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SettingWatchFace.cpp
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SettingWatchFace.cpp
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#include "displayapp/screens/settings/SettingWatchFace.h"
#include <lvgl/lvgl.h>
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/CheckboxList.h"
#include "displayapp/screens/Screen.h"
#include "components/settings/Settings.h"
#include "displayapp/screens/WatchFaceInfineat.h"
#include "displayapp/screens/WatchFaceCasioStyleG7710.h"
using namespace Pinetime::Applications::Screens;
constexpr const char* SettingWatchFace::title;
constexpr const char* SettingWatchFace::symbol;
SettingWatchFace::SettingWatchFace(Pinetime::Applications::DisplayApp* app,
Pinetime::Controllers::Settings& settingsController,
Pinetime::Controllers::FS& filesystem)
: Screen(app),
settingsController {settingsController},
filesystem {filesystem},
screens {app,
0,
{[this]() -> std::unique_ptr<Screen> {
return CreateScreen1();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen2();
}},
Screens::ScreenListModes::UpDown} {
}
SettingWatchFace::~SettingWatchFace() {
lv_obj_clean(lv_scr_act());
}
bool SettingWatchFace::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> SettingWatchFace::CreateScreen1() {
std::array<Screens::CheckboxList::Item, 4> watchfaces {
{{"Digital face", true}, {"Analog face", true}, {"PineTimeStyle", true}, {"Terminal", true}}};
return std::make_unique<Screens::CheckboxList>(
0,
2,
app,
title,
symbol,
settingsController.GetClockFace(),
[&settings = settingsController](uint32_t clockFace) {
settings.SetClockFace(clockFace);
settings.SaveSettings();
},
watchfaces);
}
std::unique_ptr<Screen> SettingWatchFace::CreateScreen2() {
std::array<Screens::CheckboxList::Item, 4> watchfaces {
{{"Infineat face", Applications::Screens::WatchFaceInfineat::IsAvailable(filesystem)},
{"Casio G7710", Applications::Screens::WatchFaceCasioStyleG7710::IsAvailable(filesystem)},
{"", false},
{"", false}}};
return std::make_unique<Screens::CheckboxList>(
1,
2,
app,
title,
symbol,
settingsController.GetClockFace(),
[&settings = settingsController](uint32_t clockFace) {
settings.SetClockFace(clockFace);
settings.SaveSettings();
},
watchfaces);
}