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RBObject.h
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RBObject.h
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//
// RBObject.h
// PlayerKit
//
// Created by Peter MacWhinnie on 6/23/09.
// Copyright 2009 Roundabout Software. All rights reserved.
//
#ifndef RBObject_h
#define RBObject_h 1
#include <CoreFoundation/CoreFoundation.h>
#include <libKern/OSAtomic.h>
#include <iostream>
#ifndef PK_FINAL
# define PK_FINAL
#endif /* PK_FINAL */
#ifndef PK_PURE_VIRTUAL
# define PK_PURE_VIRTUAL =0
#endif /* PK_PURE_VIRTUAL */
#if !defined(PK_VISIBILITY_PUBLIC) && !defined(PK_VISIBILITY_HIDDEN)
# if __GNUC__ >= 4
# define PK_VISIBILITY_PUBLIC __attribute__((visibility("default")))
# define PK_VISIBILITY_HIDDEN __attribute__((visibility("hidden")))
# else
# define PK_VISIBILITY_PUBLIC
# define PK_VISIBILITY_HIDDEN
# endif /* __GNUC__ >= 4 */
#endif /* !defined(PK_VISIBILITY_PUBLIC) && !defined(PK_VISIBILITY_HIDDEN) */
/*!
@class
@abstract The RBObject class provides a common base for objects in PlayerKit.
*/
class RBObject
{
protected:
const char *mClassName;
mutable int32_t mRetainCount;
public:
/*!
@ctor
@abstract The default constructor.
@param className The name of class this object belongs to.
@discussion This constructor should only be used by subclasses of RBObject,
which should pass in their name so RBObject can provide an
appropriate description..
*/
RBObject(const char *className = "RBObject") :
mRetainCount(1),
mClassName(strdup(className))
{
}
virtual ~RBObject()
{
if(mClassName)
{
free((void *)(mClassName));
mClassName = NULL;
}
}
#pragma mark Retain Counts
/*!
@method
@abstract The retain count of the object.
*/
int32_t GetRetainCount() const { return mRetainCount; }
/*!
@method
@abstract Retain the receiver. This method is thread safe.
*/
void Retain() const
{
OSAtomicIncrement32((volatile int32_t *)&mRetainCount);
}
/*!
@method
@abstract Release the receiver, deleting it its retain count is 0. This method is thread safe.
*/
void Release() const
{
OSAtomicDecrement32((volatile int32_t *)&mRetainCount);
if(mRetainCount == 0)
delete this;
}
#pragma mark Describing
/*!
@method
@abstract Copy the description of the receiver.
*/
virtual CFStringRef CopyDescription()
{
return CFStringCreateWithFormat(kCFAllocatorDefault, NULL, CFSTR("<%s:%p>"), mClassName, this);
}
/*!
@method
@abstract Get the class name of the receiver.
@discussion The receiver owns the value returned by this method.
*/
virtual const char *GetClassName() const { return mClassName; }
#pragma mark Equality
/*!
@method
@abstract Whether or not the receiver is equal to another RBObject.
*/
virtual bool IsEqualTo(RBObject *other)
{
return this == other;
}
private:
RBObject(RBObject &object);
RBObject &operator=(RBObject &object);
};
#endif /* RBObject_h */