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1.) Define recipes for machines that have no inputs. I couldn't get it to work at least. So let's say I want to make a machine that just passively produces an item every X ticks, not sure this is possible atm.
2.) give the input of a machine recipe a consume chance. This would open a number of possiblities. You could define 0% on items and they could work as upgrades for machines. Also being able to define like a 50% consume chance on fuel would be very handy.
Also I have a question. If I have a recipe that requires - let's say - an Iron Ingot as input and another recipe that requires an Iron Ingot and a Gold Ingot as input and I give the machine a Gold Ingot first and then the Iron Ingot. Now it has 2 possible recipe matches, which would take preference? A random one or is there an order? If it is random, this is a 3rd suggestion to be able to define a recipe priority order.
Thanks a lot
The text was updated successfully, but these errors were encountered:
Unless I am missing something you can't do
1.) Define recipes for machines that have no inputs. I couldn't get it to work at least. So let's say I want to make a machine that just passively produces an item every X ticks, not sure this is possible atm.
2.) give the input of a machine recipe a consume chance. This would open a number of possiblities. You could define 0% on items and they could work as upgrades for machines. Also being able to define like a 50% consume chance on fuel would be very handy.
Also I have a question. If I have a recipe that requires - let's say - an Iron Ingot as input and another recipe that requires an Iron Ingot and a Gold Ingot as input and I give the machine a Gold Ingot first and then the Iron Ingot. Now it has 2 possible recipe matches, which would take preference? A random one or is there an order? If it is random, this is a 3rd suggestion to be able to define a recipe priority order.
Thanks a lot
The text was updated successfully, but these errors were encountered: