -53372,8 +53372,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -63634,8 +63634,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -73889,8 +73889,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -84144,8 +84144,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -94402,8 +94402,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -104005,8 +104005,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -121353,8 +121353,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121376,8 +121376,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121399,8 +121399,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121422,8 +121422,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121445,8 +121445,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121468,8 +121468,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121491,8 +121491,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121514,8 +121514,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121536,8 +121536,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -121558,8 +121558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_es.json b/ExportUpgrades_es.json index d4a6784..bf273f3 100644 --- a/ExportUpgrades_es.json +++ b/ExportUpgrades_es.json @@ -3113,22 +3113,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +10 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +20 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +30 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +40 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] } ] @@ -11629,32 +11629,32 @@ "levelStats": [ { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +7.5 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +15 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +22.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +22.5 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +30 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +37.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +37.5 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +45 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] } ], @@ -29865,32 +29865,32 @@ "levelStats": [ { "stats": [ - "Convert +2.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +2.5 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +5 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +7.5 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +10 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +12.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +12.5 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +15 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] } ] @@ -37878,22 +37878,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +10 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +20 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +30 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +40 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] } ] @@ -47966,22 +47966,22 @@ "levelStats": [ { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 0.75x Status Damage. Base Radius reduced to 14m." + "Aumento de Lanzas divinas: los efectos de estado en un enemigo atravesado se extienden a todos los enemigos atravesados. Las explosiones de lanza aplican 0.75x el da\u00f1o de estado. El radio base de la habilidad se redujo a 14 m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1x Status Damage. Base Radius reduced to 14m." + "Aumento de Lanzas divinas: los efectos de estado en un enemigo atravesado se extienden a todos los enemigos atravesados. Las explosiones de lanza aplican 1x el da\u00f1o de estado. El radio base de la habilidad se redujo a 14 m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1.25x Status Damage. Base Radius reduced to 14m." + "Aumento de Lanzas divinas: los efectos de estado en un enemigo atravesado se extienden a todos los enemigos atravesados. Las explosiones de lanza aplican 1.25x el da\u00f1o de estado. El radio base de la habilidad se redujo a 14 m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1.5x Status Damage. Base Radius reduced to 14m." + "Aumento de Lanzas divinas: los efectos de estado en un enemigo atravesado se extienden a todos los enemigos atravesados. Las explosiones de lanza aplican 1.5x el da\u00f1o de estado. El radio base de la habilidad se redujo a 14 m." ] } ] @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -124118,57 +124118,57 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +10 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +20 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +30 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +40 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +50 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +60 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +70% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +70 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +80% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +80 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +90% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +90 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +100% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +100 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +110% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +110 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] } ] @@ -125129,32 +125129,32 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +10 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +20 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +30 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +40 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +50 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convierte el +60 % del da\u00f1o a la salud en energ\u00eda. Sin escudos, la sobreguardia del aliado imita la salud." ] } ] @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_fr.json b/ExportUpgrades_fr.json index 318f04f..fcc229e 100644 --- a/ExportUpgrades_fr.json +++ b/ExportUpgrades_fr.json @@ -3113,22 +3113,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +10% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +20% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +30% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +40% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] } ] @@ -11629,32 +11629,32 @@ "levelStats": [ { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +7.5% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +15% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +22.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +22.5% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +30% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +37.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +37.5% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +45% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] } ], @@ -29865,32 +29865,32 @@ "levelStats": [ { "stats": [ - "Convert +2.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +2.5% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +5% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +7.5% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +10% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +12.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +12.5% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +15% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] } ] @@ -37878,22 +37878,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +10% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +20% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +30% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +40% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] } ] @@ -47966,22 +47966,22 @@ "levelStats": [ { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 0.75x Status Damage. Base Radius reduced to 14m." + "Augmentation de Lances Divines: les Effets de Statut sur un ennemi harponn\u00e9 se propagent \u00e0 tous les ennemis harponn\u00e9s. Les explosions de lance appliquent des D\u00e9g\u00e2ts de Statut x0.75. Rayon de base r\u00e9duit \u00e0 14m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1x Status Damage. Base Radius reduced to 14m." + "Augmentation de Lances Divines: les Effets de Statut sur un ennemi harponn\u00e9 se propagent \u00e0 tous les ennemis harponn\u00e9s. Les explosions de lance appliquent des D\u00e9g\u00e2ts de Statut x1. Rayon de base r\u00e9duit \u00e0 14m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1.25x Status Damage. Base Radius reduced to 14m." + "Augmentation de Lances Divines: les Effets de Statut sur un ennemi harponn\u00e9 se propagent \u00e0 tous les ennemis harponn\u00e9s. Les explosions de lance appliquent des D\u00e9g\u00e2ts de Statut x1.25. Rayon de base r\u00e9duit \u00e0 14m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1.5x Status Damage. Base Radius reduced to 14m." + "Augmentation de Lances Divines: les Effets de Statut sur un ennemi harponn\u00e9 se propagent \u00e0 tous les ennemis harponn\u00e9s. Les explosions de lance appliquent des D\u00e9g\u00e2ts de Statut x1.5. Rayon de base r\u00e9duit \u00e0 14m." ] } ] @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -124118,57 +124118,57 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +10% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +20% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +30% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +40% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +50% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +60% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +70% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +70% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +80% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +80% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +90% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +90% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +100% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +100% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +110% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +110% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] } ] @@ -125129,32 +125129,32 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +10% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +20% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +30% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +40% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +50% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Convertit +60% des D\u00e9g\u00e2ts sur la Sant\u00e9 en \u00c9nergie. En l'absence de Boucliers, la Garde Renforc\u00e9e des alli\u00e9s se comporte comme la Sant\u00e9." ] } ] @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_it.json b/ExportUpgrades_it.json index b9a300d..0dd76c8 100644 --- a/ExportUpgrades_it.json +++ b/ExportUpgrades_it.json @@ -3113,22 +3113,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +10% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +20% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +30% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +40% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] } ] @@ -11629,32 +11629,32 @@ "levelStats": [ { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +7.5% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +15% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +22.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +22.5% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +30% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +37.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +37.5% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +45% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] } ], @@ -29865,32 +29865,32 @@ "levelStats": [ { "stats": [ - "Convert +2.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +2.5% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +5% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +7.5% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +10% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +12.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +12.5% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +15% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] } ] @@ -37878,22 +37878,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +10% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +20% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +30% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +40% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] } ] @@ -47966,22 +47966,22 @@ "levelStats": [ { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 0.75x Status Damage. Base Radius reduced to 14m." + "Potenziamento Divine Spears: gli Effetti su un nemico trafitto si diffondono a tutti i nemici trafitti. Le esplosioni delle lance applicano 0.75x Danni Effetto. Portata base ridotta a 14m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1x Status Damage. Base Radius reduced to 14m." + "Potenziamento Divine Spears: gli Effetti su un nemico trafitto si diffondono a tutti i nemici trafitti. Le esplosioni delle lance applicano 1x Danni Effetto. Portata base ridotta a 14m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1.25x Status Damage. Base Radius reduced to 14m." + "Potenziamento Divine Spears: gli Effetti su un nemico trafitto si diffondono a tutti i nemici trafitti. Le esplosioni delle lance applicano 1.25x Danni Effetto. Portata base ridotta a 14m." ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1.5x Status Damage. Base Radius reduced to 14m." + "Potenziamento Divine Spears: gli Effetti su un nemico trafitto si diffondono a tutti i nemici trafitti. Le esplosioni delle lance applicano 1.5x Danni Effetto. Portata base ridotta a 14m." ] } ] @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -124118,57 +124118,57 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +10% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +20% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +30% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +40% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +50% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +60% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +70% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +70% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +80% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +80% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +90% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +90% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +100% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +100% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +110% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +110% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] } ] @@ -125129,32 +125129,32 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +10% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +20% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +30% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +40% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +50% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "Converti +60% di Danno alla Salute in Energia. Senza Scudi, la Sovraguardia degli alleati imita la Salute." ] } ] @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_ja.json b/ExportUpgrades_ja.json index 8e0b402..8013636 100644 --- a/ExportUpgrades_ja.json +++ b/ExportUpgrades_ja.json @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_ko.json b/ExportUpgrades_ko.json index 1d73cf0..eaa8647 100644 --- a/ExportUpgrades_ko.json +++ b/ExportUpgrades_ko.json @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_pl.json b/ExportUpgrades_pl.json index 93fa62c..cbc99df 100644 --- a/ExportUpgrades_pl.json +++ b/ExportUpgrades_pl.json @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_pt.json b/ExportUpgrades_pt.json index 952492f..28d8558 100644 --- a/ExportUpgrades_pt.json +++ b/ExportUpgrades_pt.json @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_ru.json b/ExportUpgrades_ru.json index 4d58246..e1d4a4b 100644 --- a/ExportUpgrades_ru.json +++ b/ExportUpgrades_ru.json @@ -3113,22 +3113,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+10% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+20% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+30% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+40% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] } ] @@ -11629,32 +11629,32 @@ "levelStats": [ { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+7.5% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+15% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +22.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+22.5% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+30% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +37.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+37.5% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+45% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] } ], @@ -29865,32 +29865,32 @@ "levelStats": [ { "stats": [ - "Convert +2.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+2.5% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+5% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+7.5% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+10% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +12.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+12.5% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+15% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] } ] @@ -37878,22 +37878,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+10% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+20% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+30% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+40% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] } ] @@ -42964,32 +42964,32 @@ "levelStats": [ { "stats": [ - "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a0|REGEN% \u043d\u0430\u00a05 \u0441\u0435\u043a." + "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a010% \u043d\u0430\u00a05 \u0441\u0435\u043a." ] }, { "stats": [ - "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a0|REGEN% \u043d\u0430\u00a06 \u0441\u0435\u043a." + "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a020% \u043d\u0430\u00a06 \u0441\u0435\u043a." ] }, { "stats": [ - "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a0|REGEN% \u043d\u0430\u00a07 \u0441\u0435\u043a." + "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a030% \u043d\u0430\u00a07 \u0441\u0435\u043a." ] }, { "stats": [ - "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a0|REGEN% \u043d\u0430\u00a08 \u0441\u0435\u043a." + "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a040% \u043d\u0430\u00a08 \u0441\u0435\u043a." ] }, { "stats": [ - "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a0|REGEN% \u043d\u0430\u00a09 \u0441\u0435\u043a." + "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a050% \u043d\u0430\u00a09 \u0441\u0435\u043a." ] }, { "stats": [ - "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a0|REGEN% \u043d\u0430\u00a010 \u0441\u0435\u043a." + "\u0423\u0432\u0435\u043b\u0438\u0447\u0438\u0432\u0430\u0435\u0442 \u043c\u0430\u043a\u0441\u0438\u043c\u0430\u043b\u044c\u043d\u043e\u0435 \u0437\u043d\u0430\u0447\u0435\u043d\u0438\u0435 \u0449\u0438\u0442\u043e\u0432 \u0438\u00a0\u0440\u0435\u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e \u0449\u0438\u0442\u043e\u0432 \u0432\u0430\u0440\u0444\u0440\u0435\u0439\u043c\u0430 \u043d\u0430\u00a060% \u043d\u0430\u00a010 \u0441\u0435\u043a." ] } ] @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -124118,57 +124118,57 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+10% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+20% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+30% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+40% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+50% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+60% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +70% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+70% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +80% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+80% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +90% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+90% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +100% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+100% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +110% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+110% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] } ] @@ -125129,32 +125129,32 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+10% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+20% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+30% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+40% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+50% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "+60% \u0443\u0440\u043e\u043d\u0430 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044e \u043a\u043e\u043d\u0432\u0435\u0440\u0442\u0438\u0440\u0443\u0435\u0442\u0441\u044f \u0432 \u044d\u043d\u0435\u0440\u0433\u0438\u044e. \u0411\u0435\u0437 \u0449\u0438\u0442\u043e\u0432 \u0441\u0432\u0435\u0440\u0445\u0437\u0430\u0449\u0438\u0442\u0430 \u0441\u043e\u044e\u0437\u043d\u0438\u043a\u0430 \u0442\u0440\u0430\u0442\u0438\u0442\u0441\u044f \u043a\u0430\u043a \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u0435." ] } ] @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_tc.json b/ExportUpgrades_tc.json index 15c77cd..063c8ee 100644 --- a/ExportUpgrades_tc.json +++ b/ExportUpgrades_tc.json @@ -3113,22 +3113,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +10% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +20% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +30% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +40% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] } ] @@ -11629,32 +11629,32 @@ "levelStats": [ { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +7.5% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +15% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +22.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +22.5% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +30% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +37.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +37.5% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +45% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] } ], @@ -29865,32 +29865,32 @@ "levelStats": [ { "stats": [ - "Convert +2.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +2.5% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +5% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +7.5% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +10% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +12.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +12.5% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +15% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] } ] @@ -37878,22 +37878,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +10% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +20% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +30% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +40% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] } ] @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -124118,57 +124118,57 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +10% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +20% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +30% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +40% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +50% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +60% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +70% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +70% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +80% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +80% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +90% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +90% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +100% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +100% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +110% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +110% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] } ] @@ -125129,32 +125129,32 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +10% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +20% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +30% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +40% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +50% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c07\u751f\u547d\u53d7\u5230\u7684 +60% \u50b7\u5bb3\u8f49\u63db\u6210\u80fd\u91cf\u3002\u6c92\u6709\u8b77\u76fe\u7684\u60c5\u6cc1\u4e0b\uff0c\u53cb\u65b9\u8d85\u91cf\u9632\u8b77\u5c07\u5145\u7576\u751f\u547d\u3002" ] } ] @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_th.json b/ExportUpgrades_th.json index d0da2a3..c2eb6d4 100644 --- a/ExportUpgrades_th.json +++ b/ExportUpgrades_th.json @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_tr.json b/ExportUpgrades_tr.json index d4e792e..89cc426 100644 --- a/ExportUpgrades_tr.json +++ b/ExportUpgrades_tr.json @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_uk.json b/ExportUpgrades_uk.json index be2d72d..269da91 100644 --- a/ExportUpgrades_uk.json +++ b/ExportUpgrades_uk.json @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportUpgrades_zh.json b/ExportUpgrades_zh.json index f286fcd..a1ceae3 100644 --- a/ExportUpgrades_zh.json +++ b/ExportUpgrades_zh.json @@ -3113,22 +3113,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +10% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +20% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +30% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +40% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] } ] @@ -11629,32 +11629,32 @@ "levelStats": [ { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +7.5% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +15% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +22.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +22.5% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +30% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +37.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +37.5% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +45% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +45% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] } ], @@ -29865,32 +29865,32 @@ "levelStats": [ { "stats": [ - "Convert +2.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +2.5% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +5% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +7.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +7.5% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +10% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +12.5% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +12.5% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +15% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +15% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] } ] @@ -37878,22 +37878,22 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +10% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +20% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +30% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +40% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] } ] @@ -47966,22 +47966,22 @@ "levelStats": [ { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 0.75x Status Damage. Base Radius reduced to 14m." + "\u5723\u706b\u5c16\u67aa\u5f3a\u5316\uff1a\u88ab\u5c16\u67aa\u523a\u4e2d\u654c\u4eba\u8eab\u4e0a\u7684\u5f02\u5e38\u72b6\u6001\u4f1a\u6269\u6563\u5230\u6240\u6709\u88ab\u5c16\u67aa\u523a\u4e2d\u7684\u654c\u4eba\u3002\u5c16\u67aa\u7206\u70b8\u4f1a\u9020\u6210 0.75x \u5f02\u5e38\u72b6\u6001\u4f24\u5bb3\u3002\u57fa\u7840\u8303\u56f4\u51cf\u5c11\u81f3 14 \u7c73\u3002" ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1x Status Damage. Base Radius reduced to 14m." + "\u5723\u706b\u5c16\u67aa\u5f3a\u5316\uff1a\u88ab\u5c16\u67aa\u523a\u4e2d\u654c\u4eba\u8eab\u4e0a\u7684\u5f02\u5e38\u72b6\u6001\u4f1a\u6269\u6563\u5230\u6240\u6709\u88ab\u5c16\u67aa\u523a\u4e2d\u7684\u654c\u4eba\u3002\u5c16\u67aa\u7206\u70b8\u4f1a\u9020\u6210 1x \u5f02\u5e38\u72b6\u6001\u4f24\u5bb3\u3002\u57fa\u7840\u8303\u56f4\u51cf\u5c11\u81f3 14 \u7c73\u3002" ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1.25x Status Damage. Base Radius reduced to 14m." + "\u5723\u706b\u5c16\u67aa\u5f3a\u5316\uff1a\u88ab\u5c16\u67aa\u523a\u4e2d\u654c\u4eba\u8eab\u4e0a\u7684\u5f02\u5e38\u72b6\u6001\u4f1a\u6269\u6563\u5230\u6240\u6709\u88ab\u5c16\u67aa\u523a\u4e2d\u7684\u654c\u4eba\u3002\u5c16\u67aa\u7206\u70b8\u4f1a\u9020\u6210 1.25x \u5f02\u5e38\u72b6\u6001\u4f24\u5bb3\u3002\u57fa\u7840\u8303\u56f4\u51cf\u5c11\u81f3 14 \u7c73\u3002" ] }, { "stats": [ - "Divine Spears Augment: Status Effects on a speared enemy spread to all speared enemies. Spear explosions apply 1.5x Status Damage. Base Radius reduced to 14m." + "\u5723\u706b\u5c16\u67aa\u5f3a\u5316\uff1a\u88ab\u5c16\u67aa\u523a\u4e2d\u654c\u4eba\u8eab\u4e0a\u7684\u5f02\u5e38\u72b6\u6001\u4f1a\u6269\u6563\u5230\u6240\u6709\u88ab\u5c16\u67aa\u523a\u4e2d\u7684\u654c\u4eba\u3002\u5c16\u67aa\u7206\u70b8\u4f1a\u9020\u6210 1.5x \u5f02\u5e38\u72b6\u6001\u4f24\u5bb3\u3002\u57fa\u7840\u8303\u56f4\u51cf\u5c11\u81f3 14 \u7c73\u3002" ] } ] @@ -56979,8 +56979,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -57296,8 +57296,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -67558,8 +67558,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -77813,8 +77813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -88068,8 +88068,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -98326,8 +98326,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponArmorPiercingDamageMod", @@ -107929,8 +107929,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "upgradeEntries": [ { "tag": "WeaponMeleeDamageMod", @@ -124118,57 +124118,57 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +10% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +20% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +30% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +40% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +50% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +60% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +70% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +70% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +80% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +80% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +90% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +90% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +100% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +100% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +110% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +110% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] } ] @@ -125129,32 +125129,32 @@ "levelStats": [ { "stats": [ - "Convert +10% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +10% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +20% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +20% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +30% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +30% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +40% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +40% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +50% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +50% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] }, { "stats": [ - "Convert +60% of Damage on Health to Energy. Without Shields, ally Overguard imitates Health." + "\u5c06\u751f\u547d\u503c\u6240\u53d7\u4f24\u5bb3\u7684 +60% \u8f6c\u6362\u4e3a\u80fd\u91cf\u3002\u5728\u6ca1\u6709\u62a4\u76fe\u7684\u60c5\u51b5\u4e0b\uff0c\u53cb\u65b9\u8d85\u5b8f\u9632\u62a4\u5c06\u5145\u5f53\u751f\u547d\u503c\u3002" ] } ] @@ -125721,8 +125721,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125744,8 +125744,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125767,8 +125767,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125790,8 +125790,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125813,8 +125813,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125836,8 +125836,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125859,8 +125859,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125882,8 +125882,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125904,8 +125904,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { @@ -125926,8 +125926,8 @@ "polarity": "AP_UNIVERSAL", "rarity": "COMMON", "codexSecret": true, - "baseDrain": -822092688, - "fusionLimit": 17, + "baseDrain": 1365236432, + "fusionLimit": 180, "excludeFromCodex": true, "upgradeEntries": [ { diff --git a/ExportWarframes_es.json b/ExportWarframes_es.json index 58d0340..3347c4c 100644 --- a/ExportWarframes_es.json +++ b/ExportWarframes_es.json @@ -1561,7 +1561,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/PagemasterFinalChapterAbility", "abilityName": "Verso final", - "description": "Dante debe componer otros dos Versos antes de su Verso final.\n\nTRIUNFO: Dos Versos claros lanzados en sucesi\u00f3n vigorizan a los aliados con una mejora que aumenta la salud y otorga sobreguardia. Los asesinatos y las asistencias de asesinatos regeneran brevemente la Sobreguardia.
Dante debe componer otros dos Versos antes de su Verso final.\n\nTRAGEDIA: Dos Versos oscuros lanzados en sucesi\u00f3n atacan a los enemigos. Cualquier da\u00f1o a lo largo del tiempo que hayan sufrido se acumula en una sola explosi\u00f3n.
Dante debe componer otros dos Versos antes de su Verso final.\n\nGUARDI\u00c1N DE LA PALABRA: Un Verso claro seguido de un Verso oscuro apoya a los aliados con copias del Noctua. Las copias del Noctua sincronizan sus ataques con los ataques de su aliado designado.
Dante debe componer otros dos Versos antes de su Verso final.\n\nP\u00c1GINA VOLADORA: Un Verso oscuro seguido de un Verso claro invoca Paragrimms que se abalanzan sobre los enemigos, haci\u00e9ndolos vulnerables a la probabilidad de estado y alejando los ataques enemigos de los aliados." + "description": "Dante debe componer otros dos Versos antes de su Verso final.\n\nTRIUNFO: Dos Versos claros lanzados en sucesi\u00f3n vigorizan a los aliados con una mejora que aumenta la salud y otorga sobreguardia. Los asesinatos y las asistencias de asesinatos regeneran brevemente la Sobreguardia.
Dante debe componer otros dos Versos antes de su Verso final.\n\nTRAGEDIA: Dos Versos oscuros lanzados en sucesi\u00f3n atacan a los enemigos. Cualquier da\u00f1o a lo largo del tiempo que hayan sufrido se acumula en una sola explosi\u00f3n.
Dante debe componer otros dos Versos antes de su Verso final.\n\nGUARDI\u00c1N DE LA PALABRA: Un Verso claro seguido de un Verso oscuro apoya a los aliados con copias del Noctua. Las copias del Noctua sincronizan sus ataques con los ataques de su aliado designado.
Dante debe componer otros dos Versos antes de su Verso final.\n\nP\u00c1GINA VOLADORA: Un Verso oscuro seguido de un Verso claro invoca Paragrimms que se abalanzan sobre los enemigos, haci\u00e9ndolos vulnerables a la probabilidad de estado y al da\u00f1o de estado y alejando los ataques enemigos de los aliados." } ], "productCategory": "Suits" @@ -3281,7 +3281,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "Armadura de vejaci\u00f3n", - "description": "Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills." + "description": "Chroma fortalece la armadura del escuadr\u00f3n cuando sus escudos reciben da\u00f1o o cuando mata a un enemigo con un arma cuerpo a cuerpo. Aumenta el da\u00f1o de arma del escuadr\u00f3n cuando pierde salud o cuando mata a un enemigo con un arma de largo alcance, duplicando el efecto en las muertes por puntos d\u00e9biles." }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", @@ -3319,7 +3319,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "Armadura de vejaci\u00f3n", - "description": "Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills." + "description": "Chroma fortalece la armadura del escuadr\u00f3n cuando sus escudos reciben da\u00f1o o cuando mata a un enemigo con un arma cuerpo a cuerpo. Aumenta el da\u00f1o de arma del escuadr\u00f3n cuando pierde salud o cuando mata a un enemigo con un arma de largo alcance, duplicando el efecto en las muertes por puntos d\u00e9biles." }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", diff --git a/ExportWarframes_fr.json b/ExportWarframes_fr.json index 2b476dd..6d26159 100644 --- a/ExportWarframes_fr.json +++ b/ExportWarframes_fr.json @@ -1561,7 +1561,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/PagemasterFinalChapterAbility", "abilityName": "Verset Final", - "description": "Dante doit composer deux autres Versets avant son Verset Final.\n\nTRIOMPHE: deux Versets L\u00e9gers lanc\u00e9s successivement revigorent les alli\u00e9s avec un buff augmentant la Sant\u00e9 et conf\u00e8rent Garde Renforc\u00e9e. Les \u00e9liminations et les assistances la r\u00e9g\u00e9n\u00e8rent bri\u00e8vement.
Dante doit composer deux autres Versets avant son Verset Final.\n\nTRAG\u00c9DIE: deux Versets Sombres lanc\u00e9s successivement attaquent les ennemis. Tous les D\u00e9g\u00e2ts sur la dur\u00e9e qu\u2019ils ont subis s\u2019accumulent en une seule explosion.
Dante doit composer deux autres Versets avant son Verset Final.\n\nGARDIEN DES MOTS: un Verset L\u00e9ger suivi d'un Verset sombre soutient les alli\u00e9s gr\u00e2ce \u00e0 des copies du Noctua. Ces copies synchronisent leurs attaques avec celles de leur alli\u00e9 d\u00e9sign\u00e9.
Dante doit composer deux autres Versets avant son Verset Final.\n\nPAGE VOLANTE: un Verset Sombre suivi d'un Verset L\u00e9ger invoque des Paragrimmes qui fondent sur les ennemis, les rendant vuln\u00e9rables aux Chances de Statut et \u00e9loignant les attaques ennemies des alli\u00e9s." + "description": "Dante doit composer deux autres Versets avant son Verset Final.\n\nTRIOMPHE: deux Versets L\u00e9gers lanc\u00e9s successivement revigorent les alli\u00e9s avec un buff augmentant la Sant\u00e9 et conf\u00e8rent Garde Renforc\u00e9e. Les \u00e9liminations et les assistances la r\u00e9g\u00e9n\u00e8rent bri\u00e8vement.
Dante doit composer deux autres Versets avant son Verset Final.\n\nTRAG\u00c9DIE: deux Versets Sombres lanc\u00e9s successivement attaquent les ennemis. Tous les D\u00e9g\u00e2ts sur la dur\u00e9e qu\u2019ils ont subis s\u2019accumulent en une seule explosion.
Dante doit composer deux autres Versets avant son Verset Final.\n\nGARDIEN DES MOTS: un Verset L\u00e9ger suivi d'un Verset sombre soutient les alli\u00e9s gr\u00e2ce \u00e0 des copies du Noctua. Ces copies synchronisent leurs attaques avec celles de leur alli\u00e9 d\u00e9sign\u00e9.
Dante doit composer deux autres Versets avant son Verset Final.\n\nPAGE VOLANTE: un Verset Sombre suivi d'un Verset L\u00e9ger invoque des Paragrimmes qui fondent sur les ennemis, les rendant vuln\u00e9rables aux Chances et D\u00e9g\u00e2ts de Statut, et \u00e9loignant les attaques ennemies des alli\u00e9s." } ], "productCategory": "Suits" @@ -3281,7 +3281,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "Armure d'\u00c9pines", - "description": "Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills." + "description": "Chroma renforce l'Armure de l'escouade quand ses Boucliers sont endommag\u00e9s ou en \u00e9liminant un ennemi avec une arme de M\u00eal\u00e9e. Il augmente les D\u00e9g\u00e2ts des armes de l'escouade quand il perd de la Sant\u00e9 ou en \u00e9liminant un ennemi avec une arme \u00e0 distance, doublant l'effet sur les \u00e9liminations via points faibles." }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", @@ -3319,7 +3319,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "Armure d'\u00c9pines", - "description": "Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills." + "description": "Chroma renforce l'Armure de l'escouade quand ses Boucliers sont endommag\u00e9s ou en \u00e9liminant un ennemi avec une arme de M\u00eal\u00e9e. Il augmente les D\u00e9g\u00e2ts des armes de l'escouade quand il perd de la Sant\u00e9 ou en \u00e9liminant un ennemi avec une arme \u00e0 distance, doublant l'effet sur les \u00e9liminations via points faibles." }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", diff --git a/ExportWarframes_it.json b/ExportWarframes_it.json index e4af59f..5dde12f 100644 --- a/ExportWarframes_it.json +++ b/ExportWarframes_it.json @@ -3281,7 +3281,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "Vex Armor", - "description": "Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills." + "description": "Chroma fortifica l'Armatura della squadra quando i suoi Scudi vengono danneggiati o uccide un nemico con un'arma corpo a corpo. Aumenta il Danno Arma della squadra quando perde Salute o uccide un nemico con un'arma a distanza, raddoppia l'effetto delle uccisioni punti deboli." }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", @@ -3319,7 +3319,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "Vex Armor", - "description": "Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills." + "description": "Chroma fortifica l'Armatura della squadra quando i suoi Scudi vengono danneggiati o uccide un nemico con un'arma corpo a corpo. Aumenta il Danno Arma della squadra quando perde Salute o uccide un nemico con un'arma a distanza, raddoppia l'effetto delle uccisioni punti deboli." }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", diff --git a/ExportWarframes_pl.json b/ExportWarframes_pl.json index 4a1bdf5..2bd53f6 100644 --- a/ExportWarframes_pl.json +++ b/ExportWarframes_pl.json @@ -628,7 +628,7 @@ }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/TrapperMultinadeAbility", - "abilityName": "Stawiacz Min", + "abilityName": "Sabota\u017c", "description": "Wybierz jedn\u0105 z czterech min. Cewka Wi\u0105\u017c\u0105ca unieruchamia i skupia wrog\u00f3w razem. Sfera Strza\u0142ek wystrzeliwuje zab\u00f3jcze strza\u0142ki we wszystkich kierunkach. K\u0142adka Wektorowa nadaje przyspieszenie wrogom i sojusznikom w wyznaczonym kierunku. Amplifikator przywiera do najbli\u017cszego sojusznika i zwi\u0119ksza obra\u017cenia zadawane przez jego bro\u0144." }, { @@ -666,7 +666,7 @@ }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/TrapperMultinadeAbility", - "abilityName": "Stawiacz Min", + "abilityName": "Sabota\u017c", "description": "Wybierz jedn\u0105 z czterech min. Cewka Wi\u0105\u017c\u0105ca unieruchamia i skupia wrog\u00f3w razem. Sfera Strza\u0142ek wystrzeliwuje zab\u00f3jcze strza\u0142ki we wszystkich kierunkach. K\u0142adka Wektorowa nadaje przyspieszenie wrogom i sojusznikom w wyznaczonym kierunku. Amplifikator przywiera do najbli\u017cszego sojusznika i zwi\u0119ksza obra\u017cenia zadawane przez jego bro\u0144." }, { @@ -3281,7 +3281,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "Pancerz W\u015bciek\u0142o\u015bci", - "description": "Chroma wzmacnia Pancerz dru\u017cyny, gdy jego Tarcze zostan\u0105 uszkodzone lub gdy zabije wroga Broni\u0105 bia\u0142\u0105. Zwi\u0119ksza obra\u017cenia broni dru\u017cyny, gdy traci \u017bycie lub zabija wroga broni\u0105 dystansow\u0105, podwajaj\u0105c efekt w przypadku zabicia trafieniem w s\u0142aby punkt." + "description": "Chroma wzmacnia Pancerz dru\u017cyny, gdy jego Tarcze zostan\u0105 uszkodzone lub gdy zabije wroga Broni\u0105 bia\u0142\u0105. Zwi\u0119ksza obra\u017cenia broni dru\u017cyny, gdy traci \u017bycie lub zabija wroga Broni\u0105 dystansow\u0105, podwajaj\u0105c efekt w przypadku zabicia trafieniem w s\u0142aby punkt." }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", @@ -3319,7 +3319,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "Pancerz W\u015bciek\u0142o\u015bci", - "description": "Chroma wzmacnia Pancerz dru\u017cyny, gdy jego Tarcze zostan\u0105 uszkodzone lub gdy zabije wroga Broni\u0105 bia\u0142\u0105. Zwi\u0119ksza obra\u017cenia broni dru\u017cyny, gdy traci \u017bycie lub zabija wroga broni\u0105 dystansow\u0105, podwajaj\u0105c efekt w przypadku zabicia trafieniem w s\u0142aby punkt." + "description": "Chroma wzmacnia Pancerz dru\u017cyny, gdy jego Tarcze zostan\u0105 uszkodzone lub gdy zabije wroga Broni\u0105 bia\u0142\u0105. Zwi\u0119ksza obra\u017cenia broni dru\u017cyny, gdy traci \u017bycie lub zabija wroga Broni\u0105 dystansow\u0105, podwajaj\u0105c efekt w przypadku zabicia trafieniem w s\u0142aby punkt." }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", diff --git a/ExportWarframes_zh.json b/ExportWarframes_zh.json index b870fbb..ae6f35d 100644 --- a/ExportWarframes_zh.json +++ b/ExportWarframes_zh.json @@ -1561,7 +1561,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/PagemasterFinalChapterAbility", "abilityName": "\u6700\u7ec8\u8bd7\u7bc7", - "description": "Dante \u5fc5\u987b\u5728\u4ed6\u7684\u300c\u6700\u7ec8\u8bd7\u7bc7\u300d\u4e4b\u524d\u521b\u4f5c\u53e6\u5916\u4e24\u9996\u8bd7\u53e5\u3002\n\n\u80dc\u5229\uff1a\u8fde\u7eed\u65bd\u653e\u4e24\u4e2a\u300c\u660e\u4e4b\u8bd7\u53e5\u300d\u80fd\u591f\u632f\u594b\u53cb\u519b\uff0c\u4e3a\u4ed6\u4eec\u63d0\u4f9b\u589e\u52a0\u751f\u547d\u503c\u5e76\u8d4b\u4e88\u8d85\u5b8f\u9632\u62a4\u7684\u589e\u76ca\u6548\u679c\u3002\u51fb\u6740\u548c\u52a9\u653b\u4f1a\u77ed\u6682\u56de\u590d\u8d85\u5b8f\u9632\u62a4\u3002
Dante \u5fc5\u987b\u5728\u4ed6\u7684\u300c\u6700\u7ec8\u8bd7\u7bc7\u300d\u4e4b\u524d\u521b\u4f5c\u53e6\u5916\u4e24\u9996\u8bd7\u53e5\u3002\n\n\u60b2\u5267\uff1a\u8fde\u7eed\u65bd\u653e\u4e24\u4e2a\u300c\u6697\u4e4b\u8bd7\u53e5\u300d\u80fd\u591f\u653b\u51fb\u654c\u4eba\u3002\u4ed6\u4eec\u6240\u53d7\u5230\u7684\u6240\u6709\u6301\u7eed\u4f24\u5bb3\u5c06\u7d2f\u79ef\u6210\u4e00\u6b21\u6027\u7684\u7206\u53d1\u3002
Dante \u5fc5\u987b\u5728\u4ed6\u7684\u300c\u6700\u7ec8\u8bd7\u7bc7\u300d\u4e4b\u524d\u521b\u4f5c\u53e6\u5916\u4e24\u9996\u8bd7\u53e5\u3002\n\n\u5b88\u8bcd\u8005\uff1a\u300c\u660e\u4e4b\u8bd7\u53e5\u300d\u540e\u8ddf\u7740\u300c\u6697\u4e4b\u8bd7\u53e5\u300d\uff0c\u5c06\u4ee5\u591c\u67ad\u5206\u8eab\u4e3a\u53cb\u519b\u63d0\u4f9b\u652f\u63f4\u3002\u591c\u67ad\u5206\u8eab\u4f1a\u4e0e\u5176\u6307\u5b9a\u53cb\u519b\u540c\u6b65\u8fdb\u884c\u653b\u51fb\u3002
Dante \u5fc5\u987b\u5728\u4ed6\u7684\u300c\u6700\u7ec8\u8bd7\u7bc7\u300d\u4e4b\u524d\u521b\u4f5c\u53e6\u5916\u4e24\u9996\u8bd7\u53e5\u3002\n\n\u4e66\u9875\u98de\u7fbd\uff1a\u300c\u6697\u4e4b\u8bd7\u53e5\u300d\u540e\u8ddf\u7740\u300c\u660e\u4e4b\u8bd7\u53e5\u300d\u53ef\u53ec\u5524\u5e7d\u5e7d\u9e70\u6251\u5411\u654c\u4eba\uff0c\u4f7f\u4ed6\u4eec\u6613\u53d7\u89e6\u53d1\u51e0\u7387\u5f71\u54cd\uff0c\u5e76\u5c06\u654c\u4eba\u7684\u653b\u51fb\u4ece\u53cb\u519b\u8eab\u4e0a\u8f6c\u79fb\u3002" + "description": "Dante \u5fc5\u987b\u5728\u4ed6\u7684\u300c\u6700\u7ec8\u8bd7\u7bc7\u300d\u4e4b\u524d\u521b\u4f5c\u53e6\u5916\u4e24\u9996\u8bd7\u53e5\u3002\n\n\u80dc\u5229\uff1a\u8fde\u7eed\u65bd\u653e\u4e24\u4e2a\u300c\u660e\u4e4b\u8bd7\u53e5\u300d\u80fd\u591f\u632f\u594b\u53cb\u519b\uff0c\u4e3a\u4ed6\u4eec\u63d0\u4f9b\u589e\u52a0\u751f\u547d\u503c\u5e76\u8d4b\u4e88\u8d85\u5b8f\u9632\u62a4\u7684\u589e\u76ca\u6548\u679c\u3002\u51fb\u6740\u548c\u52a9\u653b\u4f1a\u77ed\u6682\u56de\u590d\u8d85\u5b8f\u9632\u62a4\u3002
Dante \u5fc5\u987b\u5728\u4ed6\u7684\u300c\u6700\u7ec8\u8bd7\u7bc7\u300d\u4e4b\u524d\u521b\u4f5c\u53e6\u5916\u4e24\u9996\u8bd7\u53e5\u3002\n\n\u60b2\u5267\uff1a\u8fde\u7eed\u65bd\u653e\u4e24\u4e2a\u300c\u6697\u4e4b\u8bd7\u53e5\u300d\u80fd\u591f\u653b\u51fb\u654c\u4eba\u3002\u4ed6\u4eec\u6240\u53d7\u5230\u7684\u6240\u6709\u6301\u7eed\u4f24\u5bb3\u5c06\u7d2f\u79ef\u6210\u4e00\u6b21\u6027\u7684\u7206\u53d1\u3002
Dante \u5fc5\u987b\u5728\u4ed6\u7684\u300c\u6700\u7ec8\u8bd7\u7bc7\u300d\u4e4b\u524d\u521b\u4f5c\u53e6\u5916\u4e24\u9996\u8bd7\u53e5\u3002\n\n\u5b88\u8bcd\u8005\uff1a\u300c\u660e\u4e4b\u8bd7\u53e5\u300d\u540e\u8ddf\u7740\u300c\u6697\u4e4b\u8bd7\u53e5\u300d\uff0c\u5c06\u4ee5\u591c\u67ad\u5206\u8eab\u4e3a\u53cb\u519b\u63d0\u4f9b\u652f\u63f4\u3002\u591c\u67ad\u5206\u8eab\u4f1a\u4e0e\u5176\u6307\u5b9a\u53cb\u519b\u540c\u6b65\u8fdb\u884c\u653b\u51fb\u3002
Dante \u5fc5\u987b\u5728\u4ed6\u7684\u300c\u6700\u7ec8\u8bd7\u7bc7\u300d\u4e4b\u524d\u521b\u4f5c\u53e6\u5916\u4e24\u9996\u8bd7\u53e5\u3002\n\n\u4e66\u9875\u98de\u7fbd\uff1a\u300c\u6697\u4e4b\u8bd7\u53e5\u300d\u540e\u8ddf\u7740\u300c\u660e\u4e4b\u8bd7\u53e5\u300d\u53ef\u53ec\u5524\u5e7d\u5e7d\u9e70\u6251\u5411\u654c\u4eba\uff0c\u4f7f\u4ed6\u4eec\u6613\u53d7\u89e6\u53d1\u51e0\u7387\u548c\u5f02\u5e38\u72b6\u6001\u4f24\u5bb3\u7684\u5f71\u54cd\uff0c\u5e76\u5c06\u654c\u4eba\u7684\u653b\u51fb\u4ece\u53cb\u519b\u8eab\u4e0a\u8f6c\u79fb\u3002" } ], "productCategory": "Suits" @@ -3281,7 +3281,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "\u6028\u6012\u62a4\u7532", - "description": "Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills." + "description": "Chroma \u7684\u62a4\u76fe\u53d7\u635f\u6216\u4f7f\u7528\u8fd1\u6218\u6b66\u5668\u51fb\u6740\u654c\u4eba\u65f6\u4f1a\u5f3a\u5316\u5c0f\u961f\u7684\u62a4\u7532\u3002\u5f53\u4ed6\u635f\u5931\u751f\u547d\u503c\u6216\u4f7f\u7528\u8fdc\u7a0b\u6b66\u5668\u6740\u6b7b\u654c\u4eba\u65f6\uff0c\u4f1a\u589e\u52a0\u5c0f\u961f\u7684\u6b66\u5668\u4f24\u5bb3\uff0c\u4ee5\u5f31\u70b9\u51fb\u6740\u5219\u6548\u679c\u52a0\u500d\u3002" }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", @@ -3319,7 +3319,7 @@ { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonScalesAbility", "abilityName": "\u6028\u6012\u62a4\u7532", - "description": "Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills." + "description": "Chroma \u7684\u62a4\u76fe\u53d7\u635f\u6216\u4f7f\u7528\u8fd1\u6218\u6b66\u5668\u51fb\u6740\u654c\u4eba\u65f6\u4f1a\u5f3a\u5316\u5c0f\u961f\u7684\u62a4\u7532\u3002\u5f53\u4ed6\u635f\u5931\u751f\u547d\u503c\u6216\u4f7f\u7528\u8fdc\u7a0b\u6b66\u5668\u6740\u6b7b\u654c\u4eba\u65f6\uff0c\u4f1a\u589e\u52a0\u5c0f\u961f\u7684\u6b66\u5668\u4f24\u5bb3\uff0c\u4ee5\u5f31\u70b9\u51fb\u6740\u5219\u6548\u679c\u52a0\u500d\u3002" }, { "abilityUniqueName": "/Lotus/Powersuits/PowersuitAbilities/DragonPeltAbility", diff --git a/ExportWeapons_pt.json b/ExportWeapons_pt.json index 76015b0..0dd5745 100644 --- a/ExportWeapons_pt.json +++ b/ExportWeapons_pt.json @@ -11639,7 +11639,7 @@ 0 ], "totalDamage": 550, - "description": "Domine o poder de uma tempestade. Os proj\u00e9teis el\u00e9tricos da Fulmin Prime alternam entre raios e rajadas de curto alcance. A Wisp intercala rapidamente entre cada modo com sua proeza elementar.", + "description": "Domine o poder de uma tempestade. Os proj\u00e9teis el\u00e9tricos da Fulmin Prime alternam entre raios e rajadas de curto alcance. A Wisp intercala rapidamente entre cada modo com sua proeza elemental.", "criticalChance": 0.30000001, "criticalMultiplier": 2.2, "procChance": 0.22000003,