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Ray Caster

Example of the compiled code

A simple, fast and lightweight ray casting engine written in C++.

Installation

Make sure to install OpenGL on your distribution.

Under Debian/Ubuntu:

sudo apt-get update
sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev

Features

  • Collision detection
  • Mini map
  • Configurable ray casting (resolution, depth, view angle range)

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

License

MIT

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Doom style ray casting engine

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