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SolverEngines 2.0
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blowfishpro committed Apr 27, 2016
1 parent a51e215 commit 8a14f10
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Showing 5 changed files with 13 additions and 7 deletions.
Binary file modified GameData/AJE/Plugins/AJE.dll
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Binary file modified GameData/SolverEngines/Plugins/SolverEngines.dll
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6 changes: 6 additions & 0 deletions GameData/SolverEngines/Readme_SolverEngines.txt
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Expand Up @@ -19,6 +19,7 @@ To use SolverEngines, implement two classes: a class that derives from EngineSol

Note that SolverEngines uses the [KSPAssembly] tag. Add this line to your AssemblyInfo.cs file to make KSP aware that your assembly depends on SolverEngines:
[assembly: KSPAssemblyDependency("SolverEngines", 1, 0)]
(replacing the two numbers with the major and minor version numbers of the SolverEngine release you are compiling against)

SolverEngines will also automatically create overheat bars if engineTemp approaches maxEngineTemp, and will set all ModuleAnimateEmissive modules on the part to solver.GetEmissive() each tick.

Expand All @@ -28,6 +29,11 @@ See AJE or RealFuels for examples of how to implement SolverEngines in practice.

Changelog:

v2.0

* Updated for KSP 1.1
* Support variable thrust per transform as in ModuleEngines

v1.15
* Add some math utils
* Adjust UpdateFlightCondition to better accommodate simulations
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12 changes: 6 additions & 6 deletions GameData/SolverEngines/SolverEngines.version
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Expand Up @@ -7,19 +7,19 @@
"REPOSITORY" : "SolverEngines"
},
"VERSION" : {
"MAJOR" : 1,
"MINOR" : 15,
"MAJOR" : 2,
"MINOR" : 0,
"PATCH" : 0,
"BUILD" : 0
},
"KSP_VERSION_MIN" : {
"MAJOR" : 1,
"MINOR" : 0,
"PATCH" : 5
"MINOR" : 1,
"PATCH" : 0
},
"KSP_VERSION_MAX" : {
"MAJOR" : 1,
"MINOR" : 0,
"PATCH" : 5
"MINOR" : 1,
"PATCH" : 0
}
}
2 changes: 1 addition & 1 deletion Source/Properties/AssemblyInfo.cs
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Expand Up @@ -37,4 +37,4 @@
[assembly: AssemblyFileVersion("2.6.1.0")]

// Keep this the same
[assembly: KSPAssemblyDependency("SolverEngines", 1, 15)]
[assembly: KSPAssemblyDependency("SolverEngines", 2, 0)]

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