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" I had goals. My aspirations and dreams were set in front of me. And I was determined to achieve them, but then the abomination came. The monkey had wrapped itself around my brain. I could hear its cymbals ring loudly through my head. It controlled my every action. It was a parasite that I could never get rid of. It was time to waste every second of my life slaving away for the monkey, and there was nothing I could do to stop it. "
Mechanics and viability
Main mechanic intents: Untouchable, contentment, grudge. Deck check: Ability to dish out damage at a steady rate, and make the most out of a hand. Basically, anti-instawin card.
Play on word of "Toy monkey", and the representation of procrastination.
If it doesn't sound like a boss torment, then it can be an act II foreboding.
The Boss
Torment comprehension: around 100. (Lower health due to untouchable)
Special: Starts ordeal with 3 untouchable, and gains 1 untouchable every turn.
Special: Starts ordeal with 1 distraction and deadline
Effect: irrational: will not take more than 20 comprehension per turn.
Note: Has two minion torments, Deadlines and Distractions. (Minion torments)
Torment intents:
Every 5 turns: Summon another deadline and distraction
Time draining: deal 25 stress to the dreamer
Procrastinate: Apply delighted to the dreamer, gain 3 contentment
Failed Opportunities: forget 2 random cards in the dreamers hand, gain 2 contentment
Lost aspirations: Deal 10 multi-stress for each torment in the ordeal
I don't feel like it: Apply 1 apathy and gain 3 grudge
Cymbalic warcry: Summons 2-3 distractions
Rare: The hill: Gain 5 contentment
Rare: The hole: Gain 5 grudge
Minions
Deadline:
Intent: Applies 3 untouchable to itself every turn.
On 5th turns: deals 15 stress to the dreamer.
Special: Doubt resistance, Envy Resistance
Comprehension: 25
Distraction:
Intent: Applies 3 untouchable to the monkey every turn
Effect: Upon defeat, relaxes the dreamer for 5
Comprehension: 10
Viability: Supposed to tank interpretation and status effects for the monkey and deadlines.
The text was updated successfully, but these errors were encountered:
The monkey is inside us all.
" I had goals. My aspirations and dreams were set in front of me. And I was determined to achieve them, but then the abomination came. The monkey had wrapped itself around my brain. I could hear its cymbals ring loudly through my head. It controlled my every action. It was a parasite that I could never get rid of. It was time to waste every second of my life slaving away for the monkey, and there was nothing I could do to stop it. "
Mechanics and viability
Main mechanic intents: Untouchable, contentment, grudge.
Deck check: Ability to dish out damage at a steady rate, and make the most out of a hand. Basically, anti-instawin card.
Play on word of "Toy monkey", and the representation of procrastination.
If it doesn't sound like a boss torment, then it can be an act II foreboding.
The Boss
Torment comprehension: around 100. (Lower health due to untouchable)
Special: Starts ordeal with 3 untouchable, and gains 1 untouchable every turn.
Special: Starts ordeal with 1 distraction and deadline
Effect: irrational: will not take more than 20 comprehension per turn.
Note: Has two minion torments, Deadlines and Distractions. (Minion torments)
Torment intents:
Minions
Deadline:
Intent: Applies 3 untouchable to itself every turn.
On 5th turns: deals 15 stress to the dreamer.
Special: Doubt resistance, Envy Resistance
Comprehension: 25
Distraction:
Intent: Applies 3 untouchable to the monkey every turn
Effect: Upon defeat, relaxes the dreamer for 5
Comprehension: 10
Viability: Supposed to tank interpretation and status effects for the monkey and deadlines.
The text was updated successfully, but these errors were encountered: