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gameoflifetest.py
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gameoflifetest.py
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import unittest
from gameoflife import ConwaysGame
class ConwaysGameTests(unittest.TestCase):
def test_set_world_size(self):
'''set_world_size should set the width and height of the world'''
game = ConwaysGame()
game.set_world_size(10, 5)
self.assertEqual(game.width, 10)
self.assertEqual(game.height, 5)
def test_populate_and_cell_is_alive(self):
game = ConwaysGame()
game.set_world_size(10,10)
game.populate(1, 2)
game.populate(7, 4)
self.assertEqual(game.cell_is_alive(2, 2), False)
self.assertEqual(game.cell_is_alive(1, 2), True)
self.assertEqual(game.cell_is_alive(7, 4), True)
def test_populate_outside_of_range(self):
game = ConwaysGame()
game.set_world_size(3, 1)
self.assertRaises(IndexError, game.populate, 3, 0)
self.assertRaises(IndexError, game.populate, 0, 1)
# OOOOO
# OOOOO
# XXOOO
# XOOOO
# OOOOO
def test_number_of_live_neighbours(self):
game = ConwaysGame()
game.set_world_size(5, 5)
game.populate(0, 2)
game.populate(0, 3)
game.populate(1, 2)
self.assertEqual(game.number_of_live_neighbours(1, 3), 3)
self.assertEqual(game.number_of_live_neighbours(1, 1), 2)
self.assertEqual(game.number_of_live_neighbours(2, 2), 1)
self.assertEqual(game.number_of_live_neighbours(0, 0), 0)
def test_step_two_live_neighbours(self):
game = ConwaysGame()
game.set_world_size(2, 2)
game.populate(0, 0)
game.populate(1, 0)
self.assertEqual(game.cell_is_alive(0, 0), True)
self.assertEqual(game.cell_is_alive(0, 1), False)
self.assertEqual(game.cell_is_alive(1, 0), True)
self.assertEqual(game.cell_is_alive(1, 1), False)
game.step()
self.assertEqual(game.cell_is_alive(0, 0), False)
self.assertEqual(game.cell_is_alive(0, 1), False)
self.assertEqual(game.cell_is_alive(1, 0), False)
self.assertEqual(game.cell_is_alive(1, 1), False)
def test_step_live_cell_with_two_live_neighbours(self):
game = ConwaysGame()
game.set_world_size(3, 1)
game.populate(0, 0)
game.populate(1, 0)
game.populate(2, 0)
self.assertEqual(game.cell_is_alive(0, 0), True)
self.assertEqual(game.cell_is_alive(1, 0), True)
self.assertEqual(game.cell_is_alive(2, 0), True)
game.step()
self.assertEqual(game.cell_is_alive(0, 0), False)
self.assertEqual(game.cell_is_alive(1, 0), True)
self.assertEqual(game.cell_is_alive(2, 0), False)
def test_step_live_cell_with_three_live_neighbours(self):
game = ConwaysGame()
game.set_world_size(3, 3)
game.populate(0, 0)
game.populate(0, 2)
game.populate(1, 1)
game.populate(2, 1)
self.assertEqual(game.cell_is_alive(0, 0), True)
self.assertEqual(game.cell_is_alive(0, 1), False)
self.assertEqual(game.cell_is_alive(0, 2), True)
self.assertEqual(game.cell_is_alive(1, 0), False)
self.assertEqual(game.cell_is_alive(1, 1), True)
self.assertEqual(game.cell_is_alive(1, 2), False)
self.assertEqual(game.cell_is_alive(2, 0), False)
self.assertEqual(game.cell_is_alive(2, 1), True)
self.assertEqual(game.cell_is_alive(2, 2), False)
game.step()
self.assertEqual(game.cell_is_alive(0, 0), False)
self.assertEqual(game.cell_is_alive(0, 1), True)
self.assertEqual(game.cell_is_alive(0, 2), False)
self.assertEqual(game.cell_is_alive(1, 0), True)
self.assertEqual(game.cell_is_alive(1, 1), True)
self.assertEqual(game.cell_is_alive(1, 2), True)
self.assertEqual(game.cell_is_alive(2, 0), False)
self.assertEqual(game.cell_is_alive(2, 1), False)
self.assertEqual(game.cell_is_alive(2, 2), False)
def test_step_live_cell_with_four_live_neighbours(self):
game = ConwaysGame()
game.set_world_size(3, 3)
game.populate(0, 0)
game.populate(1, 0)
game.populate(0, 2)
game.populate(1, 1)
game.populate(2, 1)
self.assertEqual(game.cell_is_alive(0, 0), True)
self.assertEqual(game.cell_is_alive(0, 1), False)
self.assertEqual(game.cell_is_alive(0, 2), True)
self.assertEqual(game.cell_is_alive(1, 0), True)
self.assertEqual(game.cell_is_alive(1, 1), True)
self.assertEqual(game.cell_is_alive(1, 2), False)
self.assertEqual(game.cell_is_alive(2, 0), False)
self.assertEqual(game.cell_is_alive(2, 1), True)
self.assertEqual(game.cell_is_alive(2, 2), False)
game.step()
self.assertEqual(game.cell_is_alive(0, 0), True)
self.assertEqual(game.cell_is_alive(0, 1), False)
self.assertEqual(game.cell_is_alive(0, 2), False)
self.assertEqual(game.cell_is_alive(1, 0), True)
self.assertEqual(game.cell_is_alive(1, 1), False)
self.assertEqual(game.cell_is_alive(1, 2), True)
self.assertEqual(game.cell_is_alive(2, 0), True)
self.assertEqual(game.cell_is_alive(2, 1), True)
self.assertEqual(game.cell_is_alive(2, 2), False)
def test_step_dead_cell_with_three_live_neighbours(self):
game = ConwaysGame()
game.set_world_size(3, 3)
game.populate(0, 0)
game.populate(0, 2)
game.populate(2, 1)
self.assertEqual(game.cell_is_alive(0, 0), True)
self.assertEqual(game.cell_is_alive(0, 1), False)
self.assertEqual(game.cell_is_alive(0, 2), True)
self.assertEqual(game.cell_is_alive(1, 0), False)
self.assertEqual(game.cell_is_alive(1, 1), False)
self.assertEqual(game.cell_is_alive(1, 2), False)
self.assertEqual(game.cell_is_alive(2, 0), False)
self.assertEqual(game.cell_is_alive(2, 1), True)
self.assertEqual(game.cell_is_alive(2, 2), False)
game.step()
self.assertEqual(game.cell_is_alive(0, 0), False)
self.assertEqual(game.cell_is_alive(0, 1), False)
self.assertEqual(game.cell_is_alive(0, 2), False)
self.assertEqual(game.cell_is_alive(1, 0), False)
self.assertEqual(game.cell_is_alive(1, 1), True)
self.assertEqual(game.cell_is_alive(1, 2), False)
self.assertEqual(game.cell_is_alive(2, 0), False)
self.assertEqual(game.cell_is_alive(2, 1), False)
self.assertEqual(game.cell_is_alive(2, 2), False)
def test_glider(self):
game = ConwaysGame()
game.set_world_size(6, 6)
game.populate(2, 1)
game.populate(3, 2)
game.populate(1, 3)
game.populate(2, 3)
game.populate(3, 3)
game.step()
self.assertEqual(game.cell_is_alive(0, 0), False)
self.assertEqual(game.cell_is_alive(0, 1), False)
self.assertEqual(game.cell_is_alive(0, 2), False)
self.assertEqual(game.cell_is_alive(0, 3), False)
self.assertEqual(game.cell_is_alive(0, 4), False)
self.assertEqual(game.cell_is_alive(0, 5), False)
self.assertEqual(game.cell_is_alive(1, 0), False)
self.assertEqual(game.cell_is_alive(1, 1), False)
self.assertEqual(game.cell_is_alive(1, 2), True)
self.assertEqual(game.cell_is_alive(1, 3), False)
self.assertEqual(game.cell_is_alive(1, 4), False)
self.assertEqual(game.cell_is_alive(1, 5), False)
self.assertEqual(game.cell_is_alive(2, 0), False)
self.assertEqual(game.cell_is_alive(2, 1), False)
self.assertEqual(game.cell_is_alive(2, 2), False)
self.assertEqual(game.cell_is_alive(2, 3), True)
self.assertEqual(game.cell_is_alive(2, 4), True)
self.assertEqual(game.cell_is_alive(2, 5), False)
self.assertEqual(game.cell_is_alive(3, 0), False)
self.assertEqual(game.cell_is_alive(3, 1), False)
self.assertEqual(game.cell_is_alive(3, 2), True)
self.assertEqual(game.cell_is_alive(3, 3), True)
self.assertEqual(game.cell_is_alive(3, 4), False)
self.assertEqual(game.cell_is_alive(3, 5), False)
self.assertEqual(game.cell_is_alive(4, 0), False)
self.assertEqual(game.cell_is_alive(4, 1), False)
self.assertEqual(game.cell_is_alive(4, 2), False)
self.assertEqual(game.cell_is_alive(4, 3), False)
self.assertEqual(game.cell_is_alive(4, 4), False)
self.assertEqual(game.cell_is_alive(4, 5), False)
self.assertEqual(game.cell_is_alive(5, 0), False)
self.assertEqual(game.cell_is_alive(5, 1), False)
self.assertEqual(game.cell_is_alive(5, 2), False)
self.assertEqual(game.cell_is_alive(5, 3), False)
self.assertEqual(game.cell_is_alive(5, 4), False)
self.assertEqual(game.cell_is_alive(5, 5), False)
def test_to_string(self):
game = ConwaysGame()
game.set_world_size(2, 2)
game.populate(0, 0)
game.populate(1, 1)
self.assertEqual(str(game), "◼◻\n◻◼")
if __name__ == '__main__':
unittest.main()