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phaser-move-and-stop-plugin

phaser plugin to move an object and stop it at an exact position. Compatible with phaser >= 2.0.0 <3.0.0

Motivation

As I didn't find a way in the phaser core functions to move an item to stop at a given position, I made this plugin. It just wrap the phaser core function moveToXY to have the displayed object stop when the x/y position is reached.

Installation

$ npm install phaser-move-and-stop-plugin

Usage

First add the plugin to game in your main create() function of your phaser state:

import MoveAndStopPlugin from "phaser-move-and-stop-plugin";

export default game => ({
	create: () => {
		game.moveAndStop = game.plugins.add(MoveAndStopPlugin);
	},
	update: () => {
		//...
	}
});

Then call one the the following api:

API

game.moveAndStop.toXY(displayObject, x, y, speed, maxTime, events)

It it same as phaserJS moveToXY except that the object will stop at the exact x/y position.

Arguments

  • [displayObject(state, [ownProps]): any]: The display object to move.
  • [x: number]: The x coordinate to reach.
  • [y: number]: The y coordinate to reach.
  • [speed: number (optional)]: The speed it will move, in pixels per second (default is 60 pixels/sec)
  • [maxTime: number (optional)]: Time given in milliseconds (1000 = 1 sec). If set the speed is adjusted so the object will arrive at destination in the given number of ms.
  • [events: object (optional)]: List of events to trigger.

Example

game.moveAndStop.toXY(item, x, y, 5000, null, {
  onStopped: () => {
    console.log('stopped before reaching position!');
  },
  onPositionReached: () => {
    console.log('position reached!');
  }
});

game.moveAndStop.toObject(displayObject, destination, speed, maxTime, events)

It it same as phaserJS moveToObject except that the object will stop at the exact destination position.

Arguments

  • [displayObject(state, [ownProps]): any]: The display object to move.
  • [destination: any]: The display object to move towards. Can be any object but must have visible x/y properties.
  • [speed: number (optional)]: The speed it will move, in pixels per second (default is 60 pixels/sec)
  • [maxTime: number (optional)]: Time given in milliseconds (1000 = 1 sec). If set the speed is adjusted so the object will arrive at destination in the given number of ms.
  • [events: object (optional)]: List of events to trigger.

Example

game.moveAndStop.toObject(item, dest, 5000, null, {
  onPositionReached: () => {
    console.log('position reached!');
  }
});

game.moveAndStop.stop(displayObject)

Stop the object

game.moveAndStop.isItemMoving(displayObject)

return true is the object is moving

Function Events

onStopped(displayObject){}

Function called when the object stopped. This function is call if the object stopped at the targetted position or stopped before reaching it.

onPositionReached(displayObject){}

Function called when the object reach the targetted position