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A lot like the behaviour of an enchanting table or beacon, where the blockstate changes dependent on blocks surrounding the block in question. Also, tileEntites should be able to change blockstate depending on the items within
The text was updated successfully, but these errors were encountered:
A lot like the behaviour of an enchanting table or beacon, where the blockstate changes dependent on blocks surrounding the block in question. Also, tileEntites should be able to change blockstate depending on the items within
The text was updated successfully, but these errors were encountered: