You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Environment
SDK 3.6.1
d4rk 3.7.4
It seems that this only happens during upload, but not in the editor as shown in the following steps:
NDMF framework Manual bake avatar
VRCFury Build an Editor Test copy
d4rk Create Optimized Copy
Before optimizations, row3 column 3 UV tile discard will hide the lower leg of the base model.
After optimizations, UV tile discard settings will work correctly in editor
The first material of combined mesh after optimizations have UV tile discard section enabled.
After upload, UV tile discard is not doing anything
This is hard to be shown by a screenshot. You could see that the knee mesh is visible when the kneesock is on, which is not expected. If I move the camera into the body, could see that the whole leg mesh is rendered.
Sometimes after optimizations, UV tile discard stops to work correctly. I could not specify which setting is causing this.
The text was updated successfully, but these errors were encountered: