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Crestron CI-KNX 4 Bit v1.4.usp
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Crestron CI-KNX 4 Bit v1.4.usp
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/*******************************************************************************************
SIMPL+ Module Information
(Fill in comments below)
*******************************************************************************************/
/*
Dealer Name:
System Name:
System Number:
Programmer: Christophe Hombrouck
Comments:
*/
/*******************************************************************************************
Compiler Directives
(Uncomment and declare compiler directives as needed)
*******************************************************************************************/
// #ENABLE_DYNAMIC
// #SYMBOL_NAME ""
// #HINT ""
#DEFINE_CONSTANT START_UP 1
#DEFINE_CONSTANT STOP_UP 2
#DEFINE_CONSTANT START_DOWN 3
#DEFINE_CONSTANT STOP_DOWN 4
// #CATEGORY ""
// #DEFAULT_VOLATILE
// #PRINT_TO_TRACE
// #DIGITAL_EXPAND
// #ANALOG_SERIAL_EXPAND
#OUTPUT_SHIFT 1
// #HELP_PDF_FILE ""
#DEFAULT_VOLATILE
#ENABLE_STACK_CHECKING
#ENABLE_TRACE
/*
#HELP_BEGIN
(add additional lines of help lines)
#HELP_END
*/
/*******************************************************************************************
Include Libraries
(Uncomment and include additional libraries as needed)
*******************************************************************************************/
// #CRESTRON_LIBRARY ""
// #USER_LIBRARY ""
/*******************************************************************************************
DIGITAL, ANALOG and SERIAL INPUTS and OUTPUTS
(Uncomment and declare inputs and outputs as needed)
*******************************************************************************************/
DIGITAL_INPUT _SKIP_,Up, Down,_SKIP_;
// ANALOG_INPUT
// STRING_INPUT
STRING_INPUT FeedBack[15];
DIGITAL_OUTPUT Up_FB, Down_FB,_SKIP_;
// ANALOG_OUTPUT
STRING_OUTPUT Command;
/*******************************************************************************************
SOCKETS
(Uncomment and define socket definitions as needed)
*******************************************************************************************/
// TCP_CLIENT
// TCP_SERVER
// UDP_SOCKET
/*******************************************************************************************
Parameters
(Uncomment and declare parameters as needed)
*******************************************************************************************/
INTEGER_PARAMETER ObjectID;
// INTEGER_PARAMETER
// SIGNED_INTEGER_PARAMETER
// LONG_INTEGER_PARAMETER
// SIGNED_LONG_INTEGER_PARAMETER
// STRING_PARAMETER
/*******************************************************************************************
Parameter Properties
(Uncomment and declare parameter properties as needed)
*******************************************************************************************/
/*
#BEGIN_PARAMETER_PROPERTIES parameter_variable, parameter_variable, ...
// propValidUnits = // unitString or unitDecimal|unitHex|unitPercent|unitCharacter|unitTime|unitTicks;
// propDefaultUnit = // unitString, unitDecimal, unitHex, unitPercent, unitCharacter, unitTime or unitTicks;
// propBounds = lower_bound , upper_bound;
// propDefaultValue = ; // or, propDefaultValue = "";
// propList = // { "value" , "label" } , { "value" , "label" } , ... ;
// propShortDescription = "status_bar_hint_text";
// #BEGIN_PROP_FULL_DESCRIPTION line_1... line_2... line_n #END_PROP_FULL_DESCRIPTION
// #BEGIN_PROP_NOTES line_1... line_2... line_n #END_PROP_NOTES
#END_PARAMETER_PROPERTIES
*/
/*******************************************************************************************
Structure Definitions
(Uncomment and define structure definitions as needed)
Note: Be sure to initialize all declared STRING variables as needed
For example, in Function Main: struct.myString = "";
*******************************************************************************************/
/*
STRUCTURE MyStruct1
{
};
MyStruct1 struct;
*/
/*******************************************************************************************
Global Variables
(Uncomment and declare global variables as needed)
Note: Be sure to initialize all declared STRING variables as needed
For example, in Function Main: myString = "";
*******************************************************************************************/
INTEGER State,NextState;
INTEGER RxOK;
// LONG_INTEGER
// SIGNED_INTEGER
// SIGNED_LONG_INTEGER
STRING CommandString[200];
/*******************************************************************************************
Functions
(Add any additional functions here)
Note: Functions must be physically placed before the location in
the code that calls them.
*******************************************************************************************/
/*
Function MyFunction1()
{
}
*/
/*
Integer_Function MyIntFunction1()
{
// TODO: Add local variable declarations here
// TODO: Add code here
Return (0);
}
*/
/*
String_Function MyStrFunction1()
{
// TODO: Add local variable declarations here
// TODO: Add code here
Return ("");
}
*/
/*******************************************************************************************
Event Handlers
(Uncomment and declare additional event handlers as needed)
*******************************************************************************************/
PUSH Up
{
Command = "\xF0\x06" + chr(ObjectID) + "\x01" + chr(ObjectID) + "\x31\x09";
NextState = START_UP;
}
RELEASE Up
{
Command = "\xF0\x06" + chr(ObjectID) + "\x01" + chr(ObjectID) + "\x31\x08";
NextState = STOP_UP;
}
PUSH Down
{
Command = "\xF0\x06" + chr(ObjectID) + "\x01" + chr(ObjectID) + "\x31\x01";
NextState = START_DOWN;
}
RELEASE Down
{
Command = "\xF0\x06" + chr(ObjectID) + "\x01" + chr(ObjectID) + "\x31\x00";
NextState = STOP_DOWN;
}
/*
RELEASE input
{
// TODO: Add code here
}
*/
CHANGE Feedback
{
if(RxOk)
{
RxOK = 0;
if(left(Feedback,10) = "CHANGE OK\x0D")
{
State = NextState;
Switch(state)
{
case(START_UP):
{
Up_FB = on;
}
case(STOP_UP):
{
Up_FB = off;
}
case(START_DOWN):
{
Down_FB = on;
}
case(STOP_DOWN):
{
Down_FB = off;
}
}
}
else if(left(Feedback,13) = "CHANGE STATE:")
{
Switch(Byte(Feedback,14))
{
case(0x09):
{
Up_FB = on;
state = START_UP;
}
case(0x08):
{
Up_FB = off;
state = STOP_UP;
}
case(0x01):
{
Down_FB = on;
state = START_DOWN;
}
case(0x00):
{
if(state = START_UP)
{
Up_FB = off;
state = STOP_UP;
}
else if(state = START_DOWN)
{
Down_FB = off;
state = STOP_DOWN;
}
}
}
}
else
{
Feedback = "";
}
RxOK = 1;
}
}
/*******************************************************************************************
Main()
Uncomment and place one-time startup code here
(This code will get called when the system starts up)
*******************************************************************************************/
Function Main()
{
State = 0;
NextState = 0;
RxOK = 1;
}