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UV tile discard does not work after optimizations #118

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jerryzmtz opened this issue Aug 12, 2024 · 2 comments
Open

UV tile discard does not work after optimizations #118

jerryzmtz opened this issue Aug 12, 2024 · 2 comments

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@jerryzmtz
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jerryzmtz commented Aug 12, 2024

Sometimes after optimizations, UV tile discard stops to work correctly. I could not specify which setting is causing this.

@jerryzmtz
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Environment
SDK 3.6.1
d4rk 3.7.4
It seems that this only happens during upload, but not in the editor as shown in the following steps:

  1. NDMF framework Manual bake avatar
  2. VRCFury Build an Editor Test copy
  3. d4rk Create Optimized Copy

Before optimizations, row3 column 3 UV tile discard will hide the lower leg of the base model.
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After optimizations, UV tile discard settings will work correctly in editor
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The first material of combined mesh after optimizations have UV tile discard section enabled.
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After upload, UV tile discard is not doing anything

This is hard to be shown by a screenshot. You could see that the knee mesh is visible when the kneesock is on, which is not expected. If I move the camera into the body, could see that the whole leg mesh is rendered.

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@jerryzmtz
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Here are two trash bin files after optimizations in editor and upload

TrashBin_Upload.zip
TrashBin_EditorOptimizedCopy.zip

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