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zipper.h
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zipper.h
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#ifndef ZIPPER_H
#define ZIPPER_H
#include <node.h>
#include <node_buffer.h>
#include "macros.h"
#define ZIP_BUFFER_SAMPLES 1024
using namespace v8;
using namespace node;
namespace pcmutils {
class Zipper;
class Zipper : public ObjectWrap {
public:
static void Init(Handle<Object> exports);
protected:
Zipper() : ObjectWrap(), channels(0), alignment(0), frameAlignment(0), zipping(false), buffer(NULL) {
channelBuffers.Clear();
channelsReady.Clear();
callback.Clear();
}
~Zipper() {
channels = 0;
alignment = 0;
frameAlignment = 0;
zipping = false;
if (buffer != NULL) free(buffer);
buffer = NULL;
channelBuffers.Dispose();
channelsReady.Dispose();
callback.Dispose();
}
struct Baton {
uv_work_t request;
Zipper* zip;
Baton(Zipper* zip_) : zip(zip_) {
zip->Ref();
request.data = this;
}
virtual ~Baton() {
zip->Unref();
}
};
struct WriteBaton : Baton {
Persistent<Function> callback;
int channel;
WriteBaton(Zipper* zip_, Handle<Function> cb_, int channel_) : Baton(zip_), channel(channel_) {
callback = Persistent<Function>::New(cb_);
}
virtual ~WriteBaton() {
callback.Dispose();
}
};
struct ZipBaton : Baton {
char** channelData;
ZipBaton(Zipper* zip_) : Baton(zip_), channelData(NULL) {
channelData = (char**)malloc(zip->channels * sizeof(char*));
for (int i = 0; i < zip->channels; i++) {
channelData[i] = Buffer::Data(zip->channelBuffers->Get(i)->ToObject());
}
}
virtual ~ZipBaton() {
free(channelData);
}
};
static Handle<Value> New(const Arguments& args);
static Handle<Value> Write(const Arguments& args);
static Handle<Value> ChannelBuffersGetter(Local<String> str, const AccessorInfo& accessor);
static Handle<Value> ChannelsReadyGetter(Local<String> str, const AccessorInfo& accessor);
static Handle<Value> SamplesPerBufferGetter(Local<String> str, const AccessorInfo& accessor);
static Handle<Value> ZippingGetter(Local<String> str, const AccessorInfo& accessor);
static void BeginWrite(Baton* baton);
static void DoWrite(uv_work_t* req);
static void AfterWrite(uv_work_t* req);
static void BeginZip(Baton* baton);
static void DoZip(uv_work_t* req);
static void AfterZip(uv_work_t* req);
Persistent<Array> channelBuffers;
Persistent<Array> channelsReady;
Persistent<Function> callback;
int channels;
int alignment;
int frameAlignment;
bool zipping;
char* buffer;
};
}
#endif