A simple, fast and lightweight ray casting engine written in C++.
Make sure to install OpenGL on your distribution.
Under Debian/Ubuntu:
sudo apt-get update
sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev
- Collision detection
- Mini map
- Configurable ray casting (resolution, depth, view angle range)
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.