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chronosacaria edited this page Nov 5, 2021 · 21 revisions

Welcome to the MCDungeonsWeapons wiki!

This mess is a placeholder for what will become a proper wiki; but I wanted to make sure that the information is available.

Below are the enchants that are added and what they are innately on. All innate enchantments are level I.

Ambush - Deal extra damage whilst sneaking and invisible. Damage bonus is relative to level.

- Backstabber

- Swift Striker

Anima Conduit – Heal relative to the amount of experience from a kill (You should not gain any levels unless you are full health; it will reset your level to heal you)

- None

Bonus Shot – Fires an extra projectile towards a secondary target

- Butterfly Crossbow

- Auto Crossbow

- Haunted Bow

- Twin Bow

Busy Bee – Summon a bee companion to fight alongside you

- Beestinger

Chain Reaction - A chance to fire extra projectiles from a target hit with an arrow.

- Firebolt Thrower

Chains – Pull Enemies together and slow them down (20% chance)

- Flail

- Jailor’s Scythe

Charge – Chance to receive the speed effect whilst attacking an enemy (10% chance)

- None

Cobweb Shot - Places a cobweb wherever your arrow lands.

- Web Bow

Committed – Deal damage relative to the health of your enemy (20% chance)

- Truthseeker

- Growing Staff

- Resolute Tempest Knife

Critical Hit – Deal critical hit without jumping (completely random chance)

- Hawkbrand

- Master’s Katana

Echo – Deal AOE sound damage in an area of 3 blocks (I = 25% / II = 40% / III = 55%)

- Whispering Spear

Enigma Resonator – Deals damage relative to the number of levels that the user has

- Moon Dagger

- Soul Fist

- Sponge Striker

- Feral Soul Crossbow

- Soul Hunter Crossbow

Exploding – Enemy explodes upon death causing damage to enemies around user (20% chance)

- Cursed Axe

- Battlestaff of Terror

Fire Aspect – Same functionality as Vanilla Fire Aspect

- Firebrand

Freezing – Slows enemies and gives mining fatigue (I = 40% / II = 50% / III = 60%)

- Fangs of Frost

- Frost Scythe

- Freezing Foil

- Chill Gale Knife

- Frost Slayer

- Skull Scythe

Fuse Shot – Arrow has a chance to explode on impact (I = 35% / II = 50% / III = 65%)

- Exploding Crossbow

- Red Snake

- Call of the Void

Gravity – Pull in and toss enemies about, distance relative to level (30% chance)

- Hammer of Gravity

- Imploding Crossbow

- Voidcaller

- Encrusted Anchor

Growing - Deal extra damage based on distance

- Bonebow

- Baby Crossbow

Guarding Strike - Gain resistance status effect for killing mobs. The effect lasts for 1 + (1 * level) seconds.

- None

Hunter's Companion - Increases the strength of tamed wolves by 1.5x

- Hunter's Promise

Illager's Bane - Attacks do extra damage to Illagers

- Bone Cudgel

Leeching – Heal an amount relative to max health of enemy upon their death

- Heartstealer

- The Beginning

Levitation Shot - Fire a shot that gives the levitation status effect much like a shulker bullet

- None

Looting – Vanilla Looting

- Fortune Spear

Multishot - Shoot multiple arrow, expending only one

- Bow of Lost Souls

- Harp Crossbow

- Scatter Crossbow

- Lightning Harp Crossbow

Phantom's Mark - Sets glowing on the target relative to the level of the enchantment.

- Phantom Bow

Piercing - Vanilla Piercing

- The Slicer

- Nautical Crossbow

- Pride of the Piglins

Poison Cloud – Summons a poison cloud around target (30% chance, user immune to poison)

- Venom Glaive

- Nightmare’s Bite

- The Green Menace

Poisoning – Applies poison to target (30% chance)

- Encrusted Anchor

- Vine Whip

Power - Vanilla Power

- Master's Bow

- Elite Power Bow

- Phantom Bow

Prospector - Chance to gain emeralds on kills

- The Last Laugh (Gold)

- The Last Laugh (Silver)

Punch - Vanilla Punch

- Doom Crossbow

Radiance – Summons a healing cloud around target (target should not heal unless an ally) (20% chance)

- Sun’s Grace

Radiance Shot - Summons a healing cloud around target of ranged attack (20% chance)

- Sabrewing

- Love Spell Bow

Rampaging – Chance to gain stacking haste on kill (10% chance)

- Dancer’s Sword

- Maulers

Refreshment - Refills empty bottles as health potions upon kill with melee weapon

- None

Refreshment Shot - Refills empty bottles as health potions upon kill with ranged weapon

- None

Replenish - Infinity's little brother, you have a chance to recover an arrow upon firing (I = 10% / II = 17% / III = 24% chance)

- Hunter's Promise

Ricochet – Arrow will bounce about from target to target

- Lightning Harp Crossbow

- Slayer

- Echo of the Valley

- Bubble Burster

Rushdown – Chance to get speed effect on a kill

- Resolute Tempest Knife

Shockwave – Deals explosive damage in area of 3 blocks (I = 25% / II = 40% / III = 55%)

- Whirlwind

Smiting – Deals AOE damage to Undead in an area of 3 blocks (100% chance)

- Grave Bane

- Dark Katana

Soul Siphon – Extra experience from a kill (10% chance)

- Eternal Dagger

Stunning – Nearly stops target and causes nausea (I = 35% / II = 50% / III = 65%)

- Highland Axe

Swirling – Hit all enemies in a 1.5 block radius around the user (I = 25% / II = 40% / III = 55%)

- Shear Dagger

- Broadsword

Tempo Theft – Steal the speed from your enemy, applying slow to them and speed to yourself

- Nocturnal Bow

- Shivering Bow

Thundering – Summon the power of Þórr and crash lightning on enemies in a 5 * level block radius around the target causing extra lightning damage

- Stormlander

Void Shot - Deal multiplicative damage based on level of enchantment (I = 2x, II = 3x, III = 4x)

- Void Bow

- Call of the Void

Void Strike - Deal multiplicative damage based on level of enchantment (I = 2x, II = 4x, III = 6x)

- Void Touched Blade

- The End

Weakening – Spawns a cloud of weakness around the target (30% chance)

- Nameless Blade
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