Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

The Artist ego | Good Torment mechanics into an archetype! #424

Open
SkylarkHYP opened this issue Sep 12, 2022 · 2 comments
Open

The Artist ego | Good Torment mechanics into an archetype! #424

SkylarkHYP opened this issue Sep 12, 2022 · 2 comments
Labels
enhancement New feature or request

Comments

@SkylarkHYP
Copy link

SkylarkHYP commented Sep 12, 2022

The Artist ego 🎨

A support combo based archetype that has initially low numerical values, but can rapidly transform their deck and gains buffs from playing different cards in a subsequent order.

Viability: Hypnagonia is lacking a support archetype and transformation of cards, so I think it would be fun
Ok, since my previous attempts of making an archetype were too convoluted, I've got a simpler, yet still unique archetype with highly unused mechanics in the game which would be very fun to mess around with.

Mechanics

Main mechanics: Redesign, Clarity

Redesign: The ability to change cards in your hand. Cards redesigned can only be from your current archetype pools.
(Like how life path changes into another card, the code could be similar, also reminds me of Jumbletron!)

Iteration: The ability to copy a card in your hand, temporarily adding it to your deck. Copied cards can also be randomly enhanced or scarred, (Mostly a temporary version of duplication from NCEs, like adding good perts to your deck.)

Depiction status: The artist ego also starts with an effect from its starting curio: Depiction: Playing 3 different cards of the same type in a row will give you a bonus status effect upon playing them, the buff will be entirely random but will always be 1.
ex. Dreamer plays 3 interpretations, gains 1 solidity, Dreamer plays 3 understandings, gains 1 contentment.
Plushy combos well with all types of vibes, as well as redesign cards. (Basically if the Maze's effect was good, but it caps at 3)

Starting plushy: "Easel" (Filler): Start each combat with depiction (Can be removed if unlucky)

Cards

Name Cost Type Rarity Effect
Swatch 1 Action Starter deal 3 interpretation, and redesign a random card in your hand
Erase it all! 2 Action Starter Deal 5 interpretation to all torments and redesign your hand, forget
Think outside of the box! 1 Control Starter gain 3 confidence, redesign a random card in your hand into a control
Inspiration sensation 0 Contol Common gain 1 clarity, redesign 1 card, if this is forgotten or redesigned, gain 1 confusion
Doodling X Control Common gain x contentment, Redesign x amount of cards in your hand into common cards at random.
Belongs in the trash 2 Action Common deal 10 interpretation, forget 1 card, draw 1 action card
Paint the town red 1 Concentration Common Every time you redesign a card deal 5 interpretation
Likeness 1 Control Common gain 5 confidence, Choose a card in your hand, create an iteration of it, forget, burnout
Color wheel 2 Action Common Deal 12 interpretation, draw cards equal to the different type of cards in your hand
Monochromatic X Control Uncommon Redesign X amount of cards in your hand, they will all be the same type, forget
Creative fervor 3 Concentration Uncommon initiation, Clarity is 25% more effective
Stupor X Control Uncommon Lose X stacks of confusion, gain X*2 stacks of clarity, forget
Brain thunder 2 Action Uncommon Deal 10 interpretation, if you have clarity, apply 2 prominence
Paper Fireballs 0 Action Uncommon Deal 5 interpretation for all perturbations in your hand, If you have clarity, shuffle this back into your draw pile
Spilt ink 1 Control Uncommon Take 5 anxiety, redesign 5 random cards in your draw pile into control cards
Glorious mural 3 Control Uncommon Gain 5 contentment, Gain fascination = to your clarity, if you have no clarity, forget
Picture this 4 Control Uncommon Gain 15 block, Redesign 3 cards in your discard pile, then create an iteration of them that gets added into your draw pile.
Magnificent 2 Control Uncommon Gain confidence = to your clarity*2
Immortalization 2 Control Rare gain untouchable equal to the amount of cards you've iterated this ordeal
Iconic 3 Control Rare Choose a card in your hand, add 5 iterations of it into your deck, burnout.
Renaissance 3 Concentration Rare Lose Creative block
Innovation 0 Action Rare initiation, deal 1 interpretation to all torments, gain 5 clarity for each torment, forget
@SkylarkHYP
Copy link
Author

Hope this was simple yet unique enough! 👍

@SkylarkHYP SkylarkHYP changed the title The Artist ego | Redesign and Depiction The Artist ego | Good Torment mechanics into an archetype! Sep 12, 2022
@db0
Copy link
Owner

db0 commented Sep 12, 2022

This looks interesting and doable, but the mechanics are tricky enough, it probably should be an injustice instead

@db0 db0 added the enhancement New feature or request label Sep 12, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants