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Nemesis | Act II Elite trap torment #370

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SkylarkHYP opened this issue Jul 1, 2022 · 2 comments
Open

Nemesis | Act II Elite trap torment #370

SkylarkHYP opened this issue Jul 1, 2022 · 2 comments
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enhancement New feature or request Game Content More stuff! More Curios. More Archetypes. More Upgrades

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@SkylarkHYP
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SkylarkHYP commented Jul 1, 2022

Imagine a torment that replicated dreamer cards as its intents... But it has an evil outer shell...

I remember a friend becking me over... we had- No, it was not a friend at all, it was the clear picture of my lifelong adversary ready to harass me once again. Could I finally beat them this time.?

Basically Nemesis would appear when your repressed loneliness is too high during act II. It would disguise itself as the shop encounter, but would actually lead to an ordeal.
Nemesis has 2 stages.
First stage Comprehension: 100
Second stage comprehension: 90
The main reason for this torment is punish people for avoiding the shop, as well as provide a unique 2-stage encounter.
The icon art for Nemesis's first stage, would be an evil version of the shop encounter art and the art for the second stage would be the dreamer's ego.
Nemesis goes from the first stage to the second stage upon being overcome the first time
Nemesis is truly overcome after defeating the second stage

Intent pool suggestions:

First stage:
Loathe: Deal 20 stress, gain 3 contentment
Sabotage: Gain 3 contentment, if the dreamer has any grudge move 6 of it to Nemesis
1-up: Gain 1 focus, remove 2 grudge, deal 11 stress
Despise: Deal 6 6 6 stress, gain 6 contentment, remove 8 grudge
Plot: Gain 6 grudge and 6 contentment
Outburst: Gain 10 comprehension (Damage to self),remove 9 contentment
image

Second stage (would use 6 intents based on archetype choices)
Scrutiny: 9 9 9 stress
Overconfidence: 8 8 8 perplexity
Far out of reach: Gain 8 untouchable, gain 4 perplexity
Everything to fear: gains 1 solidity and 1 focus, deal 12 stress (ETF can't happen twice)
Ingrained in mind: Gain 8 grudge, deal 8 stress (IIM can't happen twice)
Loudest whip: Apply 6 confusion, deal 10 stress
DEATH LASER: Deal 12 stress, apply 2 prominence
Flawed justice: Apply 1 apathy, deal 3 3 3 3 3 stress
image
ex. if player chose MS archetype

@db0 db0 added Game Content More stuff! More Curios. More Archetypes. More Upgrades enhancement New feature or request labels Jul 26, 2022
@db0
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db0 commented Aug 18, 2022

You always come with ideas that need a fuckton of work :D

@SkylarkHYP
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Hehehe, if I spend hours designing them, you probably will too!

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Labels
enhancement New feature or request Game Content More stuff! More Curios. More Archetypes. More Upgrades
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