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bookshelf.js
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bookshelf.js
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function getRandomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function randomChoice(array) {
return array[Math.floor(Math.random() * array.length)];
}
let spines = Object.values(document.getElementsByClassName("spine"));
let covers = Object.values(document.getElementsByClassName("cover"));
let tops = Object.values(document.getElementsByClassName("top"));
let availablePatterns = ["argyle", "tartan"]; // we could probably get these programatically
let availableColours = [
"maroon",
"darkgreen",
"darkolivegreen",
"brown",
"saddlebrown",
"sienna",
"midnightblue",
];
// assign a random height, pattern and colour to each book
spines.map(function (s, i) {
let randomHeight = getRandomInt(220, 290);
s.style.height = `${randomHeight}px`;
s.style.top = `${280 - randomHeight}px`;
let randomPattern = randomChoice(availablePatterns);
s.style.backgroundImage = `var(--${randomPattern})`;
let randomColor = randomChoice(availableColours);
s.style.backgroundColor = randomColor;
covers[i].style.height = `${randomHeight}px`;
covers[i].style.top = `${280 - randomHeight}px`;
tops[i].style.top = `${280 - randomHeight}px`;
});