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CarryCapacity.csproj
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CarryCapacity.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyTitle>CarryCapacity</AssemblyTitle>
<Authors>copygirl</Authors>
<Version>0.6.5</Version>
<Description>Vintage Story mod which adds the capability to carry various things</Description>
<RepositoryUrl>https://github.com/copygirl/CarryCapacity</RepositoryUrl>
<TargetFramework>net461</TargetFramework>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)/VintagestoryAPI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>$(VINTAGE_STORY)/Mods/VSEssentials.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(VINTAGE_STORY)/Mods/VSSurvivalMod.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>$(VINTAGE_STORY)/Lib/protobuf-net.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup Condition="'$(Configuration)' == 'Release'">
<None Include="UNLICENSE" CopyToOutputDirectory="PreserveNewest" />
<None Include="resources/**">
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Target Name="Package" AfterTargets="PostBuildEvent" Condition="'$(Configuration)' == 'Release'">
<ZipDirectory DestinationFile="bin/$(TargetName).zip" SourceDirectory="$(TargetDir)" Overwrite="true" />
</Target>
</Project>