-
Notifications
You must be signed in to change notification settings - Fork 1
/
p5.serialport.js
756 lines (707 loc) · 22.3 KB
/
p5.serialport.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
/*! p5.serialport.js v0.0.1 2015-07-23 */
/**
* @module p5.serialport
* @submodule p5.serialport
* @for p5.serialport
* @main
*/
/**
* p5.serialport
* Shawn Van Every ([email protected])
* ITP/NYU
* LGPL
*
* https://github.com/vanevery/p5.serialport
*
*/
(function(root, factory) {
if (typeof define === 'function' && define.amd)
define('p5.serialport', ['p5'], function(p5) {
(factory(p5));
});
else if (typeof exports === 'object')
factory(require('../p5'));
else
factory(root['p5']);
}(this, function(p5) {
// =============================================================================
// p5.SerialPort
// =============================================================================
/**
* Base class for a serial port. Creates an instance of the serial library and prints "hostname":"serverPort" in the console.
*
* @class p5.SerialPort
* @constructor
* @param {String} [hostname] Name of the host. Defaults to 'localhost'.
* @param {Number} [serverPort] Port number. Defaults to 8081.
* @example
* var portName = '/dev/cu.usbmodem1411'; //enter your portName
*
* function setup() {
* createCanvas(400, 300);
* serial = new p5.SerialPort()
* serial.open(portName);
* }
*/
p5.SerialPort = function(_hostname, _serverport) {
var self = this;
this.bufferSize = 1; // How much to buffer before sending data event
this.serialBuffer = [];
//this.maxBufferSize = 1024;
this.serialConnected = false;
this.serialport = null;
this.serialoptions = null;
this.emitQueue = [];
this.clientData = {};
this.serialportList = [];
if (typeof _hostname === 'string') {
this.hostname = _hostname;
} else {
this.hostname = "localhost";
}
if (typeof _serverport === 'number') {
this.serverport = _serverport;
} else {
this.serverport = 8081;
}
try {
this.socket = new WebSocket("ws://" + this.hostname + ":" + this.serverport);
console.log(("ws://" + this.hostname + ":" + this.serverport));
} catch (err) {
if (typeof self.errorCallback !== "undefined") {
self.errorCallback("Couldn't connect to the server, is it running?");
}
}
this.socket.onopen = function(event) {
console.log('opened socket');
serialConnected = true;
if (typeof self.connectedCallback !== "undefined") {
self.connectedCallback();
}
if (self.emitQueue.length > 0) {
for (var i = 0; i < self.emitQueue.length; i ++){
self.emit(self.emitQueue[i]);
}
self.emitQueue = [];
}
};
this.socket.onmessage = function(event) {
var messageObject = JSON.parse(event.data);
// MESSAGE ROUTING
if (typeof messageObject.method !== "undefined") {
if (messageObject.method == 'echo') {
} else if (messageObject.method === "openserial") {
if (typeof self.openCallback !== "undefined") {
self.openCallback();
}
} else if (messageObject.method === "data") {
// Add to buffer, assuming this comes in byte by byte
self.serialBuffer.push(messageObject.data);
if (typeof self.dataCallback !== "undefined") {
// Hand it to sketch
if (self.serialBuffer.length >= self.bufferSize) {
self.dataCallback();
}
}
if (typeof self.rawDataCallback !== "undefined") {
self.rawDataCallback(messageObject.data);
}
} else if (messageObject.method === 'list') {
self.serialportList = messageObject.data;
if (typeof self.listCallback !== "undefined") {
self.listCallback(messageObject.data);
}
} else if (messageObject.method === "close") {
if (typeof self.closeCallback !== "undefined") {
self.closeCallback();
}
} else if (messageObject.method === "write") {
// Success Callback?
} else if (messageObject.method === "error") {
//console.log(messageObject.data);
if (typeof self.errorCallback !== "undefined") {
self.errorCallback(messageObject.data);
}
} else {
// Got message from server without known method
console.log("Unknown Method: " + messageObject);
}
} else {
console.log("Method Undefined: " + messageObject);
}
};
this.socket.onclose = function(event) {
if (typeof self.closeCallback !== "undefined") {
self.closeCallback();
}
};
this.socket.onerror = function(event) {
if (typeof self.errorCallback !== "undefined") {
self.errorCallback();
}
};
};
/**
*
* @method emit
* @private
* @return
* @example
*
*/
p5.SerialPort.prototype.emit = function(data) {
if (this.socket.readyState == WebSocket.OPEN) {
this.socket.send(JSON.stringify(data));
} else {
this.emitQueue.push(data);
}
};
/**
* Tells you whether p5 is connected to the serial port.
*
* @method isConnected
* @return {Boolean} true or false
* @example
* var serial; // variable to hold an instance of the serialport library
* var portName = '/dev/cu.usbmodem1411';
*
* function setup() {
* createCanvas(400, 300);
* serial = new p5.SerialPort();
* serial.open(portName);
* println(serial.isConnected());
* }
*/
p5.SerialPort.prototype.isConnected = function() {
if (self.serialConnected) { return true; }
else { return false; }
};
/**
* Lists serial ports available to the server.
* Synchronously returns cached list, asynchronously returns updated list via callback.
* Must be called within the p5 setup() function.
* Doesn't work with the p5 editor's "Run in Browser" mode.
*
* @method list
* @return {Array} array of available serial ports
* @example
* function setup() {
* createCanvas(windowWidth, windowHeight);
* serial = new p5.SerialPort();
* serial.list();
* serial.open("/dev/cu.usbmodem1411");
* }
*
* For full example: <a href="https://itp.nyu.edu/physcomp/labs/labs-serial-communication/two-way-duplex-serial-communication-using-p5js/">Link</a>
* @example
* function printList(portList) {
* // portList is an array of serial port names
* for (var i = 0; i < portList.length; i++) {
* // Display the list the console:
* println(i + " " + portList[i]);
* }
* }
*/
p5.SerialPort.prototype.list = function(cb) {
if (typeof cb === 'function') {
this.listCallback = cb;
}
this.emit({
method: 'list',
data: {}
});
return this.serialportList;
};
/**
* Opens the serial port to enable data flow.
* Use the {[serialOptions]} parameter to set the baudrate if it's different from the p5 default, 9600.
*
* @method open
* @param {String} serialPort Name of the serial port, something like '/dev/cu.usbmodem1411'
* @param {Object} [serialOptions] Object with optional options as {key: value} pairs.
* Options include 'baudrate'.
* @param {Function} [serialCallback] Callback function when open completes
* @example
* // Change this to the name of your arduino's serial port
* serial.open("/dev/cu.usbmodem1411");
*
* @example
* // All of the following are valid:
* serial.open(portName);
* serial.open(portName, {}, onOpen);
* serial.open(portName, {baudrate: 9600}, onOpen)
*
* function onOpen() {
* print('opened the serial port!');
* }
*/
p5.SerialPort.prototype.open = function(_serialport, _serialoptions, cb) {
if (typeof cb === 'function') {
this.openCallback = cb;
}
this.serialport = _serialport;
if (typeof _serialoptions === 'object') {
this.serialoptions = _serialoptions;
} else {
//console.log("typeof _serialoptions " + typeof _serialoptions + " setting to {}");
this.serialoptions = {};
}
// If our socket is connected, we'll do this now,
// otherwise it will happen in the socket.onopen callback
this.emit({
method: 'openserial',
data: {
serialport: this.serialport,
serialoptions: this.serialoptions
}
});
};
/**
* Sends a byte to a webSocket server which sends the same byte out through a serial port.
* @method write
* @param {String, Number, Array} Data Writes bytes, chars, ints, bytes[], and strings to the serial port.
* @example
* You can use this with the included Arduino example called PhysicalPixel.
* Works with P5 editor as the socket/serial server, version 0.5.5 or later.
* Written 2 Oct 2015 by Tom Igoe. For full example: <a href="https://github.com/vanevery/p5.serialport/tree/master/examples/writeExample">Link</a>
*
* function mouseReleased() {
* serial.write(outMessage);
* if (outMessage === 'H') {
* outMessage = 'L';
* } else {
* outMessage = 'H';
* }
* }
*
* For full example: <a href="https://itp.nyu.edu/physcomp/labs/labs-serial-communication/lab-serial-output-from-p5-js/">Link</a>
* @example
* function mouseDragged() {
* // map the mouseY to a range from 0 to 255:
* outByte = int(map(mouseY, 0, height, 0, 255));
* // send it out the serial port:
* serial.write(outByte);
* }
*/
p5.SerialPort.prototype.write = function(data) {
//Writes bytes, chars, ints, bytes[], Strings to the serial port
var toWrite = null;
if (typeof data == "number") {
// This is the only one I am treating differently, the rest of the clauses are meaningless
toWrite = [data];
} else if (typeof data == "string") {
toWrite = data;
} else if (Array.isArray(data)) {
toWrite = data;
} else {
toWrite = data;
}
this.emit({
method: 'write',
data: toWrite
});
};
/**
* Returns a number between 0 and 255 for the next byte that's waiting in the buffer.
* Returns -1 if there is no byte, although this should be avoided by first checking available() to see if data is available.
*
* @method read
* @return {Number} Value of the byte waiting in the buffer. Returns -1 if there is no byte.
* @example
* function serialEvent() {
* inByte = int(serial.read());
* byteCount++;
* }
*
* @example
* function serialEvent() {
* // read a byte from the serial port:
* var inByte = serial.read();
* // store it in a global variable:
* inData = inByte;
* }
*/
p5.SerialPort.prototype.read = function() {
if (this.serialBuffer.length > 0) {
return this.serialBuffer.shift();
} else {
return -1;
}
};
/**
* Returns the next byte in the buffer as a char.
*
* @method readChar
* @return {String} Value of the Unicode-code unit character byte waiting in the buffer, converted from bytes. Returns -1 or 0xffff if there is no byte.
* @example
* var inData;
*
* function setup() {
* // callback for when new data arrives
* serial.on('data', serialEvent);
*
* function serialEvent() {
* // read a char from the serial port:
* inData = serial.readChar();
* }
*/
p5.SerialPort.prototype.readChar = function() {
if (this.serialBuffer.length > 0) {
/*var currentByte = this.serialBuffer.shift();
console.log("p5.serialport.js: " + currentByte);
var currentChar = String.fromCharCode(currentByte);
console.log("p5.serialport.js: " + currentChar);
return currentChar;
*/
return String.fromCharCode(this.serialBuffer.shift());
} else {
return -1;
}
};
/**
* Returns a number between 0 and 255 for the next byte that's waiting in the buffer, and then clears the buffer of data. Returns -1 if there is no byte, although this should be avoided by first checking available() to see if data is available.
* @method readBytes
* @return {Number} Value of the byte waiting in the buffer. Returns -1 if there is no byte.
* @example
* var inData;
*
* function setup() {
* // callback for when new data arrives
* serial.on('data', serialEvent);
*
* function serialEvent() {
* // read bytes from the serial port:
* inData = serial.readBytes();
* }
*/
p5.SerialPort.prototype.readBytes = function() {
if (this.serialBuffer.length > 0) {
var returnBuffer = this.serialBuffer.slice();
// Clear the array
this.serialBuffer.length = 0;
return returnBuffer;
} else {
return -1;
}
};
/**
* Returns all of the data available, up to and including a particular character.
* If the character isn't in the buffer, 'null' is returned.
* The version without the byteBuffer parameter returns a byte array of all data up to and including the interesting byte.
* This is not efficient, but is easy to use.
*
* The version with the byteBuffer parameter is more efficient in terms of time and memory.
* It grabs the data in the buffer and puts it into the byte array passed in and returns an integer value for the number of bytes read.
* If the byte buffer is not large enough, -1 is returned and an error is printed to the message area.
* If nothing is in the buffer, 0 is returned.
*
* @method readBytesUntil
* @param {[byteBuffer]}
* @return {[Number]} [Number of bytes read]
* @example
* // All of the following are valid:
* charToFind.charCodeAt();
* charToFind.charCodeAt(0);
* charToFind.charCodeAt(0, );
*/
p5.SerialPort.prototype.readBytesUntil = function(charToFind) {
console.log("Looking for: " + charToFind.charCodeAt(0));
var index = this.serialBuffer.indexOf(charToFind.charCodeAt(0));
if (index !== -1) {
// What to return
var returnBuffer = this.serialBuffer.slice(0, index + 1);
// Clear out what was returned
this.serialBuffer = this.serialBuffer.slice(index, this.serialBuffer.length + index);
return returnBuffer;
} else {
return -1;
}
};
/**
* Returns all the data from the buffer as a String.
* This method assumes the incoming characters are ASCII.
* If you want to transfer Unicode data: first, convert the String to a byte stream in the representation of your choice (i.e. UTF8 or two-byte Unicode data).
* Then, send it as a byte array.
*
* @method readString
* @return
* @example
*
*
*
*
*/
p5.SerialPort.prototype.readString = function() {
//var returnBuffer = this.serialBuffer;
var stringBuffer = [];
//console.log("serialBuffer Length: " + this.serialBuffer.length);
for (var i = 0; i < this.serialBuffer.length; i++) {
//console.log("push: " + String.fromCharCode(this.serialBuffer[i]));
stringBuffer.push(String.fromCharCode(this.serialBuffer[i]));
}
// Clear the buffer
this.serialBuffer.length = 0;
return stringBuffer.join("");
};
/**
* Returns all of the data available as an ASCII-encoded string.
*
* @method readStringUntil
* @param {String} stringToFind String to read until.
* @return {String} ASCII-encoded string until and not including the stringToFind.
* @example
*
* For full example: <a href="https://github.com/tigoe/p5.serialport/blob/master/examples/twoPortRead/sketch.js">Link</a>
*
* var serial1 = new p5.SerialPort();
* var serial2 = new p5.SerialPort();
* var input1 = '';
* var input2 = '';
*
* function serialEvent(){
* data = serial1.readStringUntil('\r\n');
* if (data.length > 0){
* input1 = data;
* }
* }
*
* function serial2Event() {
* var data = serial2.readStringUntil('\r\n');
* if (data.length > 0){
* input2 = data;
* }
* }
*/
p5.SerialPort.prototype.readStringUntil = function(stringToFind) {
var stringBuffer = [];
//console.log("serialBuffer Length: " + this.serialBuffer.length);
for (var i = 0; i < this.serialBuffer.length; i++) {
//console.log("push: " + String.fromCharCode(this.serialBuffer[i]));
stringBuffer.push(String.fromCharCode(this.serialBuffer[i]));
}
stringBuffer = stringBuffer.join("");
//console.log("stringBuffer: " + stringBuffer);
var returnString = "";
var foundIndex = stringBuffer.indexOf(stringToFind);
//console.log("found index: " + foundIndex);
if (foundIndex > -1) {
returnString = stringBuffer.substr(0, foundIndex);
this.serialBuffer = this.serialBuffer.slice(foundIndex + stringToFind.length);
}
//console.log("Sending: " + returnString);
return returnString;
};
/**
* Returns all of the data available as an ASCII-encoded string until a line break is encountered.
*
* @method readLine
* @return {String} ASCII-encoded string
* @example
*
* You can use this with the included Arduino example called AnalogReadSerial.
* Works with P5 editor as the socket/serial server, version 0.5.5 or later.
* Written 2 Oct 2015 by Tom Igoe. For full example: <a href="https://github.com/vanevery/p5.serialport/tree/master/examples/readAndAnimate">Link</a>
*
* function gotData() {
* var currentString = serial.readLine(); // read the incoming data
* trim(currentString); // trim off trailing whitespace
*
* if (!currentString) return; { // if the incoming string is empty, do no more
* console.log(currentString);
* }
*
* if (!isNaN(currentString)) { // make sure the string is a number (i.e. NOT Not a Number (NaN))
* textXpos = currentString; // save the currentString to use for the text position in draw()
* }
* }
*/
p5.SerialPort.prototype.readLine = function() {
return this.readStringUntil("\r\n");
};
/**
* Returns the number of bytes available.
*
* @method available
* @return {Number} The length of the serial buffer array, in terms of number of bytes in the buffer.
* @example
* function draw() {
* // black background, white text:
* background(0);
* fill(255);
* // display the incoming serial data as a string:
* var displayString = "inByte: " + inByte + "\t Byte count: " + byteCount;
* displayString += " available: " + serial.available();
* text(displayString, 30, 60);
* }
* */
p5.SerialPort.prototype.available = function() {
return this.serialBuffer.length;
};
/**
* Returns the last byte of data from the buffer.
*
* @method last
* @return {Number}
* @example
*
* */
p5.SerialPort.prototype.last = function() {
//Returns last byte received
var last = this.serialBuffer.pop();
this.serialBuffer.length = 0;
return last;
};
/**
* Returns the last byte of data from the buffer as a char.
*
* @method lastChar
* @example
*
* */
p5.SerialPort.prototype.lastChar = function() {
return String.fromCharCode(this.last());
};
/**
* Clears the underlying serial buffer.
*
* @method clear
* @example
*/
p5.SerialPort.prototype.clear = function() {
//Empty the buffer, removes all the data stored there.
this.serialBuffer.length = 0;
};
/**
* Stops data communication on this port.
* Use to shut the connection when you're finished with the Serial.
*
* @method stop
* @example
*
*/
p5.SerialPort.prototype.stop = function() {
};
/**
* Tell server to close the serial port. This functions the same way as serial.on('close', portClose).
*
* @method close
* @param {String} name of callback
* @example
*
* var inData;
*
* function setup() {
* serial.open(portOpen);
* serial.close(portClose);
* }
*
* function portOpen() {
* println('The serial port is open.');
* }
*
* function portClose() {
* println('The serial port closed.');
* }
*/
p5.SerialPort.prototype.close = function(cb) {
//
if (typeof cb === 'function') {
this.closeCallback = cb;
}
this.emit({
method: 'close',
data: {}
});
};
/**
* Register clients that connect to the serial server.
*
* This is for use with the p5 Serial Control application so the application
* can access and render the names of clients who have connected. Note that
* calling this method does not log the list of registered clients. To do that,
* you'd use:
* serial.on('registerClient', logClientData)
*
* The example demonstates the registerClient method, as well as how you'd log
* the list of clients.
*
* @method registerClient
* @example
*
* function setup() {
* // Create a new p5 Serial Port object
* serial = new p5.SerialPort();
* // List the available ports
* serial.list();
* // On port open, call the gotOpen callback
* serial.on('open', gotOpen);
* // Register the clients that have connected to the server
* serial.registerClient();
* // After registerClient method is done, call the logClientData callback
* serial.on('registerClient', logClientData)
* }
*
* // Callback to log the client data
* function logClientData(data) {
* console.log("Client data: ", data)
* }
*
* // Callback to log a message when the port is opened
* function gotOpen() {
* console.log("Serial port is open.")
* }
*/
// p5.SerialPort.prototype.registerClient = function(cb) {
// if (typeof cb === 'function') {
// this.registerCallback = cb;
// }
// this.emit({
// method: 'registerClient',
// data: {}
// });
// return this.clientData;
// };
/**
* // Register callback methods from sketch
*
*/
p5.SerialPort.prototype.onData = function(_callback) {
this.on('data',_callback);
};
p5.SerialPort.prototype.onOpen = function(_callback) {
this.on('open',_callback);
};
p5.SerialPort.prototype.onClose = function(_callback) {
this.on('close',_callback);
};
p5.SerialPort.prototype.onError = function(_callback) {
this.on('error',_callback);
};
p5.SerialPort.prototype.onList = function(_callback) {
this.on('list',_callback);
};
p5.SerialPort.prototype.onConnected = function(_callback) {
this.on('connected',_callback);
};
p5.SerialPort.prototype.onRawData = function(_callback) {
this.on('rawdata',_callback);
};
// Version 2
p5.SerialPort.prototype.on = function(_event, _callback) {
if (_event == 'open') {
this.openCallback = _callback;
} else if (_event == 'data') {
this.dataCallback = _callback;
} else if (_event == 'close') {
this.closeCallback = _callback;
} else if (_event == 'error') {
this.errorCallback = _callback;
} else if (_event == 'list') {
this.listCallback = _callback;
} else if (_event == 'connected') {
this.connectedCallback = _callback;
} else if (_event == 'rawdata') {
this.rawDataCallback = _callback;
}
};
}));