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2.3.0 for KSP 1.0.4

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@blowfishpro blowfishpro released this 30 Jul 07:48
· 102 commits to solver_redo since this release

Changes

  • Engine fitting enabled on all jet engines
    • Engine-parameters are auto-tuned to give correct thrust and sfc
    • Fitting is re-done when config changes are detected or plugins change
  • Jet engine core rewritten with new thermodynamics
  • Jet engine nozzles reworked somewhat
    • Added adjustableNozzle field to prevent subsonic jets from creating supersonic exhaust. It doesn't enable a true fixed area nozzle, but results are better - no massive thrust growth on airliner engines
    • Supersonic jets no longer get choked nozzle pressure bonus.
    • Various corrections to nozzle thermodynamics
  • Add areaFudgeFactor field to jets in order to match intake and engine area in sensible way. Defaults to 0.75
  • Correct afterburner effects on many engines so that they engage when they should
  • Add rescaled pylons for rescaled B9 podded jets
  • Support/remove intakes on stock engine bodies
  • Insufficient intake area now cuts intake pressure rather than thrust - will efficiency as well
  • Only create rescaled engines if ProceduralParts is present. A few tweaked to stock scales in absence of PP
  • Use turbojet model for F100 and F404 if VenStockRevamp is present - it's a more correct model
  • Mod support updates for MarkIV System, BahamutoDynamics, and QuizTechAero
  • Engines auto-restart after flameout once fuel is available again.
  • Various engine parameter tweaks
  • Various wildcard fixes

Known issues

  • Propellers are effectively broken right now - issues will be looked at in coming days
    • They do not produce as much thrust as they should
    • Some will not start
    • They cannot be restarted after flameout (or possibly throttle to zero)
  • Some engines can show negative thrust at low throttle/TPR