From fec72ba342f535ba5d6336e69a530ddf6f124854 Mon Sep 17 00:00:00 2001
From: Dominique Hazael-Massieux WebGLContextAttributes
- dictionary WebGLContextAttributes {
+
dictionary WebGLContextAttributes {
boolean alpha = true;
boolean depth = true;
boolean stencil = false;
@@ -945,7 +945,7 @@
WebGLObject
an invalidated flag, which is initially unset.
[Exposed=(Window,Worker)] -interface WebGLObject { +interface WebGLObject { };@@ -963,7 +963,7 @@
[Exposed=(Window,Worker)] -interface WebGLBuffer : WebGLObject { +interface WebGLBuffer : WebGLObject { };@@ -981,7 +981,7 @@
[Exposed=(Window,Worker)] -interface WebGLFramebuffer : WebGLObject { +interface WebGLFramebuffer : WebGLObject { };@@ -999,7 +999,7 @@
[Exposed=(Window,Worker)] -interface WebGLProgram : WebGLObject { +interface WebGLProgram : WebGLObject { };@@ -1017,7 +1017,7 @@
[Exposed=(Window,Worker)] -interface WebGLRenderbuffer : WebGLObject { +interface WebGLRenderbuffer : WebGLObject { };@@ -1035,7 +1035,7 @@
[Exposed=(Window,Worker)] -interface WebGLShader : WebGLObject { +interface WebGLShader : WebGLObject { };@@ -1053,7 +1053,7 @@
[Exposed=(Window,Worker)] -interface WebGLTexture : WebGLObject { +interface WebGLTexture : WebGLObject { };@@ -1065,7 +1065,7 @@
[Exposed=(Window,Worker)] -interface WebGLUniformLocation { +interface WebGLUniformLocation { };@@ -1077,7 +1077,7 @@
[Exposed=(Window,Worker)] -interface WebGLActiveInfo { +interface WebGLActiveInfo { readonly attribute GLint size; readonly attribute GLenum type; readonly attribute DOMString name; @@ -1128,7 +1128,7 @@WebGLShaderPrecisionFormat
from the getShaderPrecisionFormat call.[Exposed=(Window,Worker)] -interface WebGLShaderPrecisionFormat { +interface WebGLShaderPrecisionFormat { readonly attribute GLint rangeMin; readonly attribute GLint rangeMax; readonly attribute GLint precision; @@ -1296,7 +1296,7 @@The WebGL context
typedef ([AllowShared] Float32Array or sequence<GLfloat>) Float32List; typedef ([AllowShared] Int32Array or sequence<GLint>) Int32List; -interface mixin WebGLRenderingContextBase +interface mixin WebGLRenderingContextBase { /* ClearBufferMask */ @@ -1930,7 +1930,7 @@The WebGL context
}; [Exposed=(Window,Worker)] -interface WebGLRenderingContext +interface WebGLRenderingContext { }; WebGLRenderingContext includes WebGLRenderingContextBase; @@ -3463,7 +3463,7 @@WebGLContextEvent
[Exposed=(Window,Worker)] -interface WebGLContextEvent : Event { +interface WebGLContextEvent : Event { constructor(DOMString type, optional WebGLContextEventInit eventInit = {}); readonly attribute DOMString statusMessage; }; diff --git a/specs/latest/2.0/index.html b/specs/latest/2.0/index.html index 756cf41cae..c7854393c1 100644 --- a/specs/latest/2.0/index.html +++ b/specs/latest/2.0/index.html @@ -300,7 +300,7 @@WebGLQuery
.[Exposed=(Window,Worker)] -interface WebGLQuery : WebGLObject { +interface WebGLQuery : WebGLObject { };@@ -326,7 +326,7 @@WebGLSampler
.[Exposed=(Window,Worker)] -interface WebGLSampler : WebGLObject { +interface WebGLSampler : WebGLObject { };@@ -364,7 +364,7 @@WebGLSync
[Exposed=(Window,Worker)] -interface WebGLSync : WebGLObject { +interface WebGLSync : WebGLObject { };@@ -390,7 +390,7 @@WebGLTransformFeedback
.[Exposed=(Window,Worker)] -interface WebGLTransformFeedback : WebGLObject { +interface WebGLTransformFeedback : WebGLObject { };@@ -416,7 +416,7 @@WebGLVertexArrayObject
.[Exposed=(Window,Worker)] -interface WebGLVertexArrayObject : WebGLObject { +interface WebGLVertexArrayObject : WebGLObject { };@@ -431,7 +431,7 @@The WebGL context
typedef ([AllowShared] Uint32Array or sequence<GLuint>) Uint32List; -interface mixin WebGL2RenderingContextBase +interface mixin WebGL2RenderingContextBase { const GLenum READ_BUFFER = 0x0C02; const GLenum UNPACK_ROW_LENGTH = 0x0CF2; @@ -882,7 +882,7 @@The WebGL context
undefined bindVertexArray(WebGLVertexArrayObject? array); }; -interface mixin WebGL2RenderingContextOverloads +interface mixin WebGL2RenderingContextOverloads { // WebGL1: undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage); @@ -977,7 +977,7 @@The WebGL context
}; [Exposed=(Window,Worker)] -interface WebGL2RenderingContext +interface WebGL2RenderingContext { }; WebGL2RenderingContext includes WebGLRenderingContextBase;