2.3.0 for KSP 1.0.4
blowfishpro
released this
30 Jul 07:48
·
102 commits
to solver_redo
since this release
Changes
- Engine fitting enabled on all jet engines
- Engine-parameters are auto-tuned to give correct thrust and sfc
- Fitting is re-done when config changes are detected or plugins change
- Jet engine core rewritten with new thermodynamics
- Jet engine nozzles reworked somewhat
- Added adjustableNozzle field to prevent subsonic jets from creating supersonic exhaust. It doesn't enable a true fixed area nozzle, but results are better - no massive thrust growth on airliner engines
- Supersonic jets no longer get choked nozzle pressure bonus.
- Various corrections to nozzle thermodynamics
- Add areaFudgeFactor field to jets in order to match intake and engine area in sensible way. Defaults to 0.75
- Correct afterburner effects on many engines so that they engage when they should
- Add rescaled pylons for rescaled B9 podded jets
- Support/remove intakes on stock engine bodies
- Insufficient intake area now cuts intake pressure rather than thrust - will efficiency as well
- Only create rescaled engines if ProceduralParts is present. A few tweaked to stock scales in absence of PP
- Use turbojet model for F100 and F404 if VenStockRevamp is present - it's a more correct model
- Mod support updates for MarkIV System, BahamutoDynamics, and QuizTechAero
- Engines auto-restart after flameout once fuel is available again.
- Various engine parameter tweaks
- Various wildcard fixes
Known issues
- Propellers are effectively broken right now - issues will be looked at in coming days
- They do not produce as much thrust as they should
- Some will not start
- They cannot be restarted after flameout (or possibly throttle to zero)
- Some engines can show negative thrust at low throttle/TPR