Quickly encode raw RGB images & PCM audio to MP4 video using the system h264 encoder
FlutterQuickVideoEncoder has zero dependencies besides Flutter, Android, iOS, and MacOS themselves. No FFMPEG.
We use AVFoundation on iOS and MediaCodec on Android. These are native system libraries.
Unlike the video_compress package, this package takes raw rgb pixel buffers as input, not video files.
Please star this repo & on pub.dev. We all benefit from having a larger community.
await FlutterQuickVideoEncoder.setup(
width: 1920,
height: 1080,
fps: 60,
videoBitrate: 2500000,
audioChannels: 1,
audioBitrate: 64000,
sampleRate: 44100,
filepath: "/documents/video.mp4", // output file
);
for(int i = 0; i < frameCount; i++) {
Uint8List rgba = _renderVideoFrame(i); // your video function
Uint8List pcm = _renderAudioFrame(i); // your audio function
await FlutterQuickVideoEncoder.appendVideoFrame(rgba);
await FlutterQuickVideoEncoder.appendAudioFrame(pcm);
}
await FlutterQuickVideoEncoder.finish();
Enable the platforms you need.
cd ./example
flutter config --enable-macos-desktop
flutter config --enable-android
flutter config --enable-ios
flutter create .
flutter run
The easiest way to render a video frame is to use Flutter!
For example, you can render an RGBA frame using ui.Image
Future<Uint8List> _generateVideoFrame(int frameIndex) async {
const int boxSize = 50; // Size of the moving box
// Calculate the box position
int boxX = (frameIndex * 5) % width;
int boxY = (frameIndex * 5) % height;
// Paint the moving box
final recorder = ui.PictureRecorder();
final canvas = Canvas(recorder);
final paint = Paint();
// Draw a white background
paint.color = Colors.white;
canvas.drawRect(Rect.fromLTWH(0, 0, width.toDouble(), height.toDouble()), paint);
// Draw the blue box
paint.color = Colors.blue;
canvas.drawRect(Rect.fromLTWH(boxX.toDouble(), boxY.toDouble(), boxSize.toDouble(), boxSize.toDouble()), paint);
// Convert canvas to image
final picture = recorder.endRecording();
final img = await picture.toImage(width, height);
// Convert the image to a byte array
final byteData = await img.toByteData(format: ui.ImageByteFormat.rawRgba);
return byteData!.buffer.asUint8List();
}
You can also create video frames from widgets, using RenderRepaintBoundary
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'dart:typed_data';
class MyWidget extends StatefulWidget {
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
GlobalKey repaintBoundaryKey = GlobalKey();
@override
Widget build(BuildContext context) {
return RepaintBoundary(
key: repaintBoundaryKey,
child: YourWidget(), // Replace with your actual widget
);
}
// you would then call appendVideoFrame with this data
Future<Uint8List?> captureWidgetAsRGBA() async {
try {
RenderRepaintBoundary boundary = repaintBoundaryKey.currentContext!.findRenderObject() as RenderRepaintBoundary;
ui.Image image = await boundary.toImage(pixelRatio: 1.0);
ByteData? byteData = await image.toByteData(format: ui.ImageByteFormat.rawRgba);
return byteData?.buffer.asUint8List();
} catch (e) {
print(e);
return null;
}
}
}