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Fade out effects are usually used in the game. It should be provided a way to control the transparency of ParticleSystem2D & Graphics.
2D rendering objects should have transparency controls.
ParticleSystem2D & Graphics should be affected by UIOpacity.
No response
The text was updated successfully, but these errors were encountered:
ParticleSystem2D has transparency by itself.Graphics has transparency in 2.4.13,So the same with 3.8.x,maybe.
It is not to control the transparency of the entire ParticleSystem and Graphics components.
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The white banner is the control of transparency in ParticleSystem2D. Graphics has no test.
The Start Color and End Color properties are used to control the color (transparency also) of emitted particles, NOT ENTIRE ParticleSystem.
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Use Case
Fade out effects are usually used in the game.
It should be provided a way to control the transparency of ParticleSystem2D & Graphics.
Problem Description
2D rendering objects should have transparency controls.
Proposed Solution
ParticleSystem2D & Graphics should be affected by UIOpacity.
How it works
No response
Alternatives Considered
No response
Additional Information
No response
The text was updated successfully, but these errors were encountered: