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Comment #4

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clayjohn opened this issue Mar 22, 2018 · 4 comments
Open

Comment #4

clayjohn opened this issue Mar 22, 2018 · 4 comments

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@clayjohn
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Comment various aspects of this project so it makes sense when I come back to it later

@WhyICanNotDo
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Excuse me? I want to know how to run it, thank you!

@WhyICanNotDo
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Comment various aspects of this project so it makes sense when I come back to it later

Excuse me? I want to know how to run it, thank you!

@clayjohn
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@WhyICanNotDo to run the project you will need to build it yourself using a C++ compiler that is compatible with Makefiles. Right now the Makefile is configured for Linux systems using X11. It isn't much work to get it working on Windows though if you need to. You will also need to ensure that you have GLEW and GLFW available.

If this sounds difficult to you, I recommend trying out my Godot volumetric clouds demo instead. https://github.com/clayjohn/godot-volumetric-cloud-demo it is much easier to run

@WhyICanNotDo
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@clayjohn Thank you very much!

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