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$ ./chapter02 ads ------------------------------------------------------------- GL Vendor : Intel Open Source Technology Center GL Renderer : Mesa DRI Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2) GL Version : 4.5 (Core Profile) Mesa 18.2.8 GL Version : 4.5 GLSL Version : 4.50 ------------------------------------------------------------- App:Marker[NOTIFY](0): Start debugging ShaderCompiler:Other[NOTIFY](5): FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. ShaderCompiler:Other[NOTIFY](6): FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes. ShaderCompiler:Other[NOTIFY](7): VS SIMD8 shader: 102 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1152 bytes. Ошибка сегментирования (стек памяти сброшен на диск)
The last line tells that there was a segfault.
The text was updated successfully, but these errors were encountered:
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The last line tells that there was a segfault.
The text was updated successfully, but these errors were encountered: