diff --git a/sdk/tests/conformance/glsl/bugs/00_test_list.txt b/sdk/tests/conformance/glsl/bugs/00_test_list.txt index 815e81a1b0..df63c5d463 100644 --- a/sdk/tests/conformance/glsl/bugs/00_test_list.txt +++ b/sdk/tests/conformance/glsl/bugs/00_test_list.txt @@ -5,6 +5,7 @@ --min-version 1.0.3 array-of-struct-with-int-first-position.html --min-version 1.0.4 assign-to-swizzled-twice-in-function.html --min-version 1.0.4 bool-type-cast-bug-int-float.html +--min-version 1.0.4 character-set.html --min-version 1.0.3 compare-loop-index-to-uniform.html --min-version 1.0.3 complex-glsl-does-not-crash.html --min-version 1.0.4 compound-assignment-type-combination.html diff --git a/sdk/tests/conformance/glsl/bugs/angle-d3d11-compiler-error.html b/sdk/tests/conformance/glsl/bugs/angle-d3d11-compiler-error.html index 852e14247e..158ddad08f 100644 --- a/sdk/tests/conformance/glsl/bugs/angle-d3d11-compiler-error.html +++ b/sdk/tests/conformance/glsl/bugs/angle-d3d11-compiler-error.html @@ -54,7 +54,7 @@ debug(""); debug("Checking shader compilation and linking."); - checkCompilation() + checkCompilation(); } function checkCompilation() { diff --git a/sdk/tests/conformance/glsl/bugs/character-set.html b/sdk/tests/conformance/glsl/bugs/character-set.html new file mode 100644 index 0000000000..75814c63a9 --- /dev/null +++ b/sdk/tests/conformance/glsl/bugs/character-set.html @@ -0,0 +1,134 @@ + + + + + + +Character Set + + + + + + + + + + + + + + + + + +
+
+ + + + + +