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native_amd64.go
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native_amd64.go
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/*
* Copyright 2024 CloudWeGo Authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//go:generate make
package base64x
import (
`unsafe`
`github.com/bytedance/sonic/loader`
)
//go:nosplit
func b64encode(out *[]byte, src *[]byte, mode int) {
__b64encode(noEscape(unsafe.Pointer(out)), noEscape(unsafe.Pointer(src)), mode)
}
//go:nosplit
func b64decode(out *[]byte, src unsafe.Pointer, len int, mode int) (ret int) {
return __b64decode(noEscape(unsafe.Pointer(out)), noEscape(unsafe.Pointer(src)), len, mode)
}
// asm2asm templates
var (
__b64encode func(out unsafe.Pointer, src unsafe.Pointer, mod int)
__b64decode func(out unsafe.Pointer, src unsafe.Pointer, len int, mod int) (ret int)
)
// directly jump PCs
var (
_subr__b64encode uintptr
_subr__b64decode uintptr
)
var stubs = []loader.GoC{
{"_b64encode", &_subr__b64encode, &__b64encode},
{"_b64decode", &_subr__b64decode, &__b64decode},
}
func init() {
if hasAVX2() {
archFlags = _MODE_AVX2
}
loader.WrapGoC(text__native_entry__, funcs, stubs, "base64x", "base64x/native.c")
}