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I have written a TOOL which dissects PNG 2D videogame maps (NES, SNES, GBA, SEGA ETC) into Segmentation maps / keys for use with this REPO.
EDIT : GOT IT WORKING!
I have also heavily modified an NES Emulator and am working on loading these outputs right back INTO the games so the new graphics replace the old ones in-game.
I have all the maps for SMB1 output like this.
I will post some results here in a little while. :)
MiLO
The text was updated successfully, but these errors were encountered:
When I run runner.py I get a kitten and the dog is missing :/
you have to change filenames in runner.py from example, plug in the right example to the function at the bottom of that file
its still trying to run off the example images packaged with the repo
(0,255,255): "Sky,1.0",
(0,0,0): "Black,1.0",
(1,1,1): "Cave,1.0",
(5,5,5): "Green Sewer Pipe,1.0",
(22,22,22): "Red Soil,1.0",
(25,25,25): "Sky,1.0",
(28,28,28): "Grassy Hill,1.0",
(30,30,30): "Green Bush,1.0",
(31,31,31): "Green,1.0",
(35,35,35): "Orange Block,1.0",
(37,37,37): "Orange Bricks,1.0",
(53,53,53): "Castle Door,1.0",
(55,55,55): "Castle,1.0",
(59,59,59): "Mario Bros Question Mark Block,1.0",
(64,64,64): "Fluffy Cloud,1.0",
(73,73,73): "Grassy Cliff Edge,1.0",
I have written a TOOL which dissects PNG 2D videogame maps (NES, SNES, GBA, SEGA ETC) into Segmentation maps / keys for use with this REPO.
EDIT : GOT IT WORKING!
I have also heavily modified an NES Emulator and am working on loading these outputs right back INTO the games so the new graphics replace the old ones in-game.
I have all the maps for SMB1 output like this.
I will post some results here in a little while. :)
The text was updated successfully, but these errors were encountered: