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For those which intersect, cast another ray from the intersection (or point+epsilon beyond it?) in case the same edge intersects multiple times: repeat until no intersection is found
For those which do not intersect, check whether the starting point is inside the mesh
This practically just uses existing methods (maybe want to do the epsilon projection in rust) so could be done in python.
Returns an array of floats between 0 and segment_length for how much is inside the mesh.
The text was updated successfully, but these errors were encountered:
Takes an array of source and target points.
Algorithm:
This practically just uses existing methods (maybe want to do the epsilon projection in rust) so could be done in python.
Returns an array of floats between 0 and
segment_length
for how much is inside the mesh.The text was updated successfully, but these errors were encountered: