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LOC_BR_CombatPreviews.sql
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LOC_BR_CombatPreviews.sql
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-- ('', '', 'en_US'),
INSERT OR REPLACE INTO LocalizedText
(Tag, Text, Language) VALUES
-- combat preview descriptors (why do they call it a "major defeat" when you actually take the city?)
('LOC_HUD_UNIT_PANEL_OUTCOME_DECISIVE_VICTORY', '', 'en_US'), -- Miniscule Losses
('LOC_HUD_UNIT_PANEL_OUTCOME_MAJOR_VICTORY', '', 'en_US'), -- Minimal Losses
('LOC_HUD_UNIT_PANEL_OUTCOME_MINOR_VICTORY', '', 'en_US'), -- Minor Losses
('LOC_HUD_UNIT_PANEL_OUTCOME_STALEMATE', '', 'en_US'), -- Medium Losses
('LOC_HUD_UNIT_PANEL_OUTCOME_MINOR_DEFEAT', '', 'en_US'), -- Major Losses
('LOC_HUD_UNIT_PANEL_OUTCOME_MAJOR_DEFEAT', '', 'en_US'), -- Massive Losses
('LOC_HUD_UNIT_PANEL_OUTCOME_TOTAL_DEFEAT', '', 'en_US'), -- Massacred
-- missing in base; added by BR (see ModifierStrings.sql)
('BR_LOC_PREVIEW_BARDING', '{DB_POS_AMOUNT}{LOC_PROMOTION_BARDING_NAME} {LOC_PROMOTION_DESCRIPTOR_PREVIEW_TEXT}{LOC_BR_LABEL}', 'en_US'),
('BR_LOC_PREVIEW_INTERCEPTOR', '{DB_POS_AMOUNT}{LOC_PROMOTION_INTERCEPTOR_NAME} {LOC_PROMOTION_DESCRIPTOR_PREVIEW_TEXT}{LOC_BR_LABEL}', 'en_US'),
('BR_LOC_PREVIEW_DRONE_STRENGTH', '{DB_POS_VALUE}adjacent {LOC_UNIT_DRONE_NAME}{LOC_BR_LABEL}', 'en_US'),
('BR_LOC_PREVIEW_REDOUBT', '{DB_POS_AMOUNT}{LOC_GOVERNOR_PROMOTION_REDOUBT_NAME} {LOC_GOVERNOR_DESCRIPTOR_PREVIEW_TEXT}{LOC_BR_LABEL}', 'en_US'),
-- fixed by BR (more clear wording)
('LOC_ABILITY_FASCISM_ATTACK_BUFF_MODIFIER_DESCRIPTION', '+5 Fascism {LOC_GOVERNMENT_DESCRIPTOR_PREVIEW_TEXT}{LOC_BR_LABEL}', 'en_US'),
('LOC_ABILITY_FINEST_HOUR_FRIENDLY_TERRITORY_DESCRIPTION', '+5 {LOC_POLICY_FINEST_HOUR_NAME} {LOC_POLICY_DESCRIPTOR_PREVIEW_TEXT}{LOC_BR_LABEL}', 'en_US'),
('LOC_COMBAT_DIFFICULTY_SCALING', '{DB_POS_VALUE}{LOC_GAME_HANDICAP}', 'en_US'), -- didn't use BR_LABEL because it causes a newline (and this modifer is ubiquitous)
('LOC_COMBAT_PREVIEW_DAMAGED_DISTRICT_DESC', '{DB_NEG_VALUE}Damage to city/encampment{LOC_BR_LABEL}', 'en_US'),
('LOC_COMBAT_PREVIEW_DISTRICT_ATTACK_BONUS', '{DB_POS_VALUE}{LOC_POLICY_BASTIONS_NAME} {LOC_POLICY_DESCRIPTOR_PREVIEW_TEXT}[NEWLINE](also {LOC_POLICY_BASTIONS_NAME} added another {DB_POS_VALUE} to the Base Strength){LOC_BR_LABEL}', 'en_US'),
('LOC_COMBAT_PREVIEW_DISTRICT_ENHANCED_WALLS_BONUS', '{DB_POS_VALUE}{LOC_POLICY_BASTIONS_NAME} {LOC_POLICY_DESCRIPTOR_PREVIEW_TEXT}{LOC_BR_LABEL}', 'en_US'),
('LOC_COMBAT_PREVIEW_DEFENSIVE_IMPROVEMENT_BONUS_DESC', '{DB_POS_VALUE}Fort{LOC_BR_LABEL}', 'en_US'),
('LOC_COMBAT_PREVIEW_ESPIONAGE_BONUS', '{DB_POS_VALUE}Higher Diplomatic Visibility{LOC_BR_LABEL}', 'en_US'),
('LOC_COMBAT_PREVIEW_FORTIFIED_DEFENSE_DESC', '{DB_POS_VALUE}Fortified Unit{LOC_BR_LABEL}', 'en_US'),
('LOC_COMBAT_PREVIEW_LESS_EFFECTIVE_VS_WALLS_DESC', '{DB_NEG_VALUE_MINUS}Less effective vs cities and encampments{LOC_BR_LABEL}', 'en_US'), -- when archers, etc attack
('LOC_COMBAT_PREVIEW_BONUS_VS_BARBARIANS', '{DB_POS_VALUE}{LOC_POLICY_DISCIPLINE_NAME} {LOC_POLICY_DESCRIPTOR_PREVIEW_TEXT}{LOC_BR_LABEL}', 'en_US'),
-- consistent red font on negative modifiers (too minor to merit BR_LABEL)
('LOC_COMBAT_PREVIEW_TERRAIN_PENALTY', '{DB_NEG_VALUE}Unfavorable Terrain', 'en_US'),
('LOC_COMBAT_PREVIEW_DAMAGED_DISTRICT_DESC', '{DB_NEG_VALUE}Damaged district', 'en_US'),
('LOC_COMBAT_PREVIEW_EMBARKED_UNIT_STRENGTH', '{DB_NEG_VALUE}Adjusted base strength when embarked', 'en_US'),
('LOC_COMBAT_PREVIEW_DAMAGE_FROM_INTERCEPTOR', '{DB_NEG_VALUE}due to damage from interceptor', 'en_US'),
('LOC_COMBAT_PREVIEW_DAMAGE_FROM_ANTI_AIR', '{DB_NEG_VALUE}due to damage from anti-air', 'en_US'),
('LOC_COMBAT_PREVIEW_AMPHIBIOUS_ATTACK_PENALTY', '{DB_NEG_AMOUNT}Amphibious attack penalty', 'en_US'),
('LOC_COMBAT_PREVIEW_LESS_EFFECTIVE_VS_UNITS_DESC', '{DB_NEG_VALUE_MINUS}Less effective vs units', 'en_US') -- bombard vs units
;