-
Notifications
You must be signed in to change notification settings - Fork 27
Home
Welcome to the MCDungeonsWeapons wiki!
This mess is a placeholder for what will become a proper wiki; but I wanted to make sure that the information is available.
Below are the enchants that are added and what they are innately on. All innate enchantments are level I.
Anima Conduit – Heal relative to the amount of experience from a kill (You should not gain any levels unless you are full health; it will reset your level to heal you)
- None
Bonus Shot – Fires an extra bolt towards a secondary target
- Butterfly Crossbow
- Auto Crossbow
Busy Bee – Summon a bee companion to fight alongside you
- Beestinger
Chain Reaction - A chance to fire extra projectiles from a target hit with an arrow.
- Firebolt Thrower
Chains – Pull Enemies together and slow them down (20% chance)
- Flail
- Jailor’s Scythe
Charge – Chance to receive the speed effect whilst attacking an enemy (10% chance)
- None
Committed – Deal damage relative to the health of your enemy (20% chance)
- Truthseeker
- Growing Staff
Critical Hit – Deal critical hit without jumping (completely random chance)
- Hawkbrand
- Master’s Katana
Echo – Deal AOE sound damage in an area of 3 blocks (I = 25% / II = 40% / III = 55%)
- Whispering Spear
Enigma Resonator – Deals damage relative to the number of levels that the user has
- Moon Dagger
- Soul Fist
- Sponge Striker
- Feral Soul Crossbow
Exploding – Enemy explodes upon death causing damage to enemies around user (20% chance)
- Cursed Axe
- Battlestaff of Terror
Fire Aspect – Same functionality as Vanilla Fire Aspect
- Firebrand
Freezing – Slows enemies and gives mining fatigue (I = 40% / II = 50% / III = 60%)
- Fangs of Frost
- Frost Scythe
- Freezing Foil
- Chill Gale Knife
- Frost Slayer
Fuse Shot – Arrow has a chance to explode on impact (I = 35% / II = 50% / III = 65%)
- Exploding Crossbow
- Red Snake
Gravity – Pull in and toss enemies about, distance relative to level (30% chance)
- Hammer of Gravity
- Imploding Crossbow
- Voidcaller
- Encrusted Anchor
Growing - Deal extra damage based on distance
- Bonebow
- Baby Crossbow
Hunter's Companion - Increases the strength of tamed wolves by 1.5x
- Hunter's Promise
Illager's Bane - Attacks do extra damage to Illagers
- Bone Cudgel
Leeching – Heal an amount relative to max health of enemy upon their death
- Heartstealer
Looting – Vanilla Looting
- Fortune Spear
Multishot - Shoot two arrows at once expending only one
- Bow of Lost Souls
Piercing - Vanilla Piercing
- The Slicer
- Nautical Crossbow
- Pride of the Piglins
Poison Cloud – Summons a poison cloud around target (30% chance, user immune to poison)
- Venom Glaive
- Nightmare’s Bite
- The Green Menace
Poisoning – Applies poison to target (30% chance)
- Encrusted Anchor
- Vine Whip
Power - Vanilla Power
- Master's Bow
- Elite Power Bow
Prospector - Chance to gain emeralds on kills
- The Last Laugh (Gold)
- The Last Laugh (Silver)
Punch - Vanilla Punch
- Doom Crossbow
Radiance – Summons a healing cloud around target (target should not heal unless an ally) (20% chance)
- Sun’s Grace
Radiance Shot - Summons a healing cloud around target of ranged attack (20% chance)
- Sabrewing
- Love Spell Bow
Rampaging – Chance to gain stacking haste on kill (10% chance)
- Dancer’s Sword
- Maulers
Refreshment - Refills empty bottles as health potions upon kill with melee weapon
- None
Refreshment Shot - Refills empty bottles as health potions upon kill with ranged weapon
- None
Replenish - Infinity's little brother, you have a chance to recover an arrow upon firing (I = 10% / II = 17% / III = 24% chance)
- Hunter's Promise
Ricochet – Arrow will bounce about from target to target
- Lightning Harp Crossbow
- Slayer
- Echo of the Valley
Rushdown – Chance to get speed effect on a kill
- Resolute Tempest Knife
Shockwave – Deals explosive damage in area of 3 blocks (I = 25% / II = 40% / III = 55%)
- Whirlwind
Smiting – Deals AOE damage to Undead in an area of 3 blocks (100% chance)
- Grave Bane
- Dark Katana
Soul Siphon – Extra experience from a kill (10% chance)
- Eternal Dagger
Stunning – Nearly stops target and causes nausea (I = 35% / II = 50% / III = 65%)
- Highland Axe
Swirling – Hit all enemies in a 1.5 block radius around the user (I = 25% / II = 40% / III = 55%)
- Shear Dagger
- Broadsword
Tempo Theft – Steal the speed from your enemy, applying slow to them and speed to yourself
- Nocturnal Bow
- Shivering Bow
Thundering – Summon the power of Þórr and crash lightning on enemies in a 5 * level block radius around the target causing extra lightning damage
- Stormlander
Weakening – Spawns a cloud of weakness around the target (30% chance)
- Nameless Blade
Enchantment Descriptions Page Contributed by pizzaspren Exclusivity Chart Contributed by seducer of trees