diff --git a/.github/workflows/main.yaml b/.github/workflows/main.yaml index 2082582..4983371 100644 --- a/.github/workflows/main.yaml +++ b/.github/workflows/main.yaml @@ -28,7 +28,7 @@ jobs: with: allowUpdates: true name: Release ${{ steps.get-version.outputs.version }} - draft: true + draft: false prerelease: false token: ${{secrets.GITHUB_TOKEN}} artifacts: './module.zip, ./src/lock-the-sheets/module.json' diff --git a/CHANGELOG.md b/CHANGELOG.md index 8517b16..6d50264 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,2 +1,2 @@ ## 1.0.0 -### 2024-??-?? - Going out into the world! +### 2023-12-18 - Into the great wide open (initial release) diff --git a/README.md b/README.md index 62b2bfa..ebc0763 100644 --- a/README.md +++ b/README.md @@ -52,11 +52,11 @@ In **default settings**, lock status is indicated by overlay icons, both in the ![](src/lock-the-sheets/artwork/lock-the-sheets-readme-combat.png) -Let's see, what happens if players try to **manipulate their hitpoints:** +Let's see what happens if players try to **manipulate their hitpoints:** ![](src/lock-the-sheets/artwork/lock-the-sheets-readme-blocked-action-1.png) -But as we said that this is not about cheating prevention in the first place, let's see what happens if a player accidentally happens to **delete an inventory item:** +But apart from cheating prevention, let's see what happens if a player **accidentally** happens to **delete an inventory item:** ![](src/lock-the-sheets/artwork/lock-the-sheets-readme-blocked-action-2.png)