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banlist.lua
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banlist.lua
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-- banlist.lua
-- Implements the banlist-related commands, console commands, API and storage
--- The SQLite handle to the banlist database:
local BanlistDB
--- Adds the specified IP address to the banlist, with the specified ban reason
local function AddIPToBanlist(a_IP, a_Reason, a_BannedBy)
-- Check params:
assert(type(a_IP) == "string")
assert(type(a_BannedBy) == "string")
a_Reason = a_Reason or "banned"
-- Insert into DB:
return BanlistDB:ExecuteStatement(
"INSERT INTO BannedIPs (IP, Reason, Timestamp, BannedBy) VALUES (?, ?, ?, ?)",
{ a_IP, a_Reason, os.time(), a_BannedBy, }
)
end
--- Adds the specified player to the banlist, with the specified ban reason
-- Resolves the player UUID, if needed, but only through cache, not to block
function AddPlayerToBanlist(a_PlayerName, a_Reason, a_BannedBy)
-- Check params:
assert(type(a_PlayerName) == "string")
assert(type(a_BannedBy) == "string")
a_Reason = a_Reason or "banned"
-- Resolve the player name to OfflineUUID and possibly OnlineUUID (if server is in online mode):
local UUID = ""
if (cRoot:Get():GetServer():ShouldAuthenticate()) then
UUID = cMojangAPI:GetUUIDFromPlayerName(a_PlayerName, true)
-- If the UUID cannot be resolved, leave it as an empty string, it will be resolved on next startup / eventually
end
local OfflineUUID = cClientHandle:GenerateOfflineUUID(a_PlayerName)
-- Insert into DB:
return BanlistDB:ExecuteStatement(
"INSERT INTO BannedNames (Name, UUID, OfflineUUID, Reason, Timestamp, BannedBy) VALUES (?, ?, ?, ?, ?, ?)",
{
a_PlayerName, UUID, OfflineUUID,
a_Reason, os.time(), a_BannedBy,
}
)
end
--- Checks if the IP address is banned
-- Returns true and reason if banned, false if not
local function IsIPBanned(a_IP)
-- Check params:
assert(type(a_IP) == "string")
assert(a_IP ~= "")
-- Query the DB:
local Reason
assert(BanlistDB:ExecuteStatement(
"SELECT Reason FROM BannedIPs WHERE IP = ?",
{ a_IP },
function (a_Row)
Reason = a_Row["Reason"]
end
))
-- Process the DB results:
if (Reason == nil) then
-- Not banned
return false
else
-- Banned with a reason:
return true, Reason
end
end
--- Checks if the player is banned
-- Returns true and reason if banned, false if not
-- Uses UUID for the check, and the playername with an empty UUID for a secondary check
local function IsPlayerBanned(a_PlayerUUID, a_PlayerName)
-- Check params:
assert(type(a_PlayerUUID) == "string")
assert(type(a_PlayerName) == "string")
local UUID = a_PlayerUUID
if (UUID == "") then
-- There is no UUID supplied for the player, do not search by the UUID by using a dummy impossible value:
UUID = "DummyImpossibleValue"
end
-- Query the DB:
local OfflineUUID = cClientHandle:GenerateOfflineUUID(a_PlayerName)
local Reason
assert(BanlistDB:ExecuteStatement(
[[
SELECT Reason FROM BannedNames WHERE
(UUID = ?) OR
(OfflineUUID = ?) OR
((UUID = '') AND (Name = ?))
]],
{ UUID, OfflineUUID, a_PlayerName },
function (a_Row)
Reason = a_Row["Reason"]
end
))
-- Process the DB results:
if (Reason == nil) then
-- Not banned
return false
else
-- Banned with a reason:
return true, Reason
end
end
--- Returns an array-table of all banned players
local function ListBannedPlayers()
local res = {}
BanlistDB:ExecuteStatement(
"SELECT Name FROM BannedNames", {},
function (a_Columns)
table.insert(res, a_Columns["Name"])
end
)
return res
end
--- Returns an array-table of all banned ips
local function ListBannedIPs()
local res = {}
BanlistDB:ExecuteStatement(
"SELECT IP FROM BannedIPs", {},
function (a_Columns)
table.insert(res, a_Columns["IP"])
end
)
return res
end
--- Removes the specified IP from the banlist
-- No action if the IP is not banned
local function RemoveIPFromBanlist(a_IP)
-- Check params:
assert(type(a_IP) == "string")
-- Remove from the DB:
assert(BanlistDB:ExecuteStatement(
"DELETE FROM BannedIPs WHERE IP = ?",
{ a_IP }
))
end
--- Removes the specified player from the banlist
-- No action if the player is not banned
local function RemovePlayerFromBanlist(a_PlayerName)
-- Check params:
assert(type(a_PlayerName) == "string")
-- Remove from the DB:
assert(BanlistDB:ExecuteStatement(
"DELETE FROM BannedNames WHERE Name = ?",
{ a_PlayerName }
))
end
--- Resolves the UUIDs for players that don't have their UUIDs in the DB
-- This may happen when banning a player who never connected to the server and thus is not yet cached in the UUID lookup
local function ResolveUUIDs()
-- If the server is offline, bail out:
if not(cRoot:Get():GetServer():ShouldAuthenticate()) then
return
end
-- Collect the names of players without their UUIDs:
local NamesToResolve = {}
BanlistDB:ExecuteStatement(
"SELECT Name From BannedNames WHERE UUID = ''", {},
function (a_Columns)
table.insert(NamesToResolve, a_Columns["PlayerName"])
end
)
if (#NamesToResolve == 0) then
return;
end
-- Resolve the names:
LOGINFO("Resolving player UUIDs in the banlist from Mojang servers. This may take a while...")
local ResolvedNames = cMojangAPI:GetUUIDsFromPlayerNames(NamesToResolve)
LOGINFO("Resolving finished.")
-- Update the names in the DB:
for name, uuid in pairs(ResolvedNames) do
BanlistDB:ExecuteStatement(
"UPDATE BannedNames SET UUID = ? WHERE PlayerName = ?",
{ uuid, name }
)
end
end
function HandleBanCommand(a_Split, a_Player)
-- Check params:
if (a_Split[2] == nil) then
SendMessage(a_Player, "Usage: " .. a_Split[1] .. " <player> [reason ...]")
return true
end
-- If the player supplied a reason, use that, else use a default reason.
if (a_Split[3] ~= nil) then
local Reason = table.concat(a_Split, " ", 3)
else
local Reason = "No reason."
end
-- Add the player to the banlist:
AddPlayerToBanlist(a_Split[2], Reason, a_Player:GetName());
-- Try akd kick the banned player, and send an appropriated response to the banner.
if (KickPlayer(a_Split[2], Reason)) then
SendMessageSuccess(a_Player, "Successfully kicked and banned " .. a_Split[2])
else
SendMessageFailure(a_Player, "Successfully banned " .. a_Split[2])
end
return true
end
function HandleUnbanCommand(a_Split, a_Player)
-- Check params:
if ((a_Split[2] == nil) or (a_Split[3] ~= nil)) then
SendMessage(a_Player, "Usage: " .. a_Split[1] .. " <player>")
return true
end
-- Remove the player from the banlist:
RemovePlayerFromBanlist(a_Split[2])
-- Notify success:
LOGINFO(a_Player:GetName() .. " unbanned " .. a_Split[2])
SendMessageSuccess(a_Player, "Unbanned " .. a_Split[2])
return true
end
function HandleConsoleBan(a_Split)
-- Check params:
if (a_Split[2] == nil) then
return true, "Usage: " .. a_Split[1] .. " <player> [reason ...]"
end
local PlayerName = a_Split[2]
-- Compose the reason, if given:
local Reason = cChatColor.Red .. "You have been banned."
if (a_Split[3] ~= nil) then
Reason = table.concat(a_Split, " ", 3)
end
-- Ban the player:
AddPlayerToBanlist(PlayerName, Reason, "<console>")
-- Kick the player, if they're online:
if not(KickPlayer(PlayerName, Reason)) then
LOGINFO("Could not find player " .. PlayerName .. ", but banned them anyway.")
else
LOGINFO("Successfully kicked and banned player " .. PlayerName)
end
return true
end
function HandleConsoleBanIP(a_Split)
-- Check params:
if (a_Split[2] == nil) then
return true, "Usage: " .. a_Split[1] .. " <IP> [reason ..]"
end
local BanIP = a_Split[2]
-- Compose the reason, if given:
local Reason = cChatColor.Red .. "You have been banned."
if (a_Split[3] ~= nil) then
Reason = table.concat(a_Split, " ", 3)
end
-- Ban the player:
AddIPToBanlist(BanIP, Reason, "<console>")
-- Kick the player, if they're online:
cRoot:Get():ForEachPlayer(
function (a_Player)
local Client = a_Player:GetClientHandle()
if (Client and Client:GetIPString() == BanIP) then
Client:Kick(Reason)
end
end
)
-- Report:
LOGINFO("Successfully banned IP " .. BanIP)
return true
end
function HandleConsoleBanList(a_Split)
if (a_Split[2] == nil) then
return true, table.concat(ListBannedPlayers(), ", ")
end
if (string.lower(a_Split[2]) == "ips") then
return true, table.concat(ListBannedIPs(), ", ")
end
return true, "Unknown banlist subcommand"
end
function HandleConsoleUnban(a_Split)
-- Check params:
if ((a_Split[2] == nil) or (a_Split[3] ~= nil)) then
return true, "Usage: " .. a_Split[1] .. " <player>"
end
-- Unban the player:
RemovePlayerFromBanlist(a_Split[2])
-- Inform the admin:
LOGINFO("Unbanned " .. a_Split[2])
return true
end
function HandleConsoleUnbanIP(a_Split)
-- Check params:
if ((a_Split[2] == nil) or (a_Split[3] ~= nil)) then
return true, "Usage: " .. a_Split[1] .. " <IP>"
end
-- Unban the player:
RemoveIPFromBanlist(a_Split[2])
-- Inform the admin:
LOGINFO("Unbanned " .. a_Split[2])
return true
end
--- Opens the banlist DB and checks that all the tables have the needed structure
local function InitializeDB()
-- Open the DB:
local ErrMsg
BanlistDB, ErrMsg = NewSQLiteDB("banlist.sqlite")
if not(BanlistDB) then
LOGWARNING("Cannot open the banlist database, banlist not available. SQLite: " .. (ErrMsg or "<no details>"))
error(ErrMsg)
end
-- Define the needed structure:
local NameListColumns =
{
"Name",
"UUID",
"OfflineUUID",
"Reason",
"Timestamp",
"BannedBy",
}
local IPListColumns =
{
"IP",
"Reason",
"Timestamp",
"BannedBy",
}
-- Check structure:
if (
not(BanlistDB:CreateDBTable("BannedNames", NameListColumns)) or
not(BanlistDB:CreateDBTable("BannedIPs", IPListColumns))
) then
LOGWARNING("Cannot initialize the banlist database, banlist not available.")
error("Banlist DB failure")
end
end
--- Callback for the HOOK_PLAYER_JOINED hook
-- Kicks the player if they are banned by UUID or Name
-- Also sets the UUID for the player in the DB, if not present
local function OnPlayerJoined(a_Player)
local UUID = a_Player:GetUUID()
local Name = a_Player:GetName()
-- Update the UUID in the DB, if empty:
assert(BanlistDB:ExecuteStatement(
"UPDATE BannedNames SET UUID = ? WHERE ((UUID = '') AND (Name = ?))",
{ UUID, Name }
))
-- Kick if banned:
local IsBanned, Reason = IsPlayerBanned(UUID, Name)
if (IsBanned) then
a_Player:GetClientHandle():Kick("You have been banned: " .. Reason)
return true
end
end
--- Callback for the HOOK_LOGIN hook
-- Kicks the player if their IP is banned
local function OnLogin(a_Client)
local IsBanned, Reason = IsIPBanned(a_Client:GetIPString())
if (IsBanned) then
a_Client:Kick("You have been banned: " .. Reason)
return true
end
end
--- Init function to be called upon plugin startup
-- Opens the banlist DB and refreshes the player names stored within
function InitializeBanlist()
-- Initialize the Banlist DB:
InitializeDB()
ResolveUUIDs()
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined)
cPluginManager:AddHook(cPluginManager.HOOK_LOGIN, OnLogin)
end