-
Notifications
You must be signed in to change notification settings - Fork 0
/
junit.xml
209 lines (209 loc) · 15.6 KB
/
junit.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
<?xml version="1.0" encoding="UTF-8"?>
<testsuites name="jest tests" tests="102" failures="0" errors="0" time="2.71">
<testsuite name="GameUtils" errors="0" failures="0" skipped="0" timestamp="2024-01-29T22:33:13" time="2.455" tests="102">
<testcase classname="GameUtils removeEmptyCards empty hand" name="GameUtils removeEmptyCards empty hand" time="0.001">
</testcase>
<testcase classname="GameUtils removeEmptyCards full hand" name="GameUtils removeEmptyCards full hand" time="0">
</testcase>
<testcase classname="GameUtils removeEmptyCards hand with empty card at end" name="GameUtils removeEmptyCards hand with empty card at end" time="0">
</testcase>
<testcase classname="GameUtils removeEmptyCards hand with empty card at beginning" name="GameUtils removeEmptyCards hand with empty card at beginning" time="0">
</testcase>
<testcase classname="GameUtils removeEmptyCards hand with empty card in middle" name="GameUtils removeEmptyCards hand with empty card in middle" time="0">
</testcase>
<testcase classname="GameUtils removeEmptyCards hand with multiple empty cards" name="GameUtils removeEmptyCards hand with multiple empty cards" time="0.001">
</testcase>
<testcase classname="GameUtils removeEmptyCards hand with multiple empty cards at beginning" name="GameUtils removeEmptyCards hand with multiple empty cards at beginning" time="0">
</testcase>
<testcase classname="GameUtils removeEmptyCards hand with multiple empty cards at end" name="GameUtils removeEmptyCards hand with multiple empty cards at end" time="0">
</testcase>
<testcase classname="GameUtils removeEmptyCards hand with multiple empty cards in middle" name="GameUtils removeEmptyCards hand with multiple empty cards in middle" time="0">
</testcase>
<testcase classname="GameUtils removeEmptyCards hand with only empty cards" name="GameUtils removeEmptyCards hand with only empty cards" time="0">
</testcase>
<testcase classname="GameUtils compareCards 2 empty hands should return true" name="GameUtils compareCards 2 empty hands should return true" time="0">
</testcase>
<testcase classname="GameUtils compareCards different length hands" name="GameUtils compareCards different length hands" time="0.001">
</testcase>
<testcase classname="GameUtils compareCards equal hands" name="GameUtils compareCards equal hands" time="0.006">
</testcase>
<testcase classname="GameUtils compareCards different hands" name="GameUtils compareCards different hands" time="0">
</testcase>
<testcase classname="GameUtils compareCards equal hands with different order" name="GameUtils compareCards equal hands with different order" time="0">
</testcase>
<testcase classname="GameUtils padMyHand empty hand" name="GameUtils padMyHand empty hand" time="0.001">
</testcase>
<testcase classname="GameUtils padMyHand full hand" name="GameUtils padMyHand full hand" time="0">
</testcase>
<testcase classname="GameUtils padMyHand partial hand" name="GameUtils padMyHand partial hand" time="0">
</testcase>
<testcase classname="GameUtils processOrderedCardsAfterGameUpdate same cards" name="GameUtils processOrderedCardsAfterGameUpdate same cards" time="0">
</testcase>
<testcase classname="GameUtils processOrderedCardsAfterGameUpdate same cards with different order" name="GameUtils processOrderedCardsAfterGameUpdate same cards with different order" time="0">
</testcase>
<testcase classname="GameUtils processOrderedCardsAfterGameUpdate First card removed" name="GameUtils processOrderedCardsAfterGameUpdate First card removed" time="0">
</testcase>
<testcase classname="GameUtils processOrderedCardsAfterGameUpdate Last card removed" name="GameUtils processOrderedCardsAfterGameUpdate Last card removed" time="0">
</testcase>
<testcase classname="GameUtils processOrderedCardsAfterGameUpdate Middle card removed" name="GameUtils processOrderedCardsAfterGameUpdate Middle card removed" time="0.001">
</testcase>
<testcase classname="GameUtils processOrderedCardsAfterGameUpdate any other configuration 1" name="GameUtils processOrderedCardsAfterGameUpdate any other configuration 1" time="0">
</testcase>
<testcase classname="GameUtils processOrderedCardsAfterGameUpdate any other configuration 2" name="GameUtils processOrderedCardsAfterGameUpdate any other configuration 2" time="0">
</testcase>
<testcase classname="GameUtils areAllTrumpCards empty hand" name="GameUtils areAllTrumpCards empty hand" time="0">
</testcase>
<testcase classname="GameUtils areAllTrumpCards all trump cards" name="GameUtils areAllTrumpCards all trump cards" time="0">
</testcase>
<testcase classname="GameUtils areAllTrumpCards not all trump cards" name="GameUtils areAllTrumpCards not all trump cards" time="0">
</testcase>
<testcase classname="GameUtils containsATrumpCard empty hand" name="GameUtils containsATrumpCard empty hand" time="0">
</testcase>
<testcase classname="GameUtils containsATrumpCard has a trump card" name="GameUtils containsATrumpCard has a trump card" time="0.001">
</testcase>
<testcase classname="GameUtils containsATrumpCard doesn't have a trump card" name="GameUtils containsATrumpCard doesn't have a trump card" time="0">
</testcase>
<testcase classname="GameUtils removeCard empty hand" name="GameUtils removeCard empty hand" time="0">
</testcase>
<testcase classname="GameUtils removeCard remove first card" name="GameUtils removeCard remove first card" time="0">
</testcase>
<testcase classname="GameUtils removeCard remove last card" name="GameUtils removeCard remove last card" time="0">
</testcase>
<testcase classname="GameUtils removeCard remove middle card" name="GameUtils removeCard remove middle card" time="0">
</testcase>
<testcase classname="GameUtils removeAllFromHand empty hand" name="GameUtils removeAllFromHand empty hand" time="0">
</testcase>
<testcase classname="GameUtils removeAllFromHand remove first card" name="GameUtils removeAllFromHand remove first card" time="0">
</testcase>
<testcase classname="GameUtils removeAllFromHand remove last card" name="GameUtils removeAllFromHand remove last card" time="0">
</testcase>
<testcase classname="GameUtils removeAllFromHand remove middle card" name="GameUtils removeAllFromHand remove middle card" time="0">
</testcase>
<testcase classname="GameUtils removeAllFromHand remove multiple cards" name="GameUtils removeAllFromHand remove multiple cards" time="0.001">
</testcase>
<testcase classname="GameUtils removeAllFromHand remove multiple cards in different order" name="GameUtils removeAllFromHand remove multiple cards in different order" time="0">
</testcase>
<testcase classname="GameUtils removeAllFromHand remove all cards" name="GameUtils removeAllFromHand remove all cards" time="0">
</testcase>
<testcase classname="GameUtils riskOfMistakeBuyingCards none selected" name="GameUtils riskOfMistakeBuyingCards none selected" time="0">
</testcase>
<testcase classname="GameUtils riskOfMistakeBuyingCards no trump cards" name="GameUtils riskOfMistakeBuyingCards no trump cards" time="0">
</testcase>
<testcase classname="GameUtils riskOfMistakeBuyingCards select all cards" name="GameUtils riskOfMistakeBuyingCards select all cards" time="0">
</testcase>
<testcase classname="GameUtils riskOfMistakeBuyingCards select all trumps" name="GameUtils riskOfMistakeBuyingCards select all trumps" time="0">
</testcase>
<testcase classname="GameUtils riskOfMistakeBuyingCards don't select all trumps" name="GameUtils riskOfMistakeBuyingCards don't select all trumps" time="0">
</testcase>
<testcase classname="GameUtils getTrumpCards empty hand" name="GameUtils getTrumpCards empty hand" time="0">
</testcase>
<testcase classname="GameUtils getTrumpCards all trump cards" name="GameUtils getTrumpCards all trump cards" time="0">
</testcase>
<testcase classname="GameUtils getTrumpCards no trump cards" name="GameUtils getTrumpCards no trump cards" time="0.003">
</testcase>
<testcase classname="GameUtils getTrumpCards all trump cards with joker and ace of hearts" name="GameUtils getTrumpCards all trump cards with joker and ace of hearts" time="0">
</testcase>
<testcase classname="GameUtils getTrumpCards some trump cards" name="GameUtils getTrumpCards some trump cards" time="0">
</testcase>
<testcase classname="GameUtils getColdCards empty hand" name="GameUtils getColdCards empty hand" time="0">
</testcase>
<testcase classname="GameUtils getColdCards all cold cards" name="GameUtils getColdCards all cold cards" time="0">
</testcase>
<testcase classname="GameUtils getColdCards no cold cards" name="GameUtils getColdCards no cold cards" time="0">
</testcase>
<testcase classname="GameUtils getColdCards all cold cards with joker and ace of hearts" name="GameUtils getColdCards all cold cards with joker and ace of hearts" time="0.001">
</testcase>
<testcase classname="GameUtils getColdCards some cold cards" name="GameUtils getColdCards some cold cards" time="0">
</testcase>
<testcase classname="GameUtils bestCardLead no suit" name="GameUtils bestCardLead no suit" time="0">
</testcase>
<testcase classname="GameUtils bestCardLead best card lead" name="GameUtils bestCardLead best card lead" time="0">
</testcase>
<testcase classname="GameUtils bestCardLead best card not lead" name="GameUtils bestCardLead best card not lead" time="0">
</testcase>
<testcase classname="GameUtils getBestCard empty hand" name="GameUtils getBestCard empty hand" time="0.024">
</testcase>
<testcase classname="GameUtils getBestCard trump card" name="GameUtils getBestCard trump card" time="0">
</testcase>
<testcase classname="GameUtils getBestCard follow cold card" name="GameUtils getBestCard follow cold card" time="0">
</testcase>
<testcase classname="GameUtils getBestCard only one card left" name="GameUtils getBestCard only one card left" time="0">
</testcase>
<testcase classname="GameUtils canRenege not a trump card" name="GameUtils canRenege not a trump card" time="0">
</testcase>
<testcase classname="GameUtils canRenege not a trump card" name="GameUtils canRenege not a trump card" time="0">
</testcase>
<testcase classname="GameUtils canRenege not a renegable card" name="GameUtils canRenege not a renegable card" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card" name="GameUtils canRenege renegable card" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card" name="GameUtils canRenege renegable card" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card" name="GameUtils canRenege renegable card" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card" name="GameUtils canRenege renegable card" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card lower than card lead out" name="GameUtils canRenege renegable card lower than card lead out" time="0.001">
</testcase>
<testcase classname="GameUtils canRenege renegable card lower than card lead out" name="GameUtils canRenege renegable card lower than card lead out" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card lower than card lead out" name="GameUtils canRenege renegable card lower than card lead out" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card lower than card lead out" name="GameUtils canRenege renegable card lower than card lead out" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card lower than card lead out" name="GameUtils canRenege renegable card lower than card lead out" time="0">
</testcase>
<testcase classname="GameUtils canRenege renegable card lower than card lead out" name="GameUtils canRenege renegable card lower than card lead out" time="0">
</testcase>
<testcase classname="GameUtils getWorstCard empty hand" name="GameUtils getWorstCard empty hand" time="0">
</testcase>
<testcase classname="GameUtils getWorstCard no card lead - cold card" name="GameUtils getWorstCard no card lead - cold card" time="0">
</testcase>
<testcase classname="GameUtils getWorstCard no card lead - trump card" name="GameUtils getWorstCard no card lead - trump card" time="0">
</testcase>
<testcase classname="GameUtils getWorstCard trump card lead - follow trump" name="GameUtils getWorstCard trump card lead - follow trump" time="0">
</testcase>
<testcase classname="GameUtils getWorstCard trump card lead - follow cold" name="GameUtils getWorstCard trump card lead - follow cold" time="0">
</testcase>
<testcase classname="GameUtils getWorstCard follow cold card" name="GameUtils getWorstCard follow cold card" time="0.001">
</testcase>
<testcase classname="GameUtils getWorstCard wild cards lead" name="GameUtils getWorstCard wild cards lead" time="0">
</testcase>
<testcase classname="GameUtils getWorstCard Can reneg five" name="GameUtils getWorstCard Can reneg five" time="0">
</testcase>
<testcase classname="GameUtils getWorstCard Can reneg - but it's the only card left" name="GameUtils getWorstCard Can reneg - but it's the only card left" time="0">
</testcase>
<testcase classname="GameUtils calculateMinCardsToKeep less than 2 players. Should throw an error" name="GameUtils calculateMinCardsToKeep less than 2 players. Should throw an error" time="0">
</testcase>
<testcase classname="GameUtils calculateMinCardsToKeep more than 6 players. Should throw an error" name="GameUtils calculateMinCardsToKeep more than 6 players. Should throw an error" time="0">
</testcase>
<testcase classname="GameUtils calculateMinCardsToKeep 2 players" name="GameUtils calculateMinCardsToKeep 2 players" time="0">
</testcase>
<testcase classname="GameUtils calculateMinCardsToKeep 3 players" name="GameUtils calculateMinCardsToKeep 3 players" time="0">
</testcase>
<testcase classname="GameUtils calculateMinCardsToKeep 4 players" name="GameUtils calculateMinCardsToKeep 4 players" time="0">
</testcase>
<testcase classname="GameUtils calculateMinCardsToKeep 5 players" name="GameUtils calculateMinCardsToKeep 5 players" time="0">
</testcase>
<testcase classname="GameUtils calculateMinCardsToKeep 6 players" name="GameUtils calculateMinCardsToKeep 6 players" time="0">
</testcase>
<testcase classname="GameUtils pickBestCards empty hand" name="GameUtils pickBestCards empty hand" time="0">
</testcase>
<testcase classname="GameUtils pickBestCards all trumps" name="GameUtils pickBestCards all trumps" time="0">
</testcase>
<testcase classname="GameUtils pickBestCards Must keep 2" name="GameUtils pickBestCards Must keep 2" time="0.001">
</testcase>
<testcase classname="GameUtils pickBestCards Must keep 1" name="GameUtils pickBestCards Must keep 1" time="0">
</testcase>
<testcase classname="GameUtils pickBestCards Must keep 0" name="GameUtils pickBestCards Must keep 0" time="0">
</testcase>
<testcase classname="GameUtils pickBestCards Must keep 0" name="GameUtils pickBestCards Must keep 0" time="0">
</testcase>
<testcase classname="GameUtils pickBestCards Must keep 0" name="GameUtils pickBestCards Must keep 0" time="0">
</testcase>
<testcase classname="GameUtils pickBestCards Wild cards one" name="GameUtils pickBestCards Wild cards one" time="0">
</testcase>
<testcase classname="GameUtils pickBestCards Wild cards 2" name="GameUtils pickBestCards Wild cards 2" time="0">
</testcase>
</testsuite>
</testsuites>