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offsets.ini
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offsets.ini
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[Interfaces]
[Miscellaneous]
TimeDateStamp=0x667e12d5
CheckSum=0x2536fc3
GameVersion=v3.0.74.20
NUM_ENT_ENTRIES=0x10000
cl_entitylist=0x1ef7c38
LocalEntityHandle=0x1719edc
LocalPlayer=0x22b0328
GlobalVars=0x17e8830
InputSystem=0x18753c0
NameList=0xd2e2260
ViewRender=0x7542c00
ViewMatrix=0x11a350
ClientState=0x17e8b70
SignonState=0x17e8c1c
LevelName=0x17e8d34
CPlayer!lastVisibleTime=0x19a0
CWeaponX!crosshairTargetTime=0x19a4
CWeaponX!lastCrosshairTargetTime=0x19a8
CWeaponX!m_flProjectileSpeed=0x1eb4
CWeaponX!m_flProjectileScale=0x1ebc
CPlayer!camera_origin=0x1ee0
CPlayer!camera_angles=0x1eec
CBaseAnimating!m_pStudioHdr=0x1000
HighlightSettings=0xb0d8ff0
NetworkVarTablePtr=0xd4893d0
NetworkVarTableLen=300
[NetworkedStringTables]
EffectDispatch=0x07542318
ExtraParticleFilesTable=0x07541a60
ImpactEffectTableNames=0x07542bf0
Materials=0x07541a48
Movies=0x07542bd0
ParticleEffectNames=0x07542328
ScriptNames=0x07542c18
SkinNames=0x07540408
SoundIDs=0x07542c38
VguiScreen=0x07541a68
WeaponNames=0x07542be0
localize=0x074f4fe8
[ModifierOffsets]
mods_names=0xf298400
mods_list=0x2a08
mods_count=0x4b48
[ModifierNames]
[Buttons]
in_attack=0x07542d28
in_backward=0x07542c80
in_break=0x07542f38
in_camin=0x0d3b3440
in_camout=0x0d2e3380
in_campitchdown=0x0d2e3158
in_campitchup=0x0d3b3450
in_camyawleft=0x0d2e3c28
in_camyawright=0x0d2e3168
in_commandermousemove=0x07542ca8
in_dodge=0x07542e80
in_duck=0x07542f18
in_forward=0x07542c58
in_graph=0x07542d58
in_jump=0x07542e28
in_klook=0x07542cc8
in_left=0x07542de0
in_lookdown=0x07542e38
in_lookup=0x07542f28
in_melee=0x07542cb8
in_movedown=0x07542dd0
in_moveleft=0x07542c48
in_moveright=0x07542c70
in_moveup=0x07542ce8
in_offhand0=0x07542cd8
in_offhand1=0x07542df0
in_offhand2=0x07542e70
in_offhand3=0x07542eb0
in_offhand4=0x07542ec8
in_pause_menu=0x07542e00
in_ping=0x07542cf8
in_reload=0x07542d88
in_right=0x07542e18
in_score=0x07542e60
in_scriptCommand3=0x07542d68
in_showscores=0x07542e60
in_speed=0x07542c90
in_strafe=0x07542da0
in_toggle_duck=0x07542d48
in_toggle_zoom=0x07542d78
in_use=0x07542e90
in_useAndReload=0x07542ef8
in_use_alt=0x07542d38
in_use_long=0x07542f08
in_variableScopeToggle=0x07542db8
in_walk=0x07542ee8
in_weaponCycle=0x07542e48
in_weapon_discard=0x07542ed8
in_zoom=0x07542ea0
[ClientClasses]
CAI_BaseNPC=0x02279b10
CAmbientGeneric=0x01ef0d10
CBaseAnimating=0x01e7cf80
CBaseAnimatingOverlay=0x01ef3220
CBaseCombatCharacter=0x01ee7bf0
CBaseEntity=0x01e7fba0
CBaseGrenade=0x022aba00
CBaseTempEntity=0x02297540
CBaseToggle=0x01ef4680
CBaseTrigger=0x02294950
CBaseVPhysicsTrigger=0x02284320
CBaseViewModel=0x022afe40
CBoneFollower=0x01e79ed0
CBreakableProp=0x01ee6ca0
CBreakableSurface=0x01eed620
CCarePackageInsightProp=0x01eee3b0
CCascadeLight=0x01ee6b20
CColorCorrection=0x02278f40
CCrossbowBolt=0x01e67e50
CDeathBoxProp=0x01e89730
CDynamicLight=0x01ef73e0
CDynamicProp=0x02279660
CDynamicPropLightweight=0x01e8a8a0
CEntityBlocker=0x022de3a0
CEntityDissolve=0x01ef20b0
CEntityLinkPage=0x02293e70
CEnvDecoy=0x022ee380
CEnvWind=0x02288ce0
CFerroProp=0x01eeadc0
CFirstPersonProxy=0x01e63130
CFuncBrush=0x01ef30a0
CFuncBrushLightweight=0x01eebf40
CFuncMoveLinear=0x01eeaea0
CGameRulesProxy=0x022e2920
CGlobalNonRewinding=0x022c9cf0
CGrappleHook=0x01e67e90
CHardPointEntity=0x022880d0
CHardPointFrontierEntity=0x0228b550
CHealthKit=0x01e57300
CImportantOnEntSound=0x02296330
CInfoPlacementHelper=0x01e5a9d0
CInfoTarget=0x022dfbe0
CInfoTargetGravity=0x022ab600
CInfoTargetMinimap=0x022b02e0
CLootGrabber=0x02278290
CLootRoller=0x02282e80
CMTXEntityBase=0x022e8520
CMTXUserInfoEntity=0x022f0d10
CMaterialHarvester=0x01ef75c0
CMissile=0x01e60210
CMovieDisplay=0x01ee6ce0
CNPC_Drone=0x01eeace0
CNPC_Dropship=0x01ee9fe0
CNPC_SentryTurret=0x01e8f150
CNPC_Titan=0x01ef0a30
CParticleSystem=0x01ef2070
CPhysicsProp=0x01ef3880
CPlayer=0x01e83100
CPlayerDecoy=0x022f4630
CPlayerTasklist=0x022f0df0
CPlayerVehicle=0x0228f610
CPlayerWaypoint=0x022efe30
CPointCamera=0x01ef06f0
CPortal_PointPush=0x01e5aef0
CPostProcessController=0x01e91370
CPredictedFirstPersonProxy=0x01e62ea0
CProjectile=0x01e69170
CPropDoor=0x022ad920
CPropSurvival=0x01eecb40
CRopeKeyframe=0x022ed0d0
CScriptMover=0x022f3e30
CScriptMoverTrainNode=0x022e8ab0
CScriptNetData=0x022f2f10
CScriptNetDataGlobal=0x022eea80
CScriptNetDataGlobalNonRewind=0x022f4550
CScriptNetData_SNDC_DEATH_BOX=0x022e8800
CScriptNetData_SNDC_GLOBAL=0x022efe70
CScriptNetData_SNDC_GLOBAL_NON_REWIND=0x022e8560
CScriptNetData_SNDC_PLAYER_EXCLUSIVE=0x022ef870
CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=0x022f39d0
CScriptNetData_SNDC_PLAYER_GLOBAL=0x022ef130
CScriptNetData_SNDC_TITAN_SOUL=0x022efeb0
CScriptProp=0x01eebf00
CScriptTraceVolume=0x01e60010
CShieldProp=0x01e8a5e0
CSkyCamera=0x01e7f080
CStatusEffectPlugin=0x022f1050
CTEBreakModel=0x02290e80
CTEEffectDispatch=0x022856a0
CTEExplosion=0x02285400
CTEGibEvent=0x01ef3260
CTEParticleSystem=0x02295e40
CTEPhysicsProp=0x0228a140
CTEProjectileTrail=0x01e69e90
CTEScriptParticleSystem=0x022c9cb0
CTEScriptParticleSystemOnEntity=0x022c9b30
CTEScriptParticleSystemOnEntityWithPos=0x022e0d40
CTEShatterSurface=0x022943d0
CTESoundDispatch=0x02284a40
CTeam=0x02296020
CTitanSoul=0x01ee9d10
CTriggerCylinderHeavy=0x022ef790
CTriggerCylinderNetworked=0x022f16f0
CTriggerPlayerMovement=0x022f3d50
CTriggerPointGravity=0x022f0ed0
CTriggerSlipSphere=0x022ee340
CTurret=0x01e63210
CVFogVolume=0x0229a7c0
CVGuiScreen=0x02296e30
CVortexSphere=0x01e68890
CWaterLODControl=0x0228d290
CWeaponX=0x01e73f10
CWorld=0x02296d50
CZipline=0x01e78010
CZiplineEnd=0x01e773d0
CZiprail=0x01e785f0
DoorMover=0x022ed760
ScriptMoverLightweight=0x022f3a10
[ClientClass.Ids]
CAI_BaseNPC=0
CAmbientGeneric=0
CBaseAnimating=0
CBaseAnimatingOverlay=0
CBaseCombatCharacter=0
CBaseEntity=0
CBaseGrenade=0
CBaseTempEntity=0
CBaseToggle=0
CBaseTrigger=0
CBaseVPhysicsTrigger=0
CBaseViewModel=0
CBoneFollower=0
CBreakableProp=0
CBreakableSurface=0
CCarePackageInsightProp=0
CCascadeLight=0
CColorCorrection=0
CCrossbowBolt=0
CDeathBoxProp=0
CDynamicLight=0
CDynamicProp=0
CDynamicPropLightweight=0
CEntityBlocker=0
CEntityDissolve=0
CEntityLinkPage=0
CEnvDecoy=0
CEnvWind=0
CFerroProp=0
CFirstPersonProxy=0
CFuncBrush=0
CFuncBrushLightweight=0
CFuncMoveLinear=0
CGameRulesProxy=0
CGlobalNonRewinding=0
CGrappleHook=0
CHardPointEntity=0
CHardPointFrontierEntity=0
CHealthKit=0
CImportantOnEntSound=0
CInfoPlacementHelper=0
CInfoTarget=0
CInfoTargetGravity=0
CInfoTargetMinimap=0
CLootGrabber=0
CLootRoller=0
CMTXEntityBase=0
CMTXUserInfoEntity=0
CMaterialHarvester=0
CMissile=0
CMovieDisplay=0
CNPC_Drone=0
CNPC_Dropship=0
CNPC_SentryTurret=0
CNPC_Titan=0
CParticleSystem=0
CPhysicsProp=0
CPlayer=0
CPlayerDecoy=0
CPlayerTasklist=0
CPlayerVehicle=0
CPlayerWaypoint=0
CPointCamera=0
CPortal_PointPush=0
CPostProcessController=0
CPredictedFirstPersonProxy=0
CProjectile=0
CPropDoor=0
CPropSurvival=0
CRopeKeyframe=0
CScriptMover=0
CScriptMoverTrainNode=0
CScriptNetData=0
CScriptNetDataGlobal=0
CScriptNetDataGlobalNonRewind=0
CScriptNetData_SNDC_DEATH_BOX=0
CScriptNetData_SNDC_GLOBAL=0
CScriptNetData_SNDC_GLOBAL_NON_REWIND=0
CScriptNetData_SNDC_PLAYER_EXCLUSIVE=0
CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=0
CScriptNetData_SNDC_PLAYER_GLOBAL=0
CScriptNetData_SNDC_TITAN_SOUL=0
CScriptProp=0
CScriptTraceVolume=0
CShieldProp=0
CSkyCamera=0
CStatusEffectPlugin=0
CTEBreakModel=0
CTEEffectDispatch=0
CTEExplosion=0
CTEGibEvent=0
CTEParticleSystem=0
CTEPhysicsProp=0
CTEProjectileTrail=0
CTEScriptParticleSystem=0
CTEScriptParticleSystemOnEntity=0
CTEScriptParticleSystemOnEntityWithPos=0
CTEShatterSurface=0
CTESoundDispatch=0
CTeam=0
CTitanSoul=0
CTriggerCylinderHeavy=0
CTriggerCylinderNetworked=0
CTriggerPlayerMovement=0
CTriggerPointGravity=0
CTriggerSlipSphere=0
CTurret=0
CVFogVolume=0
CVGuiScreen=0
CVortexSphere=0
CWaterLODControl=0
CWeaponX=0
CWorld=0
CZipline=0
CZiplineEnd=0
CZiprail=0
DoorMover=0
ScriptMoverLightweight=0
[ClientClass.Sizes]
CAI_BaseNPC=0x1db0
CAmbientGeneric=0x9e0
CBaseAnimating=0x1560
CBaseAnimatingOverlay=0x18a0
CBaseCombatCharacter=0x1be0
CBaseEntity=0x970
CBaseGrenade=0x2e30
CBaseTempEntity=0x28
CBaseToggle=0x9a0
CBaseTrigger=0x9b0
CBaseVPhysicsTrigger=0x980
CBaseViewModel=0x4e60
CBoneFollower=0x980
CBreakableProp=0x1560
CBreakableSurface=0xdd0
CCarePackageInsightProp=0x15f0
CCascadeLight=0xac0
CColorCorrection=0xac0
CCrossbowBolt=0x2da0
CDeathBoxProp=0x1620
CDynamicLight=0x990
CDynamicProp=0x15e0
CDynamicPropLightweight=0x15e0
CEntityBlocker=0x970
CEntityDissolve=0x9a0
CEntityLinkPage=0x1180
CEnvDecoy=0x1560
CEnvWind=0xae0
CFerroProp=0x15e0
CFirstPersonProxy=0x15c0
CFuncBrush=0x9e0
CFuncBrushLightweight=0x9e0
CFuncMoveLinear=0x9a0
CGameRulesProxy=0x970
CGlobalNonRewinding=0x1180
CGrappleHook=0x1570
CHardPointEntity=0x9b0
CHardPointFrontierEntity=0x9b0
CHealthKit=0x1560
CImportantOnEntSound=0x9a0
CInfoPlacementHelper=0x990
CInfoTarget=0x970
CInfoTargetGravity=0x980
CInfoTargetMinimap=0x970
CLootGrabber=0x15f0
CLootRoller=0x15d0
CMTXEntityBase=0x970
CMTXUserInfoEntity=0x1530
CMaterialHarvester=0x15f0
CMissile=0x2ef0
CMovieDisplay=0xad0
CNPC_Drone=0x1dd0
CNPC_Dropship=0x1de0
CNPC_SentryTurret=0x1dd0
CNPC_Titan=0x1e50
CParticleSystem=0xa50
CPhysicsProp=0x15c0
CPlayer=0x49f0
CPlayerDecoy=0x1910
CPlayerTasklist=0xec0
CPlayerVehicle=0x1bf0
CPlayerWaypoint=0xc70
CPointCamera=0xa20
CPortal_PointPush=0x990
CPostProcessController=0x990
CPredictedFirstPersonProxy=0x15e0
CProjectile=0x2d70
CPropDoor=0x16a0
CPropSurvival=0x1590
CRopeKeyframe=0xe70
CScriptMover=0x17e0
CScriptMoverTrainNode=0xfa0
CScriptNetData=0xb80
CScriptNetDataGlobal=0xcb0
CScriptNetDataGlobalNonRewind=0xc40
CScriptNetData_SNDC_DEATH_BOX=0xbe0
CScriptNetData_SNDC_GLOBAL=0xcb0
CScriptNetData_SNDC_GLOBAL_NON_REWIND=0xc40
CScriptNetData_SNDC_PLAYER_EXCLUSIVE=0xc80
CScriptNetData_SNDC_PLAYER_EXCLUSIVE_EXPANDED=0xca0
CScriptNetData_SNDC_PLAYER_GLOBAL=0xcb0
CScriptNetData_SNDC_TITAN_SOUL=0xc00
CScriptProp=0x1680
CScriptTraceVolume=0x9a0
CShieldProp=0x15f0
CSkyCamera=0x970
CStatusEffectPlugin=0x9e0
CTEBreakModel=0x70
CTEEffectDispatch=0xc8
CTEExplosion=0x80
CTEGibEvent=0x38
CTEParticleSystem=0x38
CTEPhysicsProp=0x60
CTEProjectileTrail=0x58
CTEScriptParticleSystem=0x50
CTEScriptParticleSystemOnEntity=0x40
CTEScriptParticleSystemOnEntityWithPos=0x58
CTEShatterSurface=0x68
CTESoundDispatch=0x48
CTeam=0xab0
CTitanSoul=0xd00
CTriggerCylinderHeavy=0xab0
CTriggerCylinderNetworked=0xa00
CTriggerPlayerMovement=0x9c0
CTriggerPointGravity=0x9d0
CTriggerSlipSphere=0x9e0
CTurret=0x1950
CVFogVolume=0xa30
CVGuiScreen=0xa20
CVortexSphere=0x9c0
CWaterLODControl=0x980
CWeaponX=0x6830
CWorld=0x1250
CZipline=0xfa0
CZiplineEnd=0x990
CZiprail=0x12f0
DoorMover=0x17f0
ScriptMoverLightweight=0x17f0
[RecvTable.DT_AI_BaseNPC]
statuseffectsdata_npc=0x0000
m_localOrigin=0x0004
m_hGroundEntity=0x0324
m_iHealth=0x0328
m_localAngles=0x0388
m_iMaxHealth=0x0470
m_lifeState=0x0690
m_inventory=0x18d8
m_fireteamSlotIndex=0x1be0
m_aiSprinting=0x1d5a
m_aiNetworkFlags=0x1d7c
m_isHologram=0x1d80
m_title=0x1d81
m_aiSettingsIndex=0x1da4
m_subclass=0x1da8
[RecvTableTypes.DT_AI_BaseNPC]
@extends=DT_BaseCombatCharacter
statuseffectsdata_npc=DT_AI_BaseNPC_StatusEffects
m_localOrigin=Vector
m_hGroundEntity=Int
m_iHealth=Int
m_localAngles=Vector
m_iMaxHealth=Int
m_lifeState=Int
m_inventory=DT_WeaponInventoryActiveWeaponOnly
m_fireteamSlotIndex=Int
m_aiSprinting=Int
m_aiNetworkFlags=Int
m_isHologram=Int
m_title=String
m_aiSettingsIndex=Int
m_subclass=Int
[RecvTable.DT_AI_BaseNPC_StatusEffects]
m_statusEffectsTimedNPCNV=0x1be8
m_statusEffectsEndlessNPCNV=0x1c30
[RecvTableTypes.DT_AI_BaseNPC_StatusEffects]
m_statusEffectsTimedNPCNV=DataTable
m_statusEffectsEndlessNPCNV=DataTable
[RecvTable.DT_AmbientGeneric]
m_radius=0x0970
m_isEnabled=0x0974
m_networkTableSoundID=0x0980
m_networkedSegmentEndpointWorldSpace=0x0988
m_hasPolylineSegments=0x0994
[RecvTableTypes.DT_AmbientGeneric]
@extends=DT_BaseEntity
m_radius=Float
m_isEnabled=Int
m_networkTableSoundID=Int
m_networkedSegmentEndpointWorldSpace=Vector
m_hasPolylineSegments=Int
[RecvTable.DT_AnimRelativeData]
m_animInitialPos=0x0000
m_animInitialVel=0x000c
m_animInitialRot=0x0018
m_animInitialCorrectPos=0x0028
m_animInitialCorrectRot=0x0034
m_animEntityToRefOffset=0x0044
m_animEntityToRefRotation=0x0050
m_animBlendBeginTime=0x0060
m_animBlendEndTime=0x0064
m_animScriptSequence=0x0068
m_animScriptModel=0x006c
m_animIgnoreParentRot=0x0070
m_animMotionMode=0x0074
[RecvTableTypes.DT_AnimRelativeData]
m_animInitialPos=Vector
m_animInitialVel=Vector
m_animInitialRot=Rotation
m_animInitialCorrectPos=Vector
m_animInitialCorrectRot=Rotation
m_animEntityToRefOffset=Vector
m_animEntityToRefRotation=Rotation
m_animBlendBeginTime=Time
m_animBlendEndTime=Time
m_animScriptSequence=Int
m_animScriptModel=Int
m_animIgnoreParentRot=Int
m_animMotionMode=Int
[RecvTable.DT_BaseAnimating]
serveranimdata=0x0000
m_animPlaybackRate=0x0010
m_animModelIndex=0x0014
m_nNewSequenceParity=0x0018
m_animFrozen=0x0022
m_bClientSideRagdoll=0x0023
m_vecForce=0x0024
m_flPoseParameter=0x0030
m_flEstIkOffset=0x0090
m_passDamageToParent=0x06bc
m_animNetworkFlags=0x0998
m_animActive=0x099c
m_animCollisionEnabled=0x099f
m_animRelativeToGroundEnabled=0x09a0
m_animPlantingEnabled=0x09a1
m_animRelativeData=0x09a4
m_syncingWithEntity=0x0a94
m_predictedAnimEventData=0x0a98
m_nRagdollImpactFXTableId=0x0b04
m_flSkyScaleStartValue=0x0b08
m_flSkyScaleEndValue=0x0b0c
m_flSkyScaleStartTime=0x0b10
m_flSkyScaleEndTime=0x0b14
m_SequenceTransitioner=0x0b30
m_itemFlavorGUID=0x0d5c
m_nSkin=0x0d68
m_skinMod=0x0d6c
m_nBody=0x0d70
m_camoIndex=0x0d74
m_nForceBone=0x0db0
m_bSequenceFinished=0x0e14
m_lockedAnimDeltaYaw=0x0e18
m_flModelScale=0x0e20
[RecvTableTypes.DT_BaseAnimating]
@extends=DT_BaseEntity
serveranimdata=DT_ServerAnimationData
m_animPlaybackRate=Float
m_animModelIndex=Int
m_nNewSequenceParity=Int
m_animFrozen=Int
m_bClientSideRagdoll=Int
m_vecForce=Vector
m_flPoseParameter=DataTable
m_flEstIkOffset=Float
m_passDamageToParent=Int
m_animNetworkFlags=Int
m_animActive=Int
m_animCollisionEnabled=Int
m_animRelativeToGroundEnabled=Int
m_animPlantingEnabled=Int
m_animRelativeData=DT_AnimRelativeData
m_syncingWithEntity=Int
m_predictedAnimEventData=DT_PredictedAnimEventData
m_nRagdollImpactFXTableId=Int
m_flSkyScaleStartValue=Float
m_flSkyScaleEndValue=Float
m_flSkyScaleStartTime=Time
m_flSkyScaleEndTime=Time
m_SequenceTransitioner=DT_SequenceTransitioner
m_itemFlavorGUID=Int
m_nSkin=Int
m_skinMod=Int
m_nBody=Int
m_camoIndex=Int
m_nForceBone=Int
m_bSequenceFinished=Int
m_lockedAnimDeltaYaw=Float
m_flModelScale=Float
[RecvTable.DT_BaseAnimatingOverlay]
overlay_vars=0x0000
m_animOverlayIsActive=0x0008
m_animOverlayStartTime=0x0014
m_animOverlayStartCycle=0x0038
m_animOverlayPlaybackRate=0x005c
m_animOverlayModelIndex=0x0080
m_animOverlaySequence=0x00a4
m_animOverlayWeight=0x00b8
m_animOverlayOrder=0x00dc
m_animOverlayAnimTime=0x0100
m_animOverlayFadeInDuration=0x0124
m_animOverlayFadeOutDuration=0x0148
[RecvTableTypes.DT_BaseAnimatingOverlay]
@extends=DT_BaseAnimating
overlay_vars=DT_OverlayVars
m_animOverlayIsActive=DataTable
m_animOverlayStartTime=DataTable
m_animOverlayStartCycle=DataTable
m_animOverlayPlaybackRate=DataTable
m_animOverlayModelIndex=DataTable
m_animOverlaySequence=DataTable
m_animOverlayWeight=DataTable
m_animOverlayOrder=DataTable
m_animOverlayAnimTime=DataTable
m_animOverlayFadeInDuration=DataTable
m_animOverlayFadeOutDuration=DataTable
[RecvTable.DT_BaseCombatCharacter]
bcc_localdata=0x0000
m_weaponGettingSwitchedOut=0x0008
m_showActiveWeapon3p=0x0010
m_vecViewOffset.x=0x0034
m_vecViewOffset.y=0x0038
m_vecViewOffset.z=0x003c
m_cloakEndTime=0x01cc
m_cloakFadeInEndTime=0x01d0
m_cloakFadeOutStartTime=0x01d4
m_cloakFadeInDuration=0x01d8
m_cloakFlickerAmount=0x01dc
m_cloakFlickerEndTime=0x01e0
m_networkedFlags=0x02d8
m_deathVelocity=0x0360
m_minimapData=0x0858
m_nameVisibilityFlags=0x08a8
m_bIsPlayerOverheating=0x18a0
m_playerOverheatValue=0x18a4
m_timeLastGeneratedPlayerOverheat=0x18a8
m_lastFiredTime=0x18b0
m_lastFiredWeapon=0x18b4
m_raiseFromMeleeEndTime=0x18b8
m_sharedEnergyCount=0x18bc
m_sharedEnergyTotal=0x18c0
m_sharedEnergyLockoutThreshold=0x18c4
m_lastSharedEnergyRegenTime=0x18c8
m_sharedEnergyRegenRate=0x18cc
m_sharedEnergyRegenDelay=0x18d0
m_lastSharedEnergyTakeTime=0x18d4
m_selectedWeapons=0x1940
m_latestPrimaryWeapons=0x1944
m_latestPrimaryWeaponsIndexZeroOrOne=0x194c
m_latestNonOffhandWeapons=0x1954
m_lastCycleSlot=0x195c
m_weaponPermission=0x1964
m_weaponDelayEnableTime=0x1968
m_weaponDisabledInScript=0x196c
m_weaponDisabledFlags=0x1982
m_weaponInventorySlotLockedFlags=0x1984
m_weaponTypeDisabledFlags=0x1988
m_weaponTypeDisabledRefCount=0x198c
m_allowHudSelectionWhileWeaponsDisabled=0x1996
m_weaponAmmoRegenDisabled=0x1997
m_weaponAmmoRegenDisabledRefCount=0x1998
m_akimboState=0x199c
m_akimboShouldAltFire=0x199d
m_hudInfo_visibilityTestAlwaysPasses=0x199e
m_contextAction=0x19b0
m_phaseShiftType=0x19dc
m_phaseShiftTimeStart=0x19e0
m_phaseShiftTimeEnd=0x19e4
m_targetInfoPingValue=0x1b70
[RecvTableTypes.DT_BaseCombatCharacter]
@extends=DT_BaseAnimatingOverlay
bcc_localdata=DT_BCCLocalPlayerExclusive
m_weaponGettingSwitchedOut=DataTable
m_showActiveWeapon3p=DataTable
m_vecViewOffset.x=Float
m_vecViewOffset.y=Float
m_vecViewOffset.z=Float
m_cloakEndTime=Float
m_cloakFadeInEndTime=Time
m_cloakFadeOutStartTime=Float
m_cloakFadeInDuration=Float
m_cloakFlickerAmount=Float
m_cloakFlickerEndTime=Time
m_networkedFlags=Int
m_deathVelocity=Vector
m_minimapData=DT_MinimapBaseEntityData
m_nameVisibilityFlags=Int
m_bIsPlayerOverheating=Int
m_playerOverheatValue=Float
m_timeLastGeneratedPlayerOverheat=Time
m_lastFiredTime=Time
m_lastFiredWeapon=Int
m_raiseFromMeleeEndTime=Time
m_sharedEnergyCount=Int
m_sharedEnergyTotal=Int
m_sharedEnergyLockoutThreshold=Int
m_lastSharedEnergyRegenTime=Time
m_sharedEnergyRegenRate=Time
m_sharedEnergyRegenDelay=Float
m_lastSharedEnergyTakeTime=Time
m_selectedWeapons=DataTable
m_latestPrimaryWeapons=DataTable
m_latestPrimaryWeaponsIndexZeroOrOne=DataTable
m_latestNonOffhandWeapons=DataTable
m_lastCycleSlot=Int
m_weaponPermission=Int
m_weaponDelayEnableTime=Time
m_weaponDisabledInScript=Int
m_weaponDisabledFlags=Int
m_weaponInventorySlotLockedFlags=Int
m_weaponTypeDisabledFlags=Int
m_weaponTypeDisabledRefCount=DataTable
m_allowHudSelectionWhileWeaponsDisabled=Int
m_weaponAmmoRegenDisabled=Int
m_weaponAmmoRegenDisabledRefCount=Int
m_akimboState=Int
m_akimboShouldAltFire=Int
m_hudInfo_visibilityTestAlwaysPasses=Int
m_contextAction=Int
m_phaseShiftType=Int
m_phaseShiftTimeStart=Time
m_phaseShiftTimeEnd=Time
m_targetInfoPingValue=Int
[RecvTable.DT_BaseEntity]
movetype=0x0000
movecollide=0x0000
predictable_id=0x0000
HighlightSettings=0x0000
moveparent=0x001c
m_parentAttachment=0x0020
m_fEffects=0x0040
m_usableType=0x0044
m_cellX=0x0048
m_cellY=0x004c
m_cellZ=0x0050
m_localOrigin=0x0054
m_nModelIndex=0x0060
m_clrRender=0x0080
m_clIntensity=0x0084
m_bossPlayer=0x0154
m_shieldHealth=0x01a0
m_shieldHealthMax=0x01a4
m_wantsScopeHighlight=0x02d4
m_networkedFlags=0x02d8
m_ignoreParentRotation=0x02e0
m_visibilityFlags=0x0330
m_iTeamNum=0x0338
m_teamMemberIndex=0x0340
m_squadID=0x0344
m_grade=0x0348
m_ignorePredictedTriggerFlags=0x034c
m_passThroughFlags=0x0354
m_passThroughThickness=0x0358
m_passThroughDirection=0x035c
m_bIsSoundCodeControllerValueSet=0x0374
m_flSoundCodeControllerValue=0x0378
m_localAngles=0x0388
m_hOwnerEntity=0x039c
m_bRenderWithViewModels=0x03a0
m_nRenderFX=0x03a1
m_nRenderMode=0x03b1
m_Collision=0x03b8
m_CollisionGroup=0x0438
m_contents=0x043c
m_collideWithOwner=0x0440
m_iSignifierName=0x0478
m_iName=0x0481
m_scriptNameIndex=0x0588
m_instanceNameIndex=0x058c
m_holdUsePrompt=0x0610
m_pressUsePrompt=0x0618
m_phaseShiftFlags=0x06b0
m_baseTakeDamage=0x06b4
m_invulnerableToDamageCount=0x06b8
m_attachmentLerpStartTime=0x072c
m_attachmentLerpEndTime=0x0730
m_attachmentLerpStartOrigin=0x0734
m_attachmentLerpStartAngles=0x0740
m_parentAttachmentModel=0x0750
m_fadeDist=0x075c
m_dissolveEffectEntityHandle=0x0804
m_usablePriority=0x0818
m_usableDistanceOverride=0x081c
m_usableFOV=0x0820
m_usePromptSize=0x0824
m_spottedByTeams=0x0838
m_firstChildEntityLink=0x0930
m_firstParentEntityLink=0x0934
m_realmsBitMask=0x0938
[RecvTableTypes.DT_BaseEntity]
movetype=Int
movecollide=Int
predictable_id=DT_PredictableId
HighlightSettings=DT_HighlightSettings
moveparent=Int
m_parentAttachment=Int
m_fEffects=Int
m_usableType=Int
m_cellX=Int
m_cellY=Int
m_cellZ=Int
m_localOrigin=Vector
m_nModelIndex=Int
m_clrRender=Int
m_clIntensity=Int
m_bossPlayer=Int
m_shieldHealth=Int
m_shieldHealthMax=Int
m_wantsScopeHighlight=Int
m_networkedFlags=Int
m_ignoreParentRotation=Int
m_visibilityFlags=Int
m_iTeamNum=Int
m_teamMemberIndex=Int
m_squadID=Int
m_grade=Int
m_ignorePredictedTriggerFlags=Int
m_passThroughFlags=Int
m_passThroughThickness=Int
m_passThroughDirection=Float
m_bIsSoundCodeControllerValueSet=Int
m_flSoundCodeControllerValue=Float
m_localAngles=Vector
m_hOwnerEntity=Int
m_bRenderWithViewModels=Int
m_nRenderFX=Int
m_nRenderMode=Int
m_Collision=DT_CollisionProperty
m_CollisionGroup=Int
m_contents=Int
m_collideWithOwner=Int
m_iSignifierName=String
m_iName=String
m_scriptNameIndex=Int
m_instanceNameIndex=Int
m_holdUsePrompt=String
m_pressUsePrompt=String
m_phaseShiftFlags=Int
m_baseTakeDamage=Int
m_invulnerableToDamageCount=Int
m_attachmentLerpStartTime=Time
m_attachmentLerpEndTime=Time
m_attachmentLerpStartOrigin=Vector
m_attachmentLerpStartAngles=Vector
m_parentAttachmentModel=Int
m_fadeDist=Float
m_dissolveEffectEntityHandle=Int
m_usablePriority=Int
m_usableDistanceOverride=Float
m_usableFOV=Float
m_usePromptSize=Float
m_spottedByTeams=DataTable
m_firstChildEntityLink=Int
m_firstParentEntityLink=Int
m_realmsBitMask=BitMask
[RecvTable.DT_BaseGrenade]
moveparent=0x001c
m_parentAttachment=0x0020
m_baseTakeDamage=0x06b4
m_invulnerableToDamageCount=0x06b8
m_parentAttachmentModel=0x0750
m_DmgRadius=0x2d84
m_grenadeStatusFlags=0x2d98
m_doesExplode=0x2d9c
m_ziplineGrenadeExpectedEndPosition=0x2e00
[RecvTableTypes.DT_BaseGrenade]
@extends=DT_Projectile
moveparent=Int
m_parentAttachment=Int
m_baseTakeDamage=Int
m_invulnerableToDamageCount=Int
m_parentAttachmentModel=Int
m_DmgRadius=Float
m_grenadeStatusFlags=Int
m_doesExplode=Int
m_ziplineGrenadeExpectedEndPosition=Vector
[RecvTable.DT_BaseToggle]
m_vecFinalDest=0x0984
m_movementType=0x0990
m_flMoveTargetTime=0x0994
[RecvTableTypes.DT_BaseToggle]
@extends=DT_BaseEntity
m_vecFinalDest=Vector
m_movementType=Int
m_flMoveTargetTime=Time
[RecvTable.DT_BaseViewModel]
overlay_vars=0x0000
m_animStartTime=0x0008
m_animOverlayIsActive=0x0008
m_animStartCycle=0x000c
m_animPlaybackRate=0x0010
m_animModelIndex=0x0014
m_animOverlayStartTime=0x0014
m_nNewSequenceParity=0x0018
m_animSequence=0x0020
m_animFrozen=0x0022
m_animOverlayStartCycle=0x0038
m_fEffects=0x0040
m_animOverlayPlaybackRate=0x005c
m_nModelIndex=0x0060
m_clrRender=0x0080
m_animOverlayModelIndex=0x0080
m_animOverlaySequence=0x00a4
m_animOverlayWeight=0x00b8
m_animOverlayOrder=0x00dc
m_animOverlayAnimTime=0x0100
m_animOverlayFadeInDuration=0x0124
m_animOverlayFadeOutDuration=0x0148
m_nRenderMode=0x03b1
m_nBody=0x0d70
m_nResetEventsStartTime=0x0d7c
m_nResetEventsParity=0x0d80
m_bSequenceFinished=0x0e14
m_flModelScale=0x0e20
m_overlayEventParity=0x1671
m_viewModelOwner=0x18f4
m_projectileIsVisible=0x18f8
m_bBlockEventLayer=0x1cf0
m_isAdsTransition=0x1cf1
m_hWeapon=0x1cf4
m_tracerAttachments=0x1cf8
m_tracerAttachmentsScoped=0x1cfa
[RecvTableTypes.DT_BaseViewModel]
overlay_vars=DT_OverlayVars
m_animStartTime=Time
m_animOverlayIsActive=DataTable
m_animStartCycle=Float
m_animPlaybackRate=Float
m_animModelIndex=Int
m_animOverlayStartTime=DataTable
m_nNewSequenceParity=Int
m_animSequence=Int
m_animFrozen=Int
m_animOverlayStartCycle=DataTable
m_fEffects=Int
m_animOverlayPlaybackRate=DataTable
m_nModelIndex=Int
m_clrRender=Int
m_animOverlayModelIndex=DataTable
m_animOverlaySequence=DataTable
m_animOverlayWeight=DataTable
m_animOverlayOrder=DataTable
m_animOverlayAnimTime=DataTable
m_animOverlayFadeInDuration=DataTable
m_animOverlayFadeOutDuration=DataTable
m_nRenderMode=Int
m_nBody=Int
m_nResetEventsStartTime=Float
m_nResetEventsParity=Int
m_bSequenceFinished=Int
m_flModelScale=Float
m_overlayEventParity=DataTable
m_viewModelOwner=Int
m_projectileIsVisible=Int
m_bBlockEventLayer=Int
m_isAdsTransition=Int
m_hWeapon=Int