mul
multipliesargument1
andargument2
togetheradd
addsargument1
andargument2
togetherinterpolated
does an interpolation ofargument
blend_density
blendsargument
to other noisesmin
takes the smaller value ofargument1
andargument2
max
takes the larger value ofargument1
andargument2
y_clamped_gradient
creates a gradient betweenfrom_y
andto_y
spanning betweenfrom_value
andto_value
old_blended_noise
is a 2D noise able to be mapped to 3Dnoise
is a fancier noiseend_islands
is the hardcoded end island noiseshift_a
offsets the noise in X and Zshift_b
offsets the noise in X and Yshift
offsets the noise in all directionsclamp
applies a minimum and maximum toinput
spline
applies a spline function to the noise
https://github.com/TheForsakenFurby/Surface-Rules-Guide-Minecraft-JE-1.18/blob/main/Guide.md